Card Break: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
(Adding some things about DP)
(Already merged)
Tag: New redirect
 
(18 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{game|COM|REC}}
#REDIRECT [[Battle Card#Card breaks]]
{{Expand}}
{{Cleanup}}
'''Card breaks''' only apply to the card-based battle system of ''[[Kingdom Hearts: Chain of Memories]]'' and ''[[Kingdom Hearts Re:Chain of Memories]]''. All cards have a certain value, which may be nullified, or "broken", by a card of equal or greater value. Cards may also be broken by another card with a value of zero. Most often this is used to break [[sleights]] (three cards stocked together to produce certain combat moves or a higher card value). However, neither combatant will attack if both play with equal numbered cards, which results in a very quick temporal stun for the one who played the card first. In ''Kingdom Hearts Re:Chain of Memories'', successfully breaking the opponent's cards right after it is used (a "Rapid Break") will boost Riku's attack strength.
 
==DP==
Card break is essential on the archivement of Dark Points. Riku get a certain amount of DP every time he break a card, the amount of DP he gets is the value of his card minus the value of the enemy card. When he peform a Rapid Break he gets DP the same way as a normal break, plus 5 points bonus.
 
{{stub}}
[[Category: Kingdom Hearts: Chain of Memories]]

Latest revision as of 17:46, 15 March 2024