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Ability: Difference between revisions

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*[[Abilities (Kingdom Hearts Birth by Sleep)]]
*[[Abilities (Kingdom Hearts Birth by Sleep)]]
*[[Abilities (Kingdom Hearts Re:coded)]]
*[[Abilities (Kingdom Hearts Re:coded)]]
*[[Magic]]
*[[Sleight]]
*[[Enemy Cards]]
*[[Limit Break]]
*[[Deck Command]]
*[[Shotlock]]
*[[Dimension Link]]
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[[Category:Abilities| ]]
[[Category:Abilities| ]]
[[Category:Game elements]]
[[Category:Game elements]]

Revision as of 13:28, 11 February 2012

Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
Prime - Maleficent 6★ Medal
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An Ability is a special upgrade that you receive for leveling up in the Kingdom Hearts games. Abilities can also be obtained upon completing certain chapters in the game.

Types

The Abilities screen for Sora in Kingdom Hearts II. Shown are the Support and Weapon abilities.

Abilities are split into three categories: Support, Action, and Growth. Support abilities are usually abilities that make your character stronger either offensively or defensively by upgrading your Attack, Defense, or Magic. Action abilities are abilities that usually give you a new technique, by pressing a button or is automatically done after a combo. Sora has a different type of abilities in Kingdom Hearts II that only he can learn. They are called Growth abilities. They are abilities that help Sora move around faster or allow him to dodge attacks. He can also learn specific skills by leveling up his Drive Forms, such as a higher jump or the ability to glide. Sora can likewise strengthen these abilities by continuing to gain experience in each form.

It should also be noted that in Kingdom Hearts, the Abilities are not categorized as such, and that there are Shared Abilities - common growth abilities which are shared by Sora, Donald and Goofy, which include High Jump and Mermaid Kick.

In Kingdom Hearts II, various weapons can also carry abilities on them. Some of Donald's staves and Goofy's shields have abilities, whereas all of Sora's Keyblades have abilities on them. This enables a character to have the same ability multiple times: for instance, Sora only learns one MP Rage normally. However, by leveling up Wisdom Form, he can learn a second MP Rage, and by equipping the Hidden Dragon Keyblade, he will instantly learn a third MP Rage.

Like most playing elements in Kingdom Hearts 358/2 Days, abilities can be utilized through the Panel System.

In Kingdom Hearts Birth by Sleep, abilities are obtained in Command Melding where you need to meld two commands and an item. Should the player leveled up a command with an ability to its maximum level, the ability in the command will stay permanent for the character using it.

In Kingdom Hearts Re:coded, abilities are obtained by unlocking Bonus Booster panels in the Stat Matrix. Each time a Bonus Booster panel is linked by Stat Chips, an ability is unlocked. By linking to additional Stat Booster panels with the same ability, the ability's level is increased. Each Bonus Booster panel contains a specific ability, but except for Scan panels, it is impossible to tell what the ability is until it is linked. All Bonus Booster panels, except for Scan, can also be turned on and off at will. Scan is unique in that upgrades to the ability unlock new areas in each world, so the ability cannot be turned off, and its panels are colored blue to make them easier to find.

Pages of Abilities