Walkthrough:Kingdom Hearts II/Port Royal: Difference between revisions

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It's revealed that {{Wtext|Barbossa|c}} and his men are cursed because of the {{Wtext|Aztec Treasure|i}} that was brought to {{Wtext|Cortéz|c}} many years ago. To rid themselves of it, they need to bring all 882 {{Wtext|Medallions|c}} back with the blood of every soul who touched it on each coin. {{Wtext|Elizabeth|c}} told {{Wtext|Barbossa|c}}'s crew that her surname is Turner, leading him to believe she is {{Wtext|Bootstrap Bill Turner|c}}'s daughter. {{Wtext|Bootstrap|c}} had touched the Medallion before, so {{Wtext|Barbossa|c}} needs his blood to reverse the curse; but turns out {{Wtext|Bootstrap|c}} is nowhere to be found, and that's why Barbossa has been looking for {{Wtext|Bootstrap|c}}'s children who inherited his blood.
It's revealed that {{Wtext|Barbossa|c}} and his men are cursed because of the {{Wtext|Aztec Treasure|i}} that was brought to {{Wtext|Cortéz|c}} many years ago. To rid themselves of it, they need to bring all 882 {{Wtext|Medallions|i}} back with the blood of every soul who touched it on each coin. {{Wtext|Elizabeth|c}} told {{Wtext|Barbossa|c}}'s crew that her surname is Turner, leading him to believe she is {{Wtext|Bootstrap Bill Turner|c}}'s daughter. {{Wtext|Bootstrap|c}} had touched the Medallion before, so {{Wtext|Barbossa|c}} needs his blood to reverse the curse; but turns out {{Wtext|Bootstrap|c}} is nowhere to be found, and that's why Barbossa has been looking for {{Wtext|Bootstrap|c}}'s children who inherited his blood.


{{Wtext|Jack Sparrow|c}} knows where {{Wtext|Barbossa|c}} and his crew are heading to, thanks to his magic compass: the {{Wtext|Isla de Muerta|l}}, an island that cannot be found exept for those who already know where it is. Upon reaching that place, Jack tells {{Wtext|Sora|c}} and his friends to stay with the ship and guard it. He then leaves the party.
{{Wtext|Jack Sparrow|c}} knows where {{Wtext|Barbossa|c}} and his crew are heading to, thanks to his magic compass: the {{Wtext|Isla de Muerta|l}}, an island that cannot be found exept for those who already know where it is. Talk to Jack, then select that location. An ambush involving the Heartless and the pirates will begin. You can either defeat them all, or run into into the ship, exit, then select the location again (which will not trigger a second ambush). Upon reaching that place, Jack tells {{Wtext|Sora|c}} and his friends to stay with the ship and guard it. He then leaves the party. {{Wtext|Sora|c}} soon becomes worried about them, and decides to go check up on them. Save the game at the save point, then head towards the next part of the island. Meanwhile, {{Wtext|Barbossa|c}} and his crew celebrate the obtainment of the final {{Wtext|Medallion|i}}, and prepare to end their curse...
 
When you reach the next location, {{Wtext|Will|c}} and {{Wtext|Elizabeth|c}} are shown running from the pirates that have been sent after them. {{Wtext|Sora|c}} tells the blacksmith to get the ship ready and give out a singal once they are ready to go. Now, you must spend one minute fighting the Heartless and pirates. Defeat as many as you can, but remember to heal should {{Wtext|Sora|c}}'s HP gets low. After the battle ends, {{Wtext|Sora|c}} will notice smoke coming from the {{Wtext|Interceptor|l}}, and regonises it as the signal.
 
You'll automatically return to the {{Wtext|Interceptor|l}}. {{Wtext|Sora|c}} asks where Jack is. Earlier, before the ambush, Jack and {{Wtext|Will|c}} were spying on {{Wtext|Barbossa|c}}, who manages to extract some of {{Wtext|Elizabeth|c}}'s blood onto the {{Wtext|Medallion|i}}, then make her drop it into the chest. However, the curse remains, and she exposes that she is not the daughter of {{Wtext|Bootstrap Bill Turner|c}}, making the crew furious. Jack attempts to enter the scene, but {{Wtext|Will|c}} whacks him with an oar, not able to trust him, then manages to rescue {{Wtext|Elizabeth|c}} from the undead pirates, causing the chase. The five then sugest that they return to {{Wtext|Port Royal|l}}.
 
Talk to {{Wtext|Will|c}}, then select {{Wtext|Port Royal|l}}. Another ambush will begin; either defeat the foes or run inside, exit, then talk to {{Wtext|Will|c}} again. Meanwhile, {{Wtext|Elizabeth|c}} will reveal that she, all along, had the {{Wtext|Medallion|i}} that {{Wtext|Will|c}} obtained from his father as a child. The reason why she stole it was because she feared that he was a pirate, which causes {{Wtext|Will|c}} to relise that it's his father's blood that {{Wtext|Barbossa|c}} needs to break the curse.