Formchange: Difference between revisions

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{{game|FM2|BBS|FMB|DDD|KH3|3RM}}
{{game|FM2|BBS|FMB|DDD|KH3|3RM}}
{{cleanup|Add Light, Dark, and Double formchanges}}
{{cleanup|Add Light, Dark, and Double formchanges}}
'''Formchange''' is a ability first demonstrated in ''[[Kingdom Hearts II Final Mix]]'', before being included as a gameplay mechanic in ''[[Kingdom Hearts III]]''. Formchange allows the user to change their abilities or the form of their [[Keyblade]]. Formchanges are triggered via [[Situation Command]] after achieving sufficient damage with a Keyblade. Certain Keyblades will also have the ability to Formchange a second time. Formchange is a mechanic that borrows cosmetic and technical concepts from [[Command Style]]s and [[Drive Form]]s both, and allows Sora to manipulate his Keyblade's form similar to the wielders from ''[[Kingdom Hearts Birth by Sleep]]''.
'''Formchange''' is an ability first demonstrated in ''[[Kingdom Hearts II Final Mix]]'', before being included as a gameplay mechanic in ''[[Kingdom Hearts III]]''. Formchange allows the user to change their abilities or the form of their [[Keyblade]]. Formchanges are triggered via [[Situation Command]] after achieving sufficient damage with a Keyblade. Certain Keyblades will also have the ability to Formchange a second time. Formchange is a mechanic that borrows cosmetic and technical concepts from [[Command Style]]s and [[Drive Form]]s both, and allows Sora to manipulate his Keyblade's form similar to the wielders from ''[[Kingdom Hearts Birth by Sleep]]''.


Unlike Drive Forms, Formchanges do not carry over into cutscenes.
Unlike Drive Forms, Formchanges do not carry over into cutscenes.