Magic Carpet: Difference between revisions

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==How to Play==
==How to Play==
This game reenacts [[Sora|Sora's]] escape via [[Carpet]] from the crumbling ruins in the desert after the party is tricked by [[Jafar]].  The goal is to defeat as many enemies as possible; smaller enemies such as [[Hook Bat]]s and [[Rapid Thruster]]s take only one blow to defeat, while larger enemies such as [[Fortuneteller]]s require several blows. In addition, flying enemies can be hit into [[Fat Bandit]]s on the ground below, scoring extra points.  Falling debris can cause damage, so dodge carefully.
This game reenacts [[Sora|Sora's]] escape via [[Carpet]] from the crumbling ruins in the desert after the party is tricked by [[Jafar]].  The goal is to defeat as many enemies as possible. Larger enemies like [[Fortuneteller]]s and [[Crimson Jazz]]es can only be defeated with combo finishers, making the Negative Combo ability a valuable tactic. In addition, flying enemies can be hit into [[Fat Bandit]]s on the ground below, scoring extra points.  Falling debris can cause damage, so dodge carefully.


Scoring 65 points is required to satisfy Jiminy's Journal.
Scoring 65 points is required to satisfy Jiminy's Journal, meaning that this seemingly simple task is, in fact, one of the hardest in the entire game. It becomes easier with the [[Fenrir]] Keyblade, but that requires that the player has defeated [[Sephiroth_(Boss)#Kingdom_Hearts_II|Sephiroth]].


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{{Minigames}}
{{Minigames}}
[[Category:Mini-games]]
[[Category:Mini-games]]