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Magic Pulse: Difference between revisions

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{{game|BBS}}
{{Game|BBS|FMB|KHX|UCX|KH3|DR}}
{{images}}
{{InfoAbility
The '''Magic Pulse''' Finish Commands are a set of Finish Commands used by [[Aqua]] to inflict magical damage by attacking with orbs of magic.
|kana=マジックパルス
|romaji=Majikku Parusu
|jpname=Magic Pulse
|bbsname=Magic Pulse
|bbsimage1=Magic Pulse 1 KHBBS.gif
|bbsdesc1=Launch orbs of magic upward and knock surrounding enemies into the air. Confuses some foes.
|bbspow1a=4.0
|bbsel1={{AT|att}} Physical
|bbsstat1=Confuse (25%/3.3s)
|bbslvl1=2
|bbsimage2=Magic Pulse 2 KHBBS.gif
|bbsdesc2=Launch orbs of magic upward, confusing or freezing some foes.
|bbspow2a=5.5
|bbsel2={{AT|att}} Physical
|bbsstat2=Freeze (50%/5s)<br>Confuse (50%/3.3s)
|bbslvl2=3
|bbsimage3=Magic Pulse 3 KHBBS.gif
|bbsdesc3=Launch orbs of magic upward which confuse, freeze, or bind some foes.
|bbspow3a=6.5
|bbsel3={{AT|att}} Physical
|bbsstat3=Freeze (75%/5s)<br>Confuse (75%/3.3s)<br>Bind (75%/3.3s)
|bbslvl3=4
|bbsimage4=Magic Pulse 4 KHBBS.gif
|bbsdesc4=Press {{button|x}} at the right times to repeatedly launch orbs of magic upward which freeze, bind, or cause other negative status effects.
|bbsatk4a=Initial
|bbspow4a=4.0
|bbsatk4b=1st additional input
|bbspow4b=3.5
|bbsatk4c=2nd additional input
|bbspow4c=4.5
|bbsel4={{AT|att}} Physical
|bbsstat4=Freeze (0%-25%-100%/5s)<ref name="status">0% chance on initial attack, 25% chance on 1st additional attack, 100% chance on 2nd additional attack.</ref><br>Ignite (0%-25%-100%/3.3s)<ref name="status"/><br>Confuse (0%-25%-100%/3.3s)<ref name="status"/><br>Bind (0%-25%-100%/3.3s)<ref name="status"/>
|bbslvl4=5
|kh3name=Magic Pulse
|kh3image=Magic Pulse KHIII.gif
|kh3atk1=Hit 1-3
|kh3el1={{AT|att}} Physical
|kh3pow1=1.0(x3)
|kh3form1=5(x3)
|kh3reac1=0
|kh3rev1=0.5(x3)
|kh3grd1=X
|kh3atk2=Final hit
|kh3el2={{AT|att}} Physical
|kh3pow2=2.0
|kh3form2=10
|kh3reac2=1
|kh3rev2=1
|kh3grd2=X
|kh3stat2=Stun (50%/10s)
|uxname=Magic Pulse
|uximage=Magic Pulse KHUX.gif
|uxpsm1a=Magic
|uxur1a=Upright
|uxdesc1a='''7★:''' Deals 4 hits. 1 turn: ↑ U-STR by 3, ↓ target's M-DEF by 1.<br>'''SN+:''' Deals 4 hits. 1 turn: ↑ U- & M-STR 10, ↓ target's M-DEF 10. 10% chance to ignore target's Defense Boost.
|uxdmg1a='''7★:''' x11.86<br>'''SN+:''' x13.75
|uxtar1a=Single
|uxgauge1a=3
|uxname2=Magic Pulse EX
|uxkana2=マジックパルス改
|uxromaji2=Majikku Parusu Kai
|uxjpname2=Magic Pulse Revision
|uxpsm2a=Magic
|uxur2a=Upright
|uxtar2a=All
|uxgauge2a=3
|uxdmg2a='''SN++:''' x20.20
|uxdesc2a='''SN++:''' Deals 4 hits. 1 turn: M-Medal STR +10000, self [↑ STR, U- & M-STR 15], targets [↓ DEF, U- & M-DEF 15], SAB +220%. Reflects 100% Magic. Count ±0. Pierces DEF Boost 30%. Next Medal turns Magic.
|uxtab2=Magic Pulse II
|uxnamet2=Magic Pulse II
|uxkanat2=マジックパルス2
|uxromajit2=Majikku Parusu 2
|uxjpnamet2=Magic Pulse 2
|uximaget2=Magic Pulse II KHUX.gif
|uxpsm1at2=Magic
|uxur1at2=Upright
|uxdesc1at2='''7★:''' Deals 3 hits. 1 turn: ↑ U-STR by 3, SP ATK bonus +30%. Damage+: 1 enemy or 0 parts left.
|uxdmg1at2='''7★:''' x9.18 - 13.48
|uxtar1at2=All
|uxgauge1at2=3
|drname=Magic Pulse
|drimage=Magic Pulse KHDR.gif
|drdesc=A powerful water-element magic attack.
|drcol1=Light Blue
|drtype1=Magic
|drel1=Water
|drpow1=25 - 65
}}
'''Magic Pulse''' is a series of techniques introduced in ''[[Kingdom Hearts Birth by Sleep]]''. They allow the user to unleash spinning orbs that may inflict [[status effect]]s on enemies.


==Levels==
==Mechanics==
===''Kingdom Hearts Birth by Sleep''===
In ''Kingdom Hearts Birth by Sleep'', Magic Pulse is a series of {{c|Finish command|BBS}}s exclusive to [[Aqua]]. '''Magic Pulse 1''' is a Level 2 Finish Command that summons two orbs of magic that spiral upwards around the user and has a 25% chance of [[confuse (status)|confusing]] enemies. '''Magic Pulse 2''' is a Level 3 Finish Command that summons three orbs and has a 50% chance of confusing or [[Freeze (status)|freezing]] enemies. '''Magic Pulse 3''' is a Level 4 Finish Command that summons four orbs and has a 75% chance of confusing, freezing, or [[blind]]ing enemies. '''Magic Pulse 4''' is a Level 5 Finish Command that summons two orbs that [[stun]] enemies, and has two additional attacks that can be added by tapping {{button|x}} when prompted, first one unleashing a burst of wind and the second one summons a rainbow of orbs in a wider range.


===Magic Pulse 1===
===''Kingdom Hearts Union χ''===
'''Magic Pulse 1''' is a Level 2 Finish Command for Aqua which can induce magical damage.
In ''Kingdom Hearts Union χ'', Magic Pulse is a [[special attack]] that target a single enemy. It costs 3 special attack gauges to perform. Magic Pulse +7 has a 10% chance to ignore the target's Defense Boost skill.
{{UXdmg|dmg6=3.50|in2=0.10|hit6=4|tar=Single|snrar=SN<br>SN+|dmgsn=13.75|playbuff=—|playbuff1b={{UXBuff|U-STR|+3}}|playbuff1c={{UXBuff|M-STR|+10}}<br>{{UXBuff|U-STR|+10}}|tarbuff={{UXBuff|M-DEF|-1}}|tarbuff1b={{UXBuff|M-DEF|-10}}|buffdur=1 turn}}
{{-|left}}


Magic Pulse 1 involves two orbs of magic to come out of the ground in a swirling manner around Aqua and has a 25% chance that it will [[Confuse]] enemies.
Magic Pulse II is a special attack that targets all enemies. It costs 3 special attack gauges to perform. It inflicts more damage when one enemy remains.
{{UXdmg|name=Magic Pulse II|dmg6a=3.82|dmg6b=5.42|in2=0.04|hit6=3|tar=AllSingle|playbuff={{UXBuff|SAB|+30%}}|playbuff1b={{UXBuff|U-STR|+3}}<br>{{UXBuff|SAB|+30%}}|buffdur=1 turn}}
{{-|left}}


To learn it you must have learned [[Finish]], then obtain 2000 CP by defeating enemies.
Magic Pulse EX is a special attack that targets all enemies. It costs 3 special attack gauges to perform. It ignores enemy counters, reflects 100% of Magic-attribute damage taken, has a 30% chance to ignore the target's Defense Boost skill, and turns the next Medal's attribute to Magic.
{{UXdmg|name=Magic Pulse EX|7only=*|dmg70=20.20|hit7=4|playbuff={{UXBuff|M-Medal STR|+10000}}<br>{{UXBuff|STR|+15}}<br>{{UXBuff|M-STR|+15}}<br>{{UXBuff|U-STR|+15}}<br>{{UXBuff|SAB|+220%}}|tarbuff={{UXBuff|DEF|-15}}<br>{{UXBuff|M-DEF|-15}}<br>{{UXBuff|U-DEF|-15}}|buffdur=1 turn}}
{{-|left}}


===Magic Pulse 2===
===''Kingdom Hearts III''===
'''Magic Pulse 2''' is a Level 3 Finish Command for Aqua that can induce magical damage.
In ''Kingdom Hearts III'', Magic Pulse is an {{c|action ability|KHIII}}. It is Aqua's combo finisher and deals {{c|physical|element}} damage. The final hit has a 50% chance of [[stun]]ning the enemy for 10 seconds, but this effect cannot be seen in-game as {{ns|Game|Terra-Xehanort}} and {{ns|Game|Vanitas}} are both immune to it.


Magic Pulse 2 involves two orbs of magic to come out of the ground in a swirling manner around Aqua and has a 50% chance that it will Confuse or [[Blizzard|Freeze]] enemies.
===''Kingdom Hearts Dark Road''===
In ''Kingdom Hearts Dark Road'', Magic Pulse is a magic {{c|ability|dr}} that deals {{c|Water|element}} damage.


To learn it, you must have learned Magic Pulse 1, then obtain 3800 CP by defeating enemies.
==Learning Magic Pulse==
===''Kingdom Hearts Birth by Sleep''===
*Aqua learns Magic Pulse 1 after earning 2000 CP while {{c|Finish|Aqua}} is the equipped Finish command.
*Aqua learns Magic Pulse 2 after earning 3800 CP while Magic Pulse 1 is the equipped Finish command.
*Aqua learns Magic Pulse 3 after defeating 350 enemies while Magic Pulse 2 is the equipped Finish command.
*Aqua learns Magic Pulse 4 after defeating 500 enemies while Magic Pulse 3 is the equipped Finish command.


===Magic Pulse 3===
===''Kingdom Hearts Union χ''===
'''Magic Pulse 3''' is a level 4 Finish Command.  
*Magic Pulse +5 is the special attack for medal {{medal|Illustrated Aqua A|470}}.
*Magic Pulse +6 is the special attack for medal {{medal|Illustrated Aqua A|1138}}.
*Magic Pulse +7 is the special attack for medals {{medal|SN - Illustrated Aqua|1138}} and {{medal|SN+ - Illustrated Aqua|1138}}.


Magic Pulse 3 involves two orbs of magic to come out of the ground in a swirling manner around Aqua and has a 75% chance that it will Confuse, Freeze, or [[Bind]] enemies.
*Magic Pulse II +5 is the special attack for medal {{medal|HD Aqua [EX]|977}}.
*Magic Pulse II +6 is the special attack for medal {{medal|HD Aqua [EX]|1411}}.


To learn it, you must have learned Magic Pulse 2, then defeat 350 enemies.
*Magic Pulse EX +6 is the special attack for medal {{medal|SN++ - Illus. KH III Aqua|1878}}.


===Magic Pulse 4===
===''Kingdom Hearts III''===
'''Magic Pulse 4''' is a Level 5 Finish Command for Aqua which can induce magical damage.
*Aqua has Magic Pulse as a default ability.


Magic Pulse 4 involves two orbs of magic to come out of the ground in a swirling manner around Aqua, the orbs can be summoned repeatedly by pressing {{button|x}} at the correct intervals. The orbs can induce Bind, [[Poison]], Confuse, or Freeze status ailments on enemies.
===''Kingdom Hearts Dark Road''===
*The {{DRCard|Aqua}} card has Magic Pulse as its ability.


To learn it, you must have learned Magic Pulse 3, then defeat 500 enemies.
==Other appearances==
===''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''===
[[File:Magic Pulse KH0.2.gif|thumb|left|Aqua's combo finisher in ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage''.]]
Aqua's combo finisher resembles Magic Pulse, except that the orbs are not imbued with status altering magic.
{{-}}
{{-}}
{{Ability-stub}}
==Notes and references==
{{reflist}}
 
==See also==
*[[Finish (Aqua)]]
[[de:Magieimpuls]]
[[Category:Kingdom Hearts Birth by Sleep Finish commands]]
[[Category:Kingdom Hearts Birth by Sleep Finish commands]]
[[Category:Kingdom Hearts χ special attacks]]
[[Category:Kingdom Hearts Union χ special attacks]]
[[Category:Kingdom Hearts III abilities]]
[[Category:Kingdom Hearts Dark Road abilities]]

Latest revision as of 15:35, 11 May 2024

Magic Pulse 1
(マジックパルス 1 Majikku Parusu 1?)
Aqua using Magic Pulse 1 in Olympus Coliseum.
Launch orbs of magic upward and knock surrounding enemies into the air. Confuses some foes.
Attack No. of Hits Power
Magic Pulse 1 1 4.0
Element Status Level
Attack Command Physical Confuse (25%/3.3s) 2

Magic Pulse 2
(マジックパルス 2 Majikku Parusu 2?)
Aqua using Magic Pulse 2 in Olympus Coliseum.
Launch orbs of magic upward, confusing or freezing some foes.
Attack No. of Hits Power
Magic Pulse 2 1 5.5
Element Status Level
Attack Command Physical Freeze (50%/5s)
Confuse (50%/3.3s)
3
Magic Pulse 3
(マジックパルス 3 Majikku Parusu 3?)
Aqua using Magic Pulse 3 in Olympus Coliseum.
Launch orbs of magic upward which confuse, freeze, or bind some foes.
Attack No. of Hits Power
Magic Pulse 3 1 6.5
Element Status Level
Attack Command Physical Freeze (75%/5s)
Confuse (75%/3.3s)
Bind (75%/3.3s)
4
Magic Pulse 4
(マジックパルス 4 Majikku Parusu 4?)
Aqua using Magic Pulse 4 in Neverland.
Press X at the right times to repeatedly launch orbs of magic upward which freeze, bind, or cause other negative status effects.
Attack No. of Hits Power
Initial 1 4.0
1st additional input 1 3.5
2nd additional input 1 4.5
Element Status Level
Attack Command Physical Freeze (0%-25%-100%/5s)[1]
Ignite (0%-25%-100%/3.3s)[1]
Confuse (0%-25%-100%/3.3s)[1]
Bind (0%-25%-100%/3.3s)[1]
5

Magic Pulse
(マジックパルス Majikku Parusu?)
Magic Pulse gif
Attributes Target Gauge Cost Damage
Magic Upright Single 3 7★: x11.86
SN+: x13.75
7★: Deals 4 hits. 1 turn: ↑ U-STR by 3, ↓ target's M-DEF by 1.
SN+: Deals 4 hits. 1 turn: ↑ U- & M-STR 10, ↓ target's M-DEF 10. 10% chance to ignore target's Defense Boost.
Magic Pulse EX
(マジックパルス改 Majikku Parusu Kai?, lit. "Magic Pulse Revision")
Attributes Target Gauge Cost Damage
Magic Upright All 3 SN++: x20.20
SN++: Deals 4 hits. 1 turn: M-Medal STR +10000, self [↑ STR, U- & M-STR 15], targets [↓ DEF, U- & M-DEF 15], SAB +220%. Reflects 100% Magic. Count ±0. Pierces DEF Boost 30%. Next Medal turns Magic.

Magic Pulse II
(マジックパルス2 Majikku Parusu 2?, lit. "Magic Pulse 2")
Magic Pulse gif
Attributes Target Gauge Cost Damage
Magic Upright All 3 7★: x9.18 - 13.48
7★: Deals 3 hits. 1 turn: ↑ U-STR by 3, SP ATK bonus +30%. Damage+: 1 enemy or 0 parts left.
Magic Pulse
(マジックパルス Majikku Parusu?)
Magic Pulse KHIII.gif
Attack Element Power Guard? Status
Form Value Reaction Value Revenge Value Repel LV
Hit 1-3 Attack Command Physical 1.0(x3) X
5(x3) 0 0.5(x3)
Final hit Attack Command Physical 2.0 X Stun (50%/10s)
10 1 1
Magic Pulse
(マジックパルス Majikku Parusu?)
Magic Pulse KHDR.gif
A powerful water-element magic attack.
Color Type Element Power
Light Blue Magic Water 25 - 65

Magic Pulse is a series of techniques introduced in Kingdom Hearts Birth by Sleep. They allow the user to unleash spinning orbs that may inflict status effects on enemies.

MechanicsEdit

Kingdom Hearts Birth by SleepEdit

In Kingdom Hearts Birth by Sleep, Magic Pulse is a series of Finish commands exclusive to Aqua. Magic Pulse 1 is a Level 2 Finish Command that summons two orbs of magic that spiral upwards around the user and has a 25% chance of confusing enemies. Magic Pulse 2 is a Level 3 Finish Command that summons three orbs and has a 50% chance of confusing or freezing enemies. Magic Pulse 3 is a Level 4 Finish Command that summons four orbs and has a 75% chance of confusing, freezing, or blinding enemies. Magic Pulse 4 is a Level 5 Finish Command that summons two orbs that stun enemies, and has two additional attacks that can be added by tapping   when prompted, first one unleashing a burst of wind and the second one summons a rainbow of orbs in a wider range.

Kingdom Hearts Union χEdit

In Kingdom Hearts Union χ, Magic Pulse is a special attack that target a single enemy. It costs 3 special attack gauges to perform. Magic Pulse +7 has a 10% chance to ignore the target's Defense Boost skill.

Special attack Rarity Base •• ••• •••• ••••• Hits
Magic Pulse +5 6★ x3.50 x3.60 x3.70 x3.80 x3.90 x4.00 4
Magic Pulse +6 7★ x11.86 4
Magic Pulse +7 SN
SN+
x13.75 4

Special attack Player Buff Target Debuff Duration
+5 +6 +7 +5-6 +7
Magic Pulse   +3   +10
  +10
  -1   -10 1 turn

Magic Pulse II is a special attack that targets all enemies. It costs 3 special attack gauges to perform. It inflicts more damage when one enemy remains.

Special attack Rarity Base •• ••• •••• ••••• Hits
Magic Pulse II +5 6★ x3.82 - 5.42 x3.86 - 5.46 x3.90 - 5.50 x3.94 - 5.54 x3.98 - 5.58 x4.02 - 5.62 3
Magic Pulse II +6 7★ x9.18 - 13.48 3

Special attack Player Buff Target Debuff Duration
+5 +6 +5-6
Magic Pulse II   +30%   +3
  +30%
1 turn

Magic Pulse EX is a special attack that targets all enemies. It costs 3 special attack gauges to perform. It ignores enemy counters, reflects 100% of Magic-attribute damage taken, has a 30% chance to ignore the target's Defense Boost skill, and turns the next Medal's attribute to Magic.

Special attack Rarity Base •• ••• •••• ••••• Hits
Magic Pulse EX +6 7★ x20.20 4

Special attack Player Buff Target Debuff Duration
+6 +6
Magic Pulse EX   +10000
  +15
  +15
  +15
  +220%
  -15
  -15
  -15
1 turn

Kingdom Hearts IIIEdit

In Kingdom Hearts III, Magic Pulse is an action ability. It is Aqua's combo finisher and deals physical damage. The final hit has a 50% chance of stunning the enemy for 10 seconds, but this effect cannot be seen in-game as Terra-Xehanort and Vanitas are both immune to it.

Kingdom Hearts Dark RoadEdit

In Kingdom Hearts Dark Road, Magic Pulse is a magic ability that deals Water damage.

Learning Magic PulseEdit

Kingdom Hearts Birth by SleepEdit

  • Aqua learns Magic Pulse 1 after earning 2000 CP while Finish is the equipped Finish command.
  • Aqua learns Magic Pulse 2 after earning 3800 CP while Magic Pulse 1 is the equipped Finish command.
  • Aqua learns Magic Pulse 3 after defeating 350 enemies while Magic Pulse 2 is the equipped Finish command.
  • Aqua learns Magic Pulse 4 after defeating 500 enemies while Magic Pulse 3 is the equipped Finish command.

Kingdom Hearts Union χEdit

Kingdom Hearts IIIEdit

  • Aqua has Magic Pulse as a default ability.

Kingdom Hearts Dark RoadEdit

  • The Aqua card has Magic Pulse as its ability.

Other appearancesEdit

Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-Edit

 
Aqua's combo finisher in Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage.

Aqua's combo finisher resembles Magic Pulse, except that the orbs are not imbued with status altering magic.

Notes and referencesEdit

  1. ^ a b c d 0% chance on initial attack, 25% chance on 1st additional attack, 100% chance on 2nd additional attack.

See alsoEdit