Kingdom Hearts II Final Mix
Kingdom Hearts Re:coded
Kingdom Hearts 3D: Dream Drop Distance
Kingdom Hearts HD 1.5 ReMIX

Combo Master: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
Line 13: Line 13:
==Learning Combo Master==
==Learning Combo Master==
===''Kingdom Hearts Final Mix''===
===''Kingdom Hearts Final Mix''===
*[[Sora]] learns Combo Master at level 50 with the [[Dream Sword]], 54 with the [[Dream Shield]], and 55 with the [[Dream Rod]].{{KHHD}}
*[[Sora]] learns Combo Master at level 55 with the [[Dream Sword]], 54 with the [[Dream Shield]], and 55 with the [[Dream Rod]].{{KHHD}}


===''Kingdom Hearts II Final Mix''===
===''Kingdom Hearts II Final Mix''===

Revision as of 23:20, 15 November 2013

Combo Master (コンボマスター Konbo Masutā?) is an ability introduced in Kingdom Hearts II Final Mix. It allows the user to continue with an attack combo even if a hit does not strike the enemy.

Mechanics

In Kingdom Hearts Final Mix, Combo Master is a combat ability that costs 2 AP to equip.

In Kingdom Hearts II Final Mix, Combo Master is a support ability that costs 4 AP to equip.

In Kingdom Hearts Re:coded, Combo Master is a Bonus Booster ability.

In Kingdom Hearts 3D: Dream Drop Distance, Combo Master is a support ability that can be equipped once.

Learning Combo Master

Kingdom Hearts Final Mix

Kingdom Hearts II Final Mix

Kingdom Hearts Re:coded

Kingdom Hearts 3D: Dream Drop Distance