Map Card: Difference between revisions

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*'''Key to Rewards''' - A room containing special treasure.
*'''Key to Rewards''' - A room containing special treasure.
==Special Rooms==
===Unknown Room===
===Conqueror's Respite===
===Room of Rewards===
The Room of Rewards in each world contains a treasure chest with a specific card or sleight the first time it is opened. A Room of Rewards starts off with a reward from set 1, and if you have a completed Sora's Story save file on your memory card, it will also contain a second treasure chest with a reward from set 2. Once the world's unique treasure has been obtained, a Room of Rewards will operate like a Calm Bounty room.
{|class="wikitable"
|- bgcolor="#87CEEB"
|style="text-align:center"|'''World'''
|style="text-align:center"|'''Set 1'''
|style="text-align:center"|'''Set 2'''
|- bgcolor="#E6E6FA"
|'''Agrabah'''|| [[Blazing Donald]] (CoM)<br>[[Warp]] (Re:CoM) || [[Luxord#Card|Luxord]]
|- bgcolor="#E6E6FA"
|'''Atlantica'''|| [[Quake]] || [[Demyx#Card|Demyx]]
|- bgcolor="#E6E6FA"
|'''Castle Oblivion'''|| <br>[[Super Glide]] (Re:CoM) || [[Star Seeker#Stats|Star Seeker]]
|- bgcolor="#E6E6FA"
|'''Destiny Islands'''|| [[Megalixir#Card|Megalixir]] || [[Photon Debugger#Stats|Photon Debugger]]
|- bgcolor="#E6E6FA"
|'''Halloween Town'''|| [[Gravity Raid]] (CoM)<br>[[Bind]] (Re:CoM) || [[Bond of Flame#Stats|Bond of Flame]]
|- bgcolor="#E6E6FA"
|'''Hollow Bastion'''|| [[Mushu#Card|Mushu]] || [[Xigbar#Card|Xigbar]]
|- bgcolor="#E6E6FA"
|'''Monstro'''|| [[Aqua Splash]] || [[Xaldin#Card|Xaldin]]
|- bgcolor="#E6E6FA"
|'''Never Land'''|| [[Thunder Raid]] || [[Follow the Wind#Stats|Follow the Wind]]
|- bgcolor="#E6E6FA"
|'''Olympus Coliseum'''|| [[Metal Chocobo#Stats|Metal Chocobo]] || [[Monochrome#Stats|Monochrome]]
|- bgcolor="#E6E6FA"
|'''Traverse Town'''|| [[Warp]] (CoM)<br>[[Stardust Blitz]] (Re:CoM) || [[Saïx#Card|Saïx]]
|- bgcolor="#E6E6FA"
|'''Twilight Town'''|| [[Warp]] (CoM)<br>[[Stardust Blitz]] (Re:CoM) || [[Roxas#Card|Roxas]]
|- bgcolor="#E6E6FA"
|'''Wonderland'''|| [[Lionheart#Stats|Lionheart]] || [[Xemnas#Card|Xemnas]]
|}





Revision as of 21:21, 19 February 2009

File:RoomSynthesis.jpg
Room Synthesis Screen. Cards shown are Moment's Reprieve and Key of Beginning.

Map Cards are cards used to open the rooms contained within the various worlds in Kingdom Hearts: Chain of Memories.

There are five varieties of Map Cards and each type of Map Card synthesizes/creates a different type of room. Additionally, each card that is received is randomly numbered from 0 to 9. To open a door to a room, Map Cards must be matched to the number on the door and/or meet other special card requirements as stated by the door. Like all other 0 cards that can be used in the game, 0 value Map Cards function as 'break' cards, meaning that if no other card of a required value is available in the stockpile, a 0 numbered Map Card can be used to 'break' the door, which consequently resets the counter to start back at 1 for all following doors.

List of Map Cards

Enemy Map Cards

  • Tranquil Darkness - A room where only a few Heartless appear.
  • Teeming Darkness - A room where many Heartless appear. Enemies are more likely to drop enemy cards.
  • Feeble Darkness - A room where Heartless with weak cards appear.
  • Almighty Darkness - A room where Heartless with strong cards appear. Enemies are more like to drop enemy cards.
  • Sleeping Darkness - A room where Heartless are drowsy and easy to ambush.
  • Looming Darkness - A room where Heartless attack relentlessly. Enemies are more likely to drop enemy cards.
  • Premium Room - A room where victory often leads to Premium Bonuses.
  • White Room - A room where only White Mushrooms appear. But what happens when you help them out?
  • Black Room - A room where only Black Fungi appear. But what happens when you defeat one?
  • Bottomless Darkness - A room that is pitch black with only Shadow Heartless. Only in Re:COM.
  • Roulette Room - A room where Map Card Roulettes are easier to get and you get to choose the Map Card you receive. Only in Re:COM.
  • These Map Cards are colored Red.

Status Map Cards

  • Martial Waking - A room where attack cards are more effective.
  • Sorcerous Waking - A room where magic cards are more effective.
  • Alchemic Waking - A room where item cards are more effective.
  • Meeting Ground - A room where a friend card appears at the beginning of all battles (if your friends are with you).
  • Stagnant Space - A room where the Heartless move slowly.
  • Strong Initiative - A room where striking first in the field does additional damage to Heartless.
  • Lasting Daze - A room where striking first in the field stuns all Heartless that join the battle.
  • These Map Cards are colored Green.

Bounty Map Cards

  • Calm Bounty - A room containing treasure.
  • Guarded Trove - A room where treasure is guarded by Heartless.
  • False Bounty - A room where only one treasure chest is real. Opening the wrong chest triggers a battle.
  • Moment's Reprieve - A room where you can save your progress.
  • Moogle Room - A room where cards can be traded with moogles at the Moogle Shop.
  • Mingling Worlds - A room where anything could happen.
  • Random Joker - A card that can fulfill any criterion except Key cards. Only in Re:COM.
  • These Map Cards are colored Blue.

Keycards

Cards used to Unlock Special Rooms. Colored Gold.

Key of Beginnings *Key of Beginnings - Usually the first Keycard obtained on that floor. A room where untold stories unfold.

Key of Guidance *Key of Guidance - Usually obtained after unlocking the Key of Beginnings card. A room where untold stories unfold.

Key to Truth *Key to Truth - Usually obtained after unlocking the Key of Guidance card. A room where untold stories unfold.

  • Key to Rewards - A room containing special treasure.

Special Rooms

Unknown Room

Conqueror's Respite

Room of Rewards

The Room of Rewards in each world contains a treasure chest with a specific card or sleight the first time it is opened. A Room of Rewards starts off with a reward from set 1, and if you have a completed Sora's Story save file on your memory card, it will also contain a second treasure chest with a reward from set 2. Once the world's unique treasure has been obtained, a Room of Rewards will operate like a Calm Bounty room.

World Set 1 Set 2
Agrabah Blazing Donald (CoM)
Warp (Re:CoM)
Luxord
Atlantica Quake Demyx
Castle Oblivion
Super Glide (Re:CoM)
Star Seeker
Destiny Islands Megalixir Photon Debugger
Halloween Town Gravity Raid (CoM)
Bind (Re:CoM)
Bond of Flame
Hollow Bastion Mushu Xigbar
Monstro Aqua Splash Xaldin
Never Land Thunder Raid Follow the Wind
Olympus Coliseum Metal Chocobo Monochrome
Traverse Town Warp (CoM)
Stardust Blitz (Re:CoM)
Saïx
Twilight Town Warp (CoM)
Stardust Blitz (Re:CoM)
Roxas
Wonderland Lionheart Xemnas