The Hermit
| Kingdom Hearts 358/2 Days The Hermit | |||||
|---|---|---|---|---|---|
| "A weapon that possesses very high Strength. Effective against tough enemies." | |||||
| Japanese | ザ・ハーミット | ||||
| Rōmaji | Za Hāmitto | ||||
| Stats | |||||
| Strength | Magic | ||||
| Base | Unit | Ultima | Base | Unit | |
| +37 | +2 | +63 | +0 | +1 | |
| Defense | Crit Rate | Crit Bonus | |||
| Base | Unit | Base | Unit | Base | Unit |
| +2 | +1 | +0 | +1 | +6 | +1 |
| Attack Speed | Approach Speed | ||||
| Ground | Air | ||||
| 1.0 | 1.0 | 1.0 | |||
| Abilities | |||||
| 1: Striker 2: Grand Slam | |||||
| Obtained | |||||
| Fearless Gear ③ (Luxord) | |||||
| Kingdom Hearts 358/2 Days The Hermit+ | |||||
|---|---|---|---|---|---|
| "An upgraded The Hermit. Possesses very high Strength. Effective against tough enemies." | |||||
| Japanese | ザ・ハーミット+ | ||||
| Rōmaji | Za Hāmitto+ | ||||
| Stats | |||||
| Strength | Magic | ||||
| Base | Unit | Ultima | Base | Unit | |
| +42 | +2 | +58 | +0 | +1 | |
| Defense | Crit Rate | Crit Bonus | |||
| Base | Unit | Base | Unit | Base | Unit |
| +2 | +1 | +4 | +1 | +6 | +1 |
| Attack Speed | Approach Speed | ||||
| Ground | Air | ||||
| 1.0 | 1.0 | 1.0 | |||
| Abilities | |||||
| 1: Defender 2: Grand Slam | |||||
| Obtained | |||||
| Fearless Gear+ ③ (Luxord) | |||||
The Hermit is a deck of Cards that can be wielded by Luxord in Kingdom Hearts 358/2 Days. It can be upgraded to The Hermit+.
Design[edit]
A card from The Hermit deck has an octagonal shape and a white border. There is another, black, inside border and a black cross design on the face of the card. There is a black circle close to each of the cross's four corners. The rest of the card is orange. There are two oval-shaped sections taken out of each long side of the card.
The Hermit is one of twenty-two cards that make up a Tarot deck's Major Arcana. It is numbered IX (9).
Gameplay[edit]
The Hermit's normal ground combo starts with an upward spiral of cards and ends with a wide spray of cards forwards, which is performed twice. The
combo can be activated after the first attack, and consists of Luxord performing a 360° spin, with his cards surrounding his legs, followed by a spinning leap, surrounded in an upward spiral of cards. When this weapon or its "+" form is equipped, Luxord strings together multiple hits in a standard three-hit ground combo. Sending multiple cards upwards and then forwards, he can deal great amounts of damage in a rather short time. His standard aerial combo changed to two aerial slashes followed by a downward swing, Luxord's attack style when wielding The Hermit is very similar to the one he uses in Kingdom Hearts II as a boss.
The aerial combo consists of Luxord performing a spinning leap, surrounded in an upward spiral of cards before ending with a two-handed diagonal swipe downwards with a large card held in each hand.
- The Hermit
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- The Hermit+
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| Luxord's Cards |
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| The Fool | The Magician | The Star | The Moon | Justice | The Hierophant | The World | Temperance | The High Priestess | The Tower | The Hanged Man | Death The Hermit | Strength | The Lovers | The Chariot | The Sun | The Devil | The Empress | The Emperor | The Joker | Fair Game | Finest Fantasy 13 | High Roller's Secret |
