Editing Magic Pulse

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{{Game|BBS|FMB|KHX|UCX|KH3|DR}}
{{Game|BBS|FMB|KHX|UCX|KH3}}
{{InfoAbility
{{InfoAbility
|kana=マジックパルス
|kana=マジックパルス
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|bbsdesc1=Launch orbs of magic upward and knock surrounding enemies into the air. Confuses some foes.
|bbsdesc1=Launch orbs of magic upward and knock surrounding enemies into the air. Confuses some foes.
|bbspow1a=4.0
|bbspow1a=4.0
|bbsel1={{AT|att}} Physical
|bbsel1=Physical
|bbsstat1=Confuse (25%/3.3s)
|bbsstat1=Confuse (25%/3.3s)
|bbslvl1=2
|bbslvl1=2
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|bbsdesc2=Launch orbs of magic upward, confusing or freezing some foes.
|bbsdesc2=Launch orbs of magic upward, confusing or freezing some foes.
|bbspow2a=5.5
|bbspow2a=5.5
|bbsel2={{AT|att}} Physical
|bbsel2=Physical
|bbsstat2=Freeze (50%/5s)<br>Confuse (50%/3.3s)
|bbsstat2=Freeze (50%/5s)<br>Confuse (50%/3.3s)
|bbslvl2=3
|bbslvl2=3
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|bbsdesc3=Launch orbs of magic upward which confuse, freeze, or bind some foes.
|bbsdesc3=Launch orbs of magic upward which confuse, freeze, or bind some foes.
|bbspow3a=6.5
|bbspow3a=6.5
|bbsel3={{AT|att}} Physical
|bbsel3=Physical
|bbsstat3=Freeze (75%/5s)<br>Confuse (75%/3.3s)<br>Bind (75%/3.3s)
|bbsstat3=Freeze (75%/5s)<br>Confuse (75%/3.3s)<br>Bind (75%/3.3s)
|bbslvl3=4
|bbslvl3=4
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|bbsatk4c=2nd additional input
|bbsatk4c=2nd additional input
|bbspow4c=4.5
|bbspow4c=4.5
|bbsel4={{AT|att}} Physical
|bbsel4=Physical
|bbsstat4=Freeze (0%-25%-100%/5s)<ref name="status">0% chance on initial attack, 25% chance on 1st additional attack, 100% chance on 2nd additional attack.</ref><br>Ignite (0%-25%-100%/3.3s)<ref name="status"/><br>Confuse (0%-25%-100%/3.3s)<ref name="status"/><br>Bind (0%-25%-100%/3.3s)<ref name="status"/>
|bbsstat4=Freeze (0%-25%-100%/5s)<ref name="status">0% chance on initial attack, 25% chance on 1st additional attack, 100% chance on 2nd additional attack.</ref><br>Ignite (0%-25%-100%/3.3s)<ref name="status"/><br>Confuse (0%-25%-100%/3.3s)<ref name="status"/><br>Bind (0%-25%-100%/3.3s)<ref name="status"/>
|bbslvl4=5
|bbslvl4=5
|kh3name=Magic Pulse
|kh3name=Magic Pulse
|kh3image=Magic Pulse KHIII.gif
|kh3atk1=Hit 1-3
|kh3atk1=Hit 1-3
|kh3el1={{AT|att}} Physical
|kh3el1={{AT|att}} Physical
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|uxtar1at2=All
|uxtar1at2=All
|uxgauge1at2=3
|uxgauge1at2=3
|drname=Magic Pulse
|drimage=Magic Pulse KHDR.gif
|drdesc=A powerful water-element magic attack.
|drcol1=Light Blue
|drtype1=Magic
|drel1=Water
|drpow1=25 - 65
}}
}}
'''Magic Pulse''' is a series of techniques introduced in ''[[Kingdom Hearts Birth by Sleep]]''. They allow the user to unleash spinning orbs that may inflict [[status effect]]s on enemies.
'''Magic Pulse''' is a series of techniques introduced in ''[[Kingdom Hearts Birth by Sleep]]''. They allow the user to unleash spinning orbs may inflict [[status effect]]s on enemies.


==Mechanics==
==Mechanics==
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===''Kingdom Hearts Union χ''===
===''Kingdom Hearts Union χ''===
In ''Kingdom Hearts Union χ'', Magic Pulse is a [[special attack]] that target a single enemy. It costs 3 special attack gauges to perform. Magic Pulse +7 has a 10% chance to ignore the target's Defense Boost skill.
In ''Kingdom Hearts Union χ'', Magic Pulse is a [[special attack]] that target a single enemy. It costs 3 special attack gauges to perform. It deals exceptionally powerful hits, and lowers the target's Magic-based defense by 1 tier for 1 turn.
{{UXdmg|dmg6=3.50|in2=0.10|hit6=4|tar=Single|snrar=SN<br>SN+|dmgsn=13.75|playbuff=—|playbuff1b={{UXBuff|U-STR|+3}}|playbuff1c={{UXBuff|M-STR|+10}}<br>{{UXBuff|U-STR|+10}}|tarbuff={{UXBuff|M-DEF|-1}}|tarbuff1b={{UXBuff|M-DEF|-10}}|buffdur=1 turn}}
{{-|left}}


Magic Pulse II is a special attack that targets all enemies. It costs 3 special attack gauges to perform. It inflicts more damage when one enemy remains.
Magic Pulse +6 also raises {{c|Player|KHχ}}'s Upright-based strength by 3 tiers for 1 turn.
{{UXdmg|name=Magic Pulse II|dmg6a=3.82|dmg6b=5.42|in2=0.04|hit6=3|tar=AllSingle|playbuff={{UXBuff|SAB|+30%}}|playbuff1b={{UXBuff|U-STR|+3}}<br>{{UXBuff|SAB|+30%}}|buffdur=1 turn}}
{{UXdmg|dmg6=3.50|in2=0.10|hit6=4|tar=Single}}
{{-|left}}
{{-}}


Magic Pulse EX is a special attack that targets all enemies. It costs 3 special attack gauges to perform. It ignores enemy counters, reflects 100% of Magic-attribute damage taken, has a 30% chance to ignore the target's Defense Boost skill, and turns the next Medal's attribute to Magic.
'''Magic Pulse II''' is a special attack that targets all enemies. It costs 3 special attack gauges to perform. It increases Player's Special Attack Bonus by 30% for 1 turn. It inflicts more damage with 1 enemy left (including raid boss parts).
{{UXdmg|name=Magic Pulse EX|7only=*|dmg70=20.20|hit7=4|playbuff={{UXBuff|M-Medal STR|+10000}}<br>{{UXBuff|STR|+15}}<br>{{UXBuff|M-STR|+15}}<br>{{UXBuff|U-STR|+15}}<br>{{UXBuff|SAB|+220%}}|tarbuff={{UXBuff|DEF|-15}}<br>{{UXBuff|M-DEF|-15}}<br>{{UXBuff|U-DEF|-15}}|buffdur=1 turn}}
 
{{-|left}}
Magic Pulse II +6 also raises Player's Upright-based strength by 3 tiers for 1 turn.
{{UXdmg|name=Magic Pulse II|dmg6a=3.82|dmg6b=5.42|in2=0.04|hit6=3|tar=AllSingle}}
{{-}}


===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
In ''Kingdom Hearts III'', Magic Pulse is an {{c|action ability|KHIII}}. It is Aqua's combo finisher and deals {{c|physical|element}} damage. The final hit has a 50% chance of [[stun]]ning the enemy for 10 seconds, but this effect cannot be seen in-game as {{ns|Game|Terra-Xehanort}} and {{ns|Game|Vanitas}} are both immune to it.
In ''Kingdom Hearts III'', Magic Pulse is an {{c|action ability|KHIII}}. It acts as Aqua's ground and air combo finisher and deals {{c|physical|element}} damage. The final hit has a 50% chance of [[stun]]ning the enemy for 10 seconds.
 
===''Kingdom Hearts Dark Road''===
In ''Kingdom Hearts Dark Road'', Magic Pulse is a magic {{c|ability|dr}} that deals {{c|Water|element}} damage.


==Learning Magic Pulse==
==Learning Magic Pulse==
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*Magic Pulse +5 is the special attack for medal {{medal|Illustrated Aqua A|470}}.
*Magic Pulse +5 is the special attack for medal {{medal|Illustrated Aqua A|470}}.
*Magic Pulse +6 is the special attack for medal {{medal|Illustrated Aqua A|1138}}.
*Magic Pulse +6 is the special attack for medal {{medal|Illustrated Aqua A|1138}}.
*Magic Pulse +7 is the special attack for medals {{medal|SN - Illustrated Aqua|1138}} and {{medal|SN+ - Illustrated Aqua|1138}}.


*Magic Pulse II +5 is the special attack for medal {{medal|HD Aqua [EX]|977}}.
*Magic Pulse II +5 is the special attack for medal {{medal|HD Aqua|ex=*|977}}.
*Magic Pulse II +6 is the special attack for medal {{medal|HD Aqua [EX]|1411}}.
*Magic Pulse II +6 is the special attack for medal {{medal|HD Aqua|ex=*|1411}}.
 
*Magic Pulse EX +6 is the special attack for medal {{medal|SN++ - Illus. KH III Aqua|1878}}.


===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
*Aqua has Magic Pulse as a default ability.
*Aqua has Magic Pulse as a default ability.
===''Kingdom Hearts Dark Road''===
*The {{DRCard|Aqua}} card has Magic Pulse as its ability.


==Other appearances==
==Other appearances==
===''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''===
===''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''===
[[File:Magic Pulse KH0.2.gif|thumb|left|Aqua's combo finisher in ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage''.]]
Aqua's ground and air combo finisher resembles Magic Pulse, except that the orbs are not imbued with status altering magic.
Aqua's combo finisher resembles Magic Pulse, except that the orbs are not imbued with status altering magic.
 
{{-}}
==Trivia==
* The animation for Magic Pulse in ''Kingdom Hearts III'' is different from her animation for it in ''Birth By Sleep'', instead it resembles the attacking combo finisher for [[Firestorm]] and [[Diamond Dust]].
 
==Notes and references==
==Notes and references==
{{reflist}}
{{reflist}}
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[[Category:Kingdom Hearts Union χ special attacks]]
[[Category:Kingdom Hearts Union χ special attacks]]
[[Category:Kingdom Hearts III abilities]]
[[Category:Kingdom Hearts III abilities]]
[[Category:Kingdom Hearts Dark Road abilities]]

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