Luxord's Ship
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| Luxord's Ship | |||||||
|---|---|---|---|---|---|---|---|
| Japanese | ルクソード船 | ||||||
| Rōmaji | Rukusōdo-sen
| ||||||
| Type | Construct | ||||||
| Homeworld | The Caribbean | ||||||
| Game | Kingdom Hearts III | ||||||
| |||||||
| Location | HP | Strength | Defense | ||||||||
| The Caribbean | Hull: 42000 Mast (F): 100 Mast (R): 3200 Core: 300 |
48 | 24 | ||||||||
| Cannon | Surge | Wind Chasers | Raging Cannons | Tidal Wave | |||||||
| x1.0[1] | x1.0 | x1.0 | x1.0 | x1.0[2] | |||||||
| Freeze | Electrify | Stun | Hunny | ||||||||
| Reaction Endurance |
Revenge Value |
Attraction Magnification |
Damage Limit | ||||||||
| — | — | — | —
| ||||||||
| Rewards | |||||||||||
| Sora: Magic Flash | |||||||||||
| World(s) | |||||||||||
| The Caribbean | |||||||||||
Luxord's Ship is a large ship piloted by Luxord in Kingdom Hearts III.
Story[edit]
Kingdom Hearts III[edit]
Design[edit]
Luxord's Ship has blue sails with the Nobody emblem embedded in the corner in silver lines, resembling the Fair Game.
Strategy[edit]
After taking down Luxord's Ship, Sora can board the ship to battle the Heartless and Nobodies on deck.
| Technique | Element | Status | Power | Block? | Repel LV | |
|---|---|---|---|---|---|---|
| Bombardment (砲撃 Hōgeki) |
Physical | — | 2.0 or 4.0 per hit | △ | — | |
| Fires many cannonballs. When firing forward, the number of cannonballs is smaller, but the damage dealt is higher. | ||||||
| Guided Missile (誘導弾 Yūdō-dan) |
Physical | — | 4.0 per hit | △ | — | |
| Fires six black bullets that follow the opponent. The bullets will explode and disappear when attacked by Sora's ship, or when caught in the explosion of another Guided Missile. | ||||||
| Tornado (竜巻 Tatsumaki) |
Physical | — | 15.0 per hit | △ | — | |
| Generates a tornado on the sea surface. | ||||||
| Dark Blast (ダークブラスト Dāku Burasuto) |
Physical | — | 70.0 | △ | — | |
| Gathers the power of darkness and emits light over a wide area. Similar to the Heartless Ship's Self-destruct attack, but doesn't sink after use. | ||||||
| Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. | ||||||