Here we go...These-including the order- are taken directly from in-game.
Attack Flow: Comet -> Comet Rain
Notes: Comet Rain is a finishing move that is executed around Sora. Move in close to the enemy to get in as many hits as possible. Sora can move freely during this limit, so stay close to the enemy and attack away.
Attack Flow: Duck Flare -> Rocket Flare -> Megaduck Flare
Notes: Duck Flare attacks enemies in front. This magic attack cannot lock on to any targets. Rocket Flare unleashes rockets at the enemy. Use this attack after collecting plenty of rockets. Unleash Megaduck Flare towards a group of enemies, as it not only attacks the main target, but surrounding enemies as well. Sora can move freely during this limit, so use him to set in many, many hits!
Attack Flow: Whirli-Goof -> Whirli-Goofra -> Whirli-Goofga
Notes: Whirli-Goof and Whirli-Goofra unleash many hits but have a small attack range. Move in close to the enemy before attacking. Whirli-Goofga can be executed while moving, so make sure to grab surrounding enemies as well. Execute the attacks quickly, or the limit will be cancelled!
Attack Flow: Knocksmash -> Duo Raid -> Cosmo Boost
Notes: Knocksmash has a short duration so get in as many attacks as possible. Duo Raid deals successive damage while bringing the enemy closer. Execute teh attacks quickly, or the limit will be cancelled!
Attack Flow: Twin Howl -> Stalwart Fang/Outcry -> Last Howl
Notes: Outcry hits successively, but has a small range. Stalwart Fang deals damage to nearby enemies with a sonic wave. Use both attacks appropriately, depending on the situation.
Attack Flow: Bushido -> Shooting Star/Banishing Blade -> Spiral
Notes: Alternate attacks between Auron and Sora. After Auron attacks, Sora's command will change. Unleash it immediately! Sora cannot move freely during this limit, so concentrate on inputting commands.
Attack Flow: Red Rocket -> Heat Lance/Flametongue -> Red Meteor
Notes: Use Heat Lance, then follow it up with Flametongue for a nice, clean combo. Sora can fly freely during this limit. Move up and down with the right analog stick.
Attack Flow: Speedster -> Quick Play -> Trickster
Notes: Move close to as many enemies as possible when dealing Speedster and Trickster, as they hit all nearby enemies. Both Aladdin and Sora can use Quickplay, so alternate this attack for a quick end to the battle.
Attack Flow: Dance Call -> Downbeat/Synchronization -> Finale
Notes: Downbeat and Synchronization hit close enemies in front, so move in when using these attacks. Sora can move freely during this limit, making it easy to earn combo points!
Attack Flow: Bluff -> Jackknife/Slasher -> Final Trap
Notes: Bluff lures enemies to one place, making it useful against group battles. After Jack executes Jackknife, Sora can unleash Slasher for quick attacks. The key to winning a battle is to alternate Jack's and Sora's attacks. Sora cannot move freely during this limit, so concentrate on inputting commands.
Attack Flow: Wildcat -> High Fang/X-Claw -> Proud Roar
Notes: High Fang and X-Claw are rapid attacks that should be dealt in succession as soon as the limit begins. Keep unleashing these attacks until it's time to execute the finishing move- Proud Roar.
Attack Flow: Setup -> Cluster Code/Burst Pulse -> Reprogram
Notes: Use Burst Pulse on close enemies, and Cluster Code on far enemies. Use Cluster Code during Burst Pulse for extra power. Reprogram continues to search for enemies after the limit is over. Select Stop to cancel this attack. Sora can move freely during this limit, so use him to get in many, many hits!
Attack Flow: Session -> Dark Cannon/Last Saber -> Master Hearts/XIII Blades -> All's End
Notes: Dark Cannon and Last Saber focus only on one target. Defeat strong enemies with this attack. Master Hearts and XIII Blades can be dealt while moving, so earn combo points by grabbing nearby enemies!
Attack Flow: Break/Ultima/Major Drive -> Begin Combo
Notes: After collecting an attack, Begin Combo will take the place of the chosen attack. Begin Combo unleashes the total number of hits dealt by the other three attacks. Save Begin Combo until many hits have been dealt by the other attacks! This limit can be done when Sora is alone, but his two friends will not come to help him.
Attack Flow: Tiny Fairy/The Flying Boy
Notes: Grab nearby enemies and fly around! Tiny Fairy deals great damage and blows the enemy away. The Flying Boy deals less damage, but continues to drag the enemy around, dealing constant damage. Use the appropriate attack in each situation. SOra can fly freely during this limit. Move up and down with the right analog stick. Select Stop to cancel the limit.
Attack Flow: Balls/Firecracker
Notes: A first person shooter mode with Sora and Chicken Little as a team. The camera movement is the key to this attack. Lock on to enemies when shooting Balls. Use Firecracker to stop enemy movements if necessary. Sora can move around during this limit. Select Stop to cancel this limit.
Attack Flow: Shoot/Uklele -> Blast
Notes: The camera movement is the key to this attack. Use Shoot to attack an enemy in sight, and use Uklele to attack all. Sora cannot move freely during this limit, so concentrate on the commands and camera!
Attack Flow: Sonic -> Rave
Notes: Sonic continuously attacks close enemies in front. Follow it with Rave for big damage. Execute the attacks quickly, or the limit will be cancelled!
Attack Flow: Strike -> Judgment
Notes: Strike continuously attacks far enemies in a forward direction with magic bullets. Use Judgment to attack all nearby enemies at once! Execute the attacks quickly, or the limit will be cancelled!
Attack Flow:Arcana -> Bash
Notes: Arcana continuously attacks all nearby enemies. If Genie's and Sora's Bash is successful, far enemies will be attacked as well. Execute the attacks quickly, or the limit will be cancelled!