User:Xelias0/DissidiaKH/Unversed

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Unversed are a diverse group of enemies similar in appearance and nature to Heartless. Like Heartless, they are beings of Darkness with a particular weakness to Light damage. However, because they are more predominantly composed of negative emotions rather than pure Darkness, they are less resistant to Dark damage than Heartless. Unversed are few in number, but they often employ unique and more complex abilities in battle than other enemies. The items that can be one from them via battlegen are unique to the Unversed.

Flood

Scrapper

Bruiser

Chrono Twister

Buckle Bruiser

Spiderchest

Vile Phial

Mandrake

The Mandrake is one of the more common Unversed and one of the most annoying. It hides underground shooting Leaf Blades at the player. When close, it rises up, but it iss fairly weak up close. It mainly attacks in pairs so its Leaf Edge is deadly in groups.

Attacks

Rooted

HP Attack
Move Type Description
Leaf Edge Ground The Mandrake hurls leaf blades at the player. It deals HP damage but it's quick. Can be deflected back however.


Unrooted

Brave attacks
Move Type Description
Poison Fumes Aerial When the play approaches the Mandrake,it jumps into the air spraying poison. The poison deals Brave Damage slowly, but gradually before vanishing
HP Attack
Move Type Description
Confused Tackle Ground The Mandrake slams into the player, dealing HP damage. However, the attack has a high chance of inflicting "Confuse" which reverses the player's commands for a few seconds.
Elements
Elements Fire Ice Thunder Wind Light Darkness
Factor 125% 100% 100% 100% 100% 100%
Status Ignite Freeze Jolt Air-Toss
Factor 125% 100% 100% 100%


Trinity Armor

The Trinity Armor is an Unversed boss. It can function as either a single entity, or split into three components—its torso, arms, and legs—that act independently of each other. Each of these components has its own separate HP and Brave points—the torso has the largest reserves of both—and all three must be destroyed to triumph over the Trinity Armor. The fully assembled Trinity Armor, its torso, arms, and legs have access to different varieties of moves. The torso and completed assembly have the most powerful and diverse range of attacks, while the arms and legs generally serve to launch combination attacks. As the Trinity Armor's components are defeated, its attacks range changes, gaining and losing access to certain techniques.

The Trinity Armor always begins the battle fully assembled. When one of its components suffers a Brave Break, the Armor disassembles. It can reassemble by using a special HP Attack that drains the Brave points of all three components, but requires all three parts to be active to do so. Should any one of its three sections be destroyed beforehand, the ability is unusable.

The Trinity Armor and its components usually levitate, and as a result almost all of its attacks are Aerial. Only a few attacks its legs use are Ground-based.

Attacks

Brave Attacks

Move Type Description
Cinder Rain Aerial The complete Trinity Armor or its torso launches countless fire balls in random directions.
Full Force Aerial The completed Trinity Armor rushes forward at the target, slamming into them.
Beta Bash Aerial The Trinity Armor's arms punch the target.
Combined Threat Aerial The Trinity Armor's three components fire a three-way laser and rotate atound the field.
Dichotomy Limit Aerial The Trinity Armor's two remaining components fire a two-way laser and rotate around the field.
Gamma Grind Ground The Trinity Armor's legs stomp the target.

HP Attacks

Move Type Description
Rotary Spin Aerial The Trinity Armor's components spin around the field at high speeds.
Alpha Beam Aerial The Trinity Armor's torso fires a very powerful laser and rotates around the field.
Rocket Rush Aerial The Trinity Armor's torso races around the arena at high speeds.
Alpha Rain Aerial After the legs and arms are destroyed, the Trinity Armor's torso spins in place and fires countless, thin lasers in random arcs.
Black Tantrum Aerial The Trinity Armor surges with darkness for a moment, inflicting Darkness damage on contact.
Reassemble Aerial The Trinity Armor's three components use their collective Brave Points and reassemble.

Battlegen

Target Condition Recommended Level Reward
Trinity Armor Inflict Break Level 6 Pulsing Crystal
Trinity Armor Successful HP Attack Level 13 Pulsing Crystal
Trinity Armor Successful Brave Attack Level 20 Pulsing Crystal
Trinity Armor Inflict Break Level 100 Chaos Crystal

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 50% 50% 100% 50% 125% 25%
Status Ignite Freeze Jolt Air-Toss
Factor Immune Immune 10% Immune

Symphony Master

The Symphony Master is an Unversed boss that commands three instruments. The three instruments—a violin, drum, and trumpet—each have their own HP, but share Brave points with their conductor. The Symphony Master has much more HP than its instruments. The Master's usual strategy is to send one of its instruments to fight in its stead while it hangs back with the other two. Each time one of its instruments is destroyed, the Master launches a few attacks itself before returning for its normal strategy. Once all three instruments have been destroyed, the Symphony Master begins actively attacking. While defeating the instruments is not necessary to win the battle, each one has its own battlegen prize.

Attacks

Brave Attacks

Move Type Description
Cymbal Crash Aerial The Symphony Master leaps straight up and crashes back down, creating a shockwave.
Black Tantrum Ground The Symphony Master surges with darkness briefly, causing Darkness damage on contact.

HP Attacks

Move Type Description
Percussion Pugilist Aerial The Symphony Master's drum advances on the target, beating its drumsticks and ramming the opponent.
String Screamer Aerial The Symphony Master's violin advances on the target, bombarding them with short-range sound waves.
Brass Blaster Aerial The Symphony Master's trumpet advances on the target, firing sound waves that home-in on the opponent.
Black Tantrum Ground The Symphony Master surges with darkness for a moment, inflicting Darkness damage on contact. Only available after the instruments have been destroyed.
Beat Pattern Ground The Symphony Master elongates its baton and twirls it around itself telekinetically, covering a wide area. Only available after the instruments have been destroyed.

Battlegen

Target Condition Recommended Level Reward
Symphony Master Successful Brave Attack Level 100 Chaos Crystal
Symphony Master's Violin Inflict Break Level 13 Wellspring Crystal
Symphony Master's Drum Successful HP Attack Level 20 Pulsing Crystal
Symphony Master's Trumpet Ex Burst Hit Level 100 Shimmering Crystal

Elements

Elements Fire Ice Thunder Wind Light Darkness
Factor 100% 100% 100% 100% 125% 75%
Status Ignite Freeze Jolt Air-Toss
Factor Immune Immune Immune Immune

Mimic Master

Iron Prisoner

Comments

65ee32c6-ab9c-44b1-a7c2-e3b4d64f39ee_zps56d94a25.png
Xelias0 - Unversedlogo.pngGood. Let's see what you're made of.
TALK - Gotcha.
Oh, well... I could tell you you did a great job, but you should know that already... I'll add a Vile Phial and a Mandrake to the list and that's all ! And by the way, why the Symphony Master ? I mean, the Wheel Master, the Cursed Carriage and Mad Treant would have been possibilities as well. I don't mind but I'm curious.
No Heart KHBBSFM.png
LapisScarab Xemnas (card).png Embrace... nothing! — 01:47, September 30, 2010 (UTC)
Xemnas's Replica Data KHIIFM.png Thanks, I actually have more done than this, but I don't have time to put it up right now. As for the Symphony Master, I just had more ideas for a unique battle style that I didn't get with the WM, CC, and MT. The only other one I thought about was the Metamorphosis (I was thinking of having it be able to use Brave attacks on the stage itself, but decided against it because the Metamorphosis was a boring boss).
65ee32c6-ab9c-44b1-a7c2-e3b4d64f39ee_zps56d94a25.png
Xelias0 - Unversedlogo.pngGood. Let's see what you're made of.
TALK - Gotcha.
Yeah, I understand... with the instruments, isn't it ? It's true that Metamorphosis was boring.

So I guess you have BBS too ! Where are you ? I finished Last Episode, and with Terra, I have all Deck Commands (except some Shotlocks), ice creams and abilities, and having defeated the Vanitas Remnant (at Level 50 !), I'm training at Mirage Arena. The other two are far away behind.

No Heart KHBBSFM.png
LapisScarab Xemnas (card).png Embrace... nothing! — 04:23, September 30, 2010 (UTC)
Xemnas's Replica Data KHIIFM.png I've beaten the Last Episode, beaten the Vanitas Remnant with all three characters, and fully completed the Mirage Arena with Terra. I've nearly completed the Jounral with Terra (who is at level 60 right now) as well. With Ven I'm about 3/4 of the way through the Mirage Arena and in the 50s for levels, and I'm not sure where I am with Aqua (I don't like playing as her.
Richter_zps7231c554.png
Xelias0 - Courage is the magic that turns dreams into reality.
TALK - 16:47, September 29, 2010 (UTC) Pain will only last an instant.
...OK. But it's been only a little more than two weeks that I received BBS, so I've got to catch up.

Terra's your favorite, too ? Dark magic spells, instant death attacks, incredible power, great command styles (Dark Impulse...) and a solid defense. Oh, and the best background story out of the three. What's not to like ? I must admit that Aqua is my second favorite (and boom ! goes the Mega Flare...) To me, Ventus is the worst of the trio. Poor attack, poor magic, poor defense, and only a few good techniques (Salvation, Holy, Tornado... what else ?) He's swift and Super Glide is awesome but that's all...

Now playing in those Command Boards to get the Pete DL. Almost completed the journal with Terra too.

Did you beat Mysterious Figure AKA Unknown ? I tried at Level 50 but he laser'd me to death in a matter of seconds.

No Heart KHBBSFM.png
LapisScarab Xemnas (card).png Embrace... nothing! — 22:14, September 30, 2010 (UTC)
Xemnas's Replica Data KHIIFM.png Not yet. I'm not particularly good at fighting secret bosses like that (I beat the Remant using that glitch, though I got oretty close with Terra normally). I don't see myself taking him on until I'm at like level 80 and up. Right now my actions in the game are mostly motivated by what the Wiki needs (checking the room names, etc.)
GenesisDays.png
Xelias0 - Infinite in mystery is the gift of the goddess ; We seek it thus, and take to the sky
TALK - 16:47, September 29, 2010 (UTC) I offer thee this silent sacrifice
That glitch ? Oh, the strike-raid pillar thing ? How un-fun. He's quite easy with a little strategy of mine (with Terra) : equip Square Mines, Sonic Blade, the Critical Impact Ice Cream (forgot the name) and potions. Begin the fight with Sonic Blade (prevents V.S. from using its first attack) Afterward, just avoid everything until he just runs at you. Wait a little. When he makes contact with the mines, he will either be stunned and open for two Critical impact hits before he counters, or will counter with a spinning slash which can be parried and allows a Counter Hammer (and if you got the healing guard, a free Cure). Afterward, just rinse and repeat ! And if he uses his multiple teleport slashes, block and counter, then immediately block afterward : you will land two counter hammers with a bit of luck. And then you can unleash the Finish Command (I recommend Explosion). If you aren't killed first, he will fall in the next ten minutes...

...Wow. That was long. But never mind. For me, having a French game, I can't help much in this wiki with it...

I'm at the Villains' Vendetta with Terra now. I just obtained the Pete D-Link (finally !) and I'm dashing back to Mirage Arena... Afterward, all that will be left for me to do is the Ice Cream Beat, some Command Board-exclusive commands to gain, some treasures and stickers to gather and of course the feared Unknown...

Thats fine. Naruto195 07:22, October 2, 2010 (UTC)

I know, just to inform Lapis of your work. Nihil Perdere Posset Qui Nihil Est

TerranortTalkHappy_zps2cfb278c.png
Xelias0 - No Name KHBBS.pngYour body submits, your heart succumbs - so why does your mind resist ?
TALK - Who... am I ?
Pretty good moveset for the Symphony Master, Lapis. A small mistake however - you must have used the Trinity Armor table as a template for this one, I guess, because you forgot to remove the "Alpha Rain" HP Attack from the list... As for Naruto's Mandrake, perhaps you should add elemental/status affinities and Battlegens ?

PS: 100% completion of the journal with Terra - at last ! I'm just level-grinding to reach a sufficient level to completely dominate the Unknown - if such a level exists.