Talk:Drop System: Difference between revisions

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m (→‎List of Drop Bonuses: Added some Drop Bonuses and obtainment info.)
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|-bgcolor="#87ceeb"
|-bgcolor="#87ceeb"
|style="text-align:center" width="250px"|'''Drop Bonus'''
|style="text-align:center" width="250px"|'''Drop Bonus'''
|style="text-align:center" width="400px"|'''Description'''
|style="text-align:center" width="300px"|'''Description'''
|style="text-align:center"|'''Cost'''
|style="text-align:center"|'''Cost'''
|style="text-align:center"|'''Obtained'''
|-bgcolor="#e6e6fa"
|-bgcolor="#e6e6fa"
|Link Accelerator
|Link Accelerator
|Hastens Link gauge charge time, letting you call upon Spirits more often. Effects last until you drop, and scale with your level.
|Hastens Link gauge charge time, letting you call upon Spirits more often. Effects last until you drop, and scale with your level.
|LV1: 30 DP, LV2: 80 DP, LV3: 200 DP
|LV1: 30 DP, LV2: 80 DP, LV3: 200 DP
|Defeat the rare [[Lord Kyroo]]
|-bgcolor="#e6e6fa"
|-bgcolor="#e6e6fa"
|Drop Decelerator
|Drop Decelerator
|Slows down the Drop Gauge. Effects scale with your level.
|Slows down the Drop Gauge. Effects scale with your level.
|LV1: 10 DP, LV2: 40 DP, LV3: 100 DP
|LV1: 10 DP, LV2: 40 DP, LV3: 100 DP
|After saving [[Shiki]] at [[Traverse Town]]
|-bgcolor="#e6e6fa"
|-bgcolor="#e6e6fa"
|Flowmotion Turbo
|Flowmotion Turbo
|Increases the damage dealt by Flowmotion attacks. Effects last until you drop, and scale with your level.
|Increases the damage dealt by Flowmotion attacks. Effects last until you drop, and scale with your level.
|LV1: 30 DP
|LV1: 30 DP
|Defeat [[Spellican]] at [[Symphony of Sorcery]]
|-bgcolor="#e6e6fa"
|-bgcolor="#e6e6fa"
|Attack Gain
|Attack Gain
|Increases Strength. Effects last until you drop, and scale with your level.
|Increases Strength. Effects last until you drop, and scale with your level.
|LV1: 30 DP, LV2: 80 DP, LV3 200 DP
|LV1: 30 DP, LV2: 80 DP, LV3 200 DP
|Default
|-bgcolor="#e6e6fa"
|-bgcolor="#e6e6fa"
|Magic Gain
|Magic Gain
|Increases Magic. Effects last until you drop, and scale with your level.
|Increases Magic. Effects last until you drop, and scale with your level.
|LV1: 30 DP, LV2: 80 DP, LV3 200 DP
|LV1: 30 DP, LV2: 80 DP, LV3 200 DP
|Default
|-bgcolor="#e6e6fa"
|-bgcolor="#e6e6fa"
|Defense Gain
|Defense Gain
|Increases Defense. Effects last until you drop, and scale with your level.
|Increases Defense. Effects last until you drop, and scale with your level.
|LV1: 30 DP, LV2: 80 DP, LV3 200 DP
|LV1: 30 DP, LV2: 80 DP, LV3 200 DP
|??? <!-- I think it's after saving Shiki-->
|-bgcolor="#e6e6fa"
|-bgcolor="#e6e6fa"
|Affinity Gain
|Affinity Gain
|Makes it easier to boost Affinity with Spirits. Effects last until you drop, and scale with your level.
|Makes it easier to boost Affinity with Spirits. Effects last until you drop, and scale with your level.
|LV1: 10 DP, LV2: 40 DP, LV3: 100 DP
|LV1: 10 DP, LV2: 40 DP, LV3: 100 DP
|Defeat [[Wargoyle]] at Riku's side in [[La Cité des Cloches]]
|-bgcolor="#e6e6fa"
|-bgcolor="#e6e6fa"
|Spirit Auto-Life
|Spirit Auto-Life
|Fully heals Spirits the first time each runs out of HP. Effects last until you drop
|Fully heals Spirits the first time each runs out of HP. Effects last until you drop
|10 DP
|10 DP
|???
|-bgcolor="#e6e6fa"
|-bgcolor="#e6e6fa"
|Magnet Spiral
|Magnet Spiral
|Use magnetic force to pull in nearby enemies, then send them all flying with a spin attack.
|Use magnetic force to pull in nearby enemies, then send them all flying with a spin attack.
|50 DP
|50 DP
|Random
|-bgcolor="#e6e6fa"
|Dark Break
|???
|??? DP
|Random
|-bgcolor="#e6e6fa"
|-bgcolor="#e6e6fa"
|Treasure Goggles
|Treasure Goggles
|A training toy that lets you send Spirits on a treasure hunt.
|A training toy that lets you send Spirits on a treasure hunt.
|30 DP
|30 DP
|Random
|-bgcolor="#e6e6fa"
|Balloon
|A training toy that lets you bat balloons with your Spirits.
|??? DP
|Random
|-bgcolor="#e6e6fa"
|-bgcolor="#e6e6fa"
|Hi-Potion
|Hi-Potion
|Can be used once to restore a large amount of HP to yourself and Spirits.
|Can be used once to restore a large amount of HP to yourself and Spirits.
|20 DP
|20 DP
|Random
|-bgcolor="#e6e6fa"
|Wake-up Block
|???
|??? DP
|Random
|-bgcolor="#e6e6fa"
|Sliding Block
|???
|??? DP
|Random
|}
|}



Revision as of 12:50, 5 October 2013

Most of this is more suited to go on the Gauges page in my opinion. The only thing that is irrelevant on the gauge page is the stuff about the Relay Bonuses. Thoughts? TheFifteenthMember 16:12, 16 February 2013 (UTC)

I think you're right. We should mantain only the first line, and make the word "Drop Gauge" link to the Gauges page. In fact, the descripition of the bar colors, for example, is more detailed and simple there. We should just add some more info there. Relay bonus should be mantained here, and a new image of the Drop Gauge should be added, as well as an image of the gauge during "Bonus Time". - MateusinhoEX, 16:52, 16 February 2013 (UTC)
I think this should be redirected to the Gauges page and a new Relay Bonus page should be made. Also the Bonus Time image should be an image of the Bonus Time gauge with the full 30 seconds left, if the picture is needed. TheFifteenthMember 17:04, 16 February 2013 (UTC)

Nope. This is an entire mechanic, not just a gauge. We don't redirect Shotlock or Drive Form to Gauges, you know (although Drive Gauge should be redirected). Possibly the design of the gauge could be relocated, but not the mechanics. This article should also have a story section. --Neumannz, The Dark Falcon 07:37, 17 February 2013 (UTC)

So, do you think the mechanics section is good? I mean, I know it needs expansion, but we don't need to remove the info about the Gauge and put it on the Gauges page? Just update the gauges page? And the Story sectino would contain, for example, the first drops of both Sora and Riku, right? - MateusinhoEX, 11:19, 17 February 2013 (UTC)

That's a good point, NZ. However I think it will be necessary to have Gauges under the See Also section at least. TheFifteenthMember 13:33, 17 February 2013 (UTC)

Tutorial text

Dropping Between Characters

In this game, you will alternate between Sora and Riku to progress through the story.

To drop, or switch, between characters, just touch the DROP button on the pause screen or the main menu.
The Drop Gauge

The Drop Gauge continues to decrease as you explore the field.

Sleep and other negative statuses will cause your Drop Gauge to drain more quickly.

When the gauge runs out, you will enter Bonus Time, and Droplets will appear more often.

After Bonus Time ends, you will drop into the next character.
Earn Bonuses with Drop Points

When you drop, a screen will appear where you can spend Drop Points (DP) to give the next character a boost.

There are three ways to earn DP:
*Collect these Droplets.
*Find and complete this Link Portal.
*Collect this lucky item.

Bonus name

The title of the bonus screen is "Relay Bonus", but when a new one is unlocked, such as after Riku saves Shiki, the notice says "New drop bonuses unlocked". (Also the Ultimania calls it "drop bonus".) What do we call it, then? --Neumannz, The Dark Falcon 05:38, 19 February 2013 (UTC)

The menu were we pick "Drop Bonuses" is the "Relay Bonus" menu. So, we call the bonuses "Drop Bonuses", while the menu is called "Relay Bonus" menu/screen. Or we could also write "The Relay Bonus screen (also known as Drop Bonus screen)." I think this is a good start point. - MateusinhoEX 12:59, 19 February 2013 (UTC)
I don't think we should write "The Relay Bonus screen (also known as Drop Bonus screen).". Rather something like 'The Relay Bonus screen is where Drop Bonuses can be redeemed.' Or something. TheFifteenthMember 16:18, 19 February 2013 (UTC)

List of Drop Bonuses

Since we don't have a full list yet, we could start a draft here. We will also need the nihongo for all names. - MateusinhoEX 15:22, 19 February 2013 (UTC)

Drop Bonus Description Cost Obtained
Link Accelerator Hastens Link gauge charge time, letting you call upon Spirits more often. Effects last until you drop, and scale with your level. LV1: 30 DP, LV2: 80 DP, LV3: 200 DP Defeat the rare Lord Kyroo
Drop Decelerator Slows down the Drop Gauge. Effects scale with your level. LV1: 10 DP, LV2: 40 DP, LV3: 100 DP After saving Shiki at Traverse Town
Flowmotion Turbo Increases the damage dealt by Flowmotion attacks. Effects last until you drop, and scale with your level. LV1: 30 DP Defeat Spellican at Symphony of Sorcery
Attack Gain Increases Strength. Effects last until you drop, and scale with your level. LV1: 30 DP, LV2: 80 DP, LV3 200 DP Default
Magic Gain Increases Magic. Effects last until you drop, and scale with your level. LV1: 30 DP, LV2: 80 DP, LV3 200 DP Default
Defense Gain Increases Defense. Effects last until you drop, and scale with your level. LV1: 30 DP, LV2: 80 DP, LV3 200 DP ???
Affinity Gain Makes it easier to boost Affinity with Spirits. Effects last until you drop, and scale with your level. LV1: 10 DP, LV2: 40 DP, LV3: 100 DP Defeat Wargoyle at Riku's side in La Cité des Cloches
Spirit Auto-Life Fully heals Spirits the first time each runs out of HP. Effects last until you drop 10 DP ???
Magnet Spiral Use magnetic force to pull in nearby enemies, then send them all flying with a spin attack. 50 DP Random
Dark Break ??? ??? DP Random
Treasure Goggles A training toy that lets you send Spirits on a treasure hunt. 30 DP Random
Balloon A training toy that lets you bat balloons with your Spirits. ??? DP Random
Hi-Potion Can be used once to restore a large amount of HP to yourself and Spirits. 20 DP Random
Wake-up Block ??? ??? DP Random
Sliding Block ??? ??? DP Random

Don't costs change with level? --Neumannz, The Dark Falcon 15:24, 19 February 2013 (UTC)

I don't know, still can't play the game. That's why I can't get a full list. Which is the highest level? I think it's better to divide the cost column, since putting the same Bonus with the same descriptions various times wouldn't be good. - MateusinhoEX 15:28, 19 February 2013 (UTC)
All I remember, is that Affinity Gain and Drop Decelerator cost 100 DP at level 3. Attack, Magic and Defense Gain costs 200 DP at level 3. TheFifteenthMember 16:16, 19 February 2013 (UTC)

We also have to add, when the bonuses are available (for example, x bonus is available after defeating y on Sora/Riku's side). That will require more work. TheFifteenthMember 15:15, 21 February 2013 (UTC)

Just one question. Higher level bonuses appear with the time, or also by achieving objectives? If so, I think we will have to make a row for each bonus, each lvl, with a obtained column. We won't make articles for each bonus, will we? - MateusinhoEX 13:52, 22 February 2013 (UTC)

Also, don't you guys think that the line "If Riku tries to approach the Castle That Never Was before Sora defeats Xemnas, he drops off to sleep." would fit better in the Trivia section? then, I think that those non-canon warnings wouldn't be needed.- MateusinhoEX 13:56, 22 February 2013 (UTC)

Mention Trivia in front of Kryten. I fucking dare you. maggosh 14:05, 22 February 2013 (UTC)
@Maggosh: He already did.
@MEX: 1) Everytime I drop I always have all three levels for a bonus. So for example, I never have just Lvl 1 and 2 of something, I have 1, 2 and 3 so I think separating the levels into different rows is a bad idea; they all are obtained at the same time. Correct me if I'm wrong.
2) I think the line, should stay there since it is semi-important as it still affects gameplay. TheFifteenthMember 16:30, 22 February 2013 (UTC)

Good. Thanks for the explanation, FM. So, since all levels of each bonus are obtained at the same time, maybe we just have to make an "obtained" column to put when they are obtained. - MateusinhoEX 16:52, 22 February 2013 (UTC)

Yes, sounds good to me. TheFifteenthMember 17:16, 22 February 2013 (UTC)