Talk:Abilities (KH): Difference between revisions

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==Naming==
{{archive box|
{{BlueHighwind
* [[Talk:Abilities (KH)/Archive 1|Archive 1]] - January 30, 2010
|text=Shouldn't you move this page to just simply "Abilities" or if that page is too long, you can divide them up into [[Kingdom Hearts I Abilities]] and [[Kingdom Hearts II Abilities]], I don't think that we need a "Sora/" in the title - it looks cheap.  Like this isn't a real page; just a Walkthrough or something else less meaningful.
}}


Or are you going to create pages for every single character's Abilities?  Because that seems like it would be one giant page and about a dozen little baby pages for each Ally that could easily be consolidated.}}
== List ==
''get shared abilities''


{{NeloAngelo|text=Sora's KH(I) ability list is too short, so... }}
*Fire: Unleashes a small burst of flame. Consumes a small amount of MP.
{{BlueHighwind
*Fira: Unleashes a potent burst of flame. Consumes a small amount of MP.
|text=Then this article can include Donald's, Goofy's, and all the other wierdos who follow Sora around's abilities. Then we make a seperate article for the KH II abilities. Either way, I hate this title (and all titles with "/" that are not walkthroughs or other special pages) and really think it should be moved to something else.}}
*Firaga: Unleashes an incredible burst of flame. Consumes a small amount of MP.
*Blizzard: Unleashes a gust of frost. Consumes a small amount of MP.
*Blizzara: Unleashes a gust of frost. Longer range than Blizzard. Consumes a small amount of MP.
*Blizzaga: Unleashes a gust of frost. Longest range. Consumes a small amount of MP.
*Thunder: Calls bolts of lightning to the target area. Consumes 1 MP.
*Thundara: Calls a powerful lightning storm to target area. Consumes 1 MP.
*Thundaga: Calls a great maelstrom of lightning to the target area. Consumes 1 MP.
*Cure: Restores a little HP to one character. Consumes 1 MP.
*Cura: Restores a lot of HP to one character. Consumes 1 MP.
*Curaga: Restores a massive amount of HP to one character. Consumes 1 MP.
*Gravity: Wrings a percentage of HP from the target. Effective against enemies with lots of HP. Consumes 1 MP.
*Gravira: Wrings a percentage of HP from the target. Wider area of effect than Gravity. Consumes 1 MP.
*Graviga: Wrings a percentage of HP from the target. Wider area of effect than Gravira. Consumes 1 MP.
*Stop: Prevents target from taking action for a limited time. Consumes 2 MP.
*Stopra: Prevents targets from taking action for a limited time. Wider area of effect. Consumes 2 MP.
*Stopga: Prevents targets from taking action for a limited time. Widest area of effect. Consumes 2 MP.
*Aero: Deploys a barrier that absorbs damage. Consumes 2 MP.
*Aerora: Deploys a barrier that absorbs damage. Damages enemies on contact. Consumes 2 MP.
*Aeroga: Deploys a barrier that absorbs damage. Deflects certain attacks. Consumes 2 MP.
 
== Unique, Common, Special(?) ==
 
What is the source of the categories we have on this page? Shared is clearly stated in the game, but I don't know about the others. What do the guides say? Semi-related, what comes up when you sort the ability list in the menu? --{{User:Neumannz/SigTemplate}} 05:41, 28 December 2012 (UTC)
:I do not remember the guides saying anything about special/unique/common abilities. The abilities were stacked in a table of "Here it is, this is how you earn it."


{{NeloAngelo|text=I suck at naming; spare a name for me to move the page.}}
:The term special came from, according to the third introduction paragraph: ''"Sora also has a set of Special Abilities, very similar to the unique abilities, which do cost MP; in Kingdom Hearts II Final Mix these abilities are replicated for Limit Form..."'' Interesting enough, all special abilities are obtained outside of basic leveling up/weapon abilities.


==Parent page==
:Unique abilities, as taken from the article: ''"Unique abilities, including "Special attacks", "Support skills", and "Defense skills", are active abilities that represent combat techniques..."''
I am under the impression that this should be a parent page to ''list'' the abilities. Each ability will then be separated into separate articles where all descriptions can be written there. You probably wonder, "Why not merge"? My answer: Because we are not Wikipedia and we do not demand something to be notable and referenced for one topic to be separated. Is that okay? [[User:Bluerfn|Blue。]] 09:08, 15 January 2008 (UTC)


I'm just following what you've said, each special abilities deserves it's own page, but if we merge KH, KHII, abilities and sleights all together, It'll be a veeeery long page, and Donald and Goofy have different abilities in KH and KHII--[[user: NeloAngelo|N/A]]
:Common abilities: ''"Common abilities are the passive abilities that represent personal upgrades, and have effects such as increasing the duration of a Summon, or allowing the character to regenerate MP by taking damage. Common abilities are not unique to any character..."''--[[User:Xion4ever|<span style="color:black">''Xion''</span>]][[User talk:Xion4ever|<span style="color:darkred">''4''</span>]][[User:Xion4ever/Atelier|<span style="color:maroon">''ever''</span>]] 14:04, 28 December 2012 (UTC)
:Sorry, I have to reword that. [[User:Bluerfn|Blue。]] 09:49, 15 January 2008 (UTC)
::I still don't get why we didn't just make them sub-pages of the respective character's articles, like ''Sora/Kingdom Hearts abilities'', ''Sora/Kingdom Hearts II abilities'', etc., (or possibly ''Sora/Abilities (KH)'' to make it shorter). Making them individual articles will seem odd in the long run, because '''a)''' when we set them up by level they are learned at, a single list would be more comprehensive (the setup will look somewhat different than this one though), and '''b)''' most abilities are one-liners, so it's a waste of space. My optimal solution is this: Move this article to ''Abilities'', have it state all the descriptions based on name, not game (so KH, KHII, and KH:CoM are all included), make sub-pages for all the characters listing when they learn what (this includes defense up and such), have links link back to the Abilities article, if people want to read what it does. It's simple, comprehensive, and with the setup I have in mind, probably the best solution. --[[User:Hecko X|Hecko X]] 12:08, 15 January 2008 (UTC)
:::No objections--[[user: NeloAngelo|N/A]]
::::No problem with me. [[User:Hexedmagica|Hexed]]
:::::I was actually persuaded by [http://khmaniacs.com/wiki/index.php/Habilidades_de_Sora this setup]. It looked neat to me and I just want the KHWiki to increase its number of articles. Anyway, waste of space isn't a problem in a wiki. I haven't heard of complains from a wikia staffer that a wiki was eating the server or bandwidth. So that's me preferring such a setup. I gave the idea to make a character subpage, but then there was a suggestion to merge them. [[User:Bluerfn|Blue。]] 18:02, 15 January 2008 (UTC)
::::::That setup is very similar to what I had planned for the subpages. And I use the term "waste of space" in an abstract sense. "Physically", the amount of kb used is the same +/- maybe 50, so that has nothing to do with it. It's because of esthetics. Small articles that can't be extended beyond 3-5 lines, because there isn't anymore information, might as well be merged together to get at least one decent sized (in terms of length) article. Active abilities, such as Ragnarok, Trinity Limit and such (which might also be classified as special attacks) can get their own articles because they have special requirements for activating that can be discussed, as well as advice on how to use them to the greatest effect, which obviously can't be done with stuff like "Scan" or "Treasure Magnet". --[[User:Hecko X|Hecko X]] 18:39, 15 January 2008 (UTC)
(undent) So that's that then. We'll just have to know which of the abilities do not deserve an article. [[User:Bluerfn|Blue。]] 18:57, 15 January 2008 (UTC)


==Ally abilities==
Yes, but if those are in the article just because ''we'' put them there, and they aren't ever called that in-game or in-guide, then we'd be better off calling them what they are, action and support. --{{User:Neumannz/SigTemplate}} 15:27, 28 December 2012 (UTC)
I am under the impression that ally abilities should be listed in their respective pages. Thoughts?--[[user: NeloAngelo|N/A]]
::All the game calls the unique abilities is "Special Attack", "Support Skill", and "Defense Skill". "Unique" and "common" are my names for the categorizations, and if they're being confused as formal names, then we can switch them for something else. However, although the game recognizes the "type" and sorts the abilities by it, no formal name is given that I know of. Maybe Shard or Erry would have some way of peering at the game code to see if a name is given there? I don't know. In any case, no, there's not a formal name for the distinction, although the distinction exists.{{User:KrytenKoro/Sig}} 07:53, 29 December 2012 (UTC)


I think they should be kept there. -[[User:Azul81677|Azul]] 07:50, 19 January 2008 (UTC)
So when you sort, what does it do? Does it do it automatically, or do you pick some sorting criteria?  --{{User:Neumannz/SigTemplate}} 06:26, 30 December 2012 (UTC)
:I'll get started on this soon enough, no worries. --[[User:Hecko X|Hecko X]] 11:51, 19 January 2008 (UTC)
:"Type" is one of the criteria, and it sorts all abilities (except Combo Plus and Air Combo Plus, which are annoyingly placed within the active abilities) in the order given on this article.{{User:KrytenKoro/Sig}} 12:10, 30 December 2012 (UTC)
::This is an annoying one. "Unique" and "common" are basically misnomers, since there are plenty of "common abilities" that only Sora learns. I am all for giving them different names, either "action" and "support", or maybe "skill" and "support", if you want to move the Combo Pluses up to where the game puts them. --{{User:Neumannz/SigTemplate}} 00:43, 8 January 2013 (UTC)
::Action and support is fine. I really don't like having the Combo Pluses where the game puts them, though, as it makes no sense.{{User:KrytenKoro/Sig}} 03:00, 8 January 2013 (UTC)
:::Well, if you consider it directly affects the actions Sora can makes, it somewhat fits in. But it's not an "action" per se, which is why I suggest calling it "skill" instead. --{{User:Neumannz/SigTemplate}} 03:37, 8 January 2013 (UTC)


==Kingdom Hearts II abilities ?==
== KHHD ==


{{TNE|shocktext=What about Sora's abilities for Kingdom Hearts II and KHIIFM ?}}
The Abilities list is as follows, when sorted by type (only gonna do the beginning, though):
*'''EXP Zero''' (0 AP)
*Dodge Roll
*Guard
*Counterattack
*'''Combo Master''' (3 AP)
*Combo Plus
*Air Combo Plus
*Critical Up
*Slapshot
*Sliding Dash
*Aerial Sweep
*etc...
Which brings us once again to revisit the categories we have on the page. (YAY)  --{{User:Neumannz/SigTemplate}} 21:51, 26 April 2013 (UTC)
:Yeah, whatever, fine. Action and support it is, make sure to note in the lead that it is an implied separation based on the list organization, not an explicit characteristic.{{User:KrytenKoro/Sig}} 05:40, 27 April 2013 (UTC)


==AP?==
== "Damage Asper" ==
{{HOO|time=17:23, January 23, 2010 (UTC)|text=I know you are working on this page Kryten, but could I add the AP for the abilities that are on the page now?}}
{{KrytenKoro|Go ahead.}}
{{HOO|time=03:10, January 29, 2010 (UTC)|text=Sorry it took me awhile. I didn't have my guide at college. I went [http://www.gamefaqs.com/console/ps2/file/516587/19799 here] to find the AP of Evolution and I saw that it says Donald has the ability Leaf Veil. I didn't know if that was correct or not and was wondering if you knew.}}


== List ==
Wouldn't this be "Damage [[finalfantasy:Osmose|Aspir]]"? [[Special:Contributions/70.191.168.131|70.191.168.131]] 07:35, 23 March 2014 (UTC)
===Unique abilities===
 
{|class="wikitable" width="100%"
:While there doesn't seem to be any actual meaning to either "asper" or "aspir", since it's clearly a reference to Osmose, I would say, yes, it should be "Aspir". Thoughts?  --{{User:Neumannz/SigTemplate}} 19:28, 23 March 2014 (UTC)
|-bgcolor="#87ceeb"
::Osmose has been translated as both Aspir and Asper; while the link to Osmose is correct, the traditional translation used by FF may not be. My translation was attempting to provide a correct translation.{{User:KrytenKoro/Sig}} 22:00, 12 December 2014 (UTC)
|width="36%" style="text-align:center"|'''Ability'''
 
|width="2%" style="text-align:center"|'''AP'''
==Shared abilities==
|width="40%" style="text-align:center"|'''Description'''
These work for all party members, correct? Not just Donald and Goofy. {{User:TheFifteenthMember/Sig1}} 20:13, 5 October 2014 (UTC)
|width="25%" style="text-align:center"|'''Obtained'''
:Well, I don't remember ever ''seeing'' footage of Tarzan gliding, now that I think about it... --{{User:Neumannz/SigTemplate}} 05:08, 6 October 2014 (UTC)
|-bgcolor="#e6e6fa"
::In that case, the information on the article is wrong. We should get a few more sources before we make a judgement though. {{User:TheFifteenthMember/Sig1}} 19:11, 12 October 2014 (UTC)
|{{nihongo|'''Dodge Roll'''|ドッジロール|Dojji Rōru}}
|
|Dive and roll to evade attack by pressing the {{button|s}} button.
|Sora
|-bgcolor="#e6e6fa"
|{{nihongo|'''Guard'''|リフレクトガード|Rifurekuto Gādo|<br>lit. "Reflect Guard"}}
|
|Guard against an enemy attack by pressing the {{button|s}} button.
|Sora
|-bgcolor="#e6e6fa"
|{{nihongo|'''Counterattack'''|カウンター|Kauntā|<br>lit. "Counter"}}
|
|Strike back after parrying an enemy blow. Successful counterattacks restore MP.
|Sora
|-bgcolor="#e6e6fa"
|{{nihongo|'''Combo Plus'''|コンボプラス|Konbo Purasu}}
|
|Extends ground combo attack by one step. Equip more to extend it further.
|Sora
|-bgcolor="#e6e6fa"
|{{nihongo|'''Air Combo Plus'''|エアコンボプラス|Ea Konbo Purasu}}
|
|Extends aerial combo attack by one step. Equip more to extend it further.
|Sora
|-bgcolor="#e6e6fa"
|{{nihongo|'''[[Sonic Blade]]'''|ソニックレイヴ|Sonikku Reivu|<br>lit. "Sonic Rave"}}
|
|Slash an enemy while rushing past. Select followup attack at right time for a combo. [Mid-range attack. Cost: 2 MP.]
|Sora
|-bgcolor="#e6e6fa"
|{{nihongo|'''[[Ars Arcanum]]'''|ラストアルカナム|Rasuto Arukanamu|<br>lit. "Last Arcanum"}}
|
|A formidable attack. After a combo, select followup attack again for a double combo. [Short-range attack. Cost: 3 MP.]
|Sora
|-bgcolor="#e6e6fa"
|{{nihongo|'''[[Strike Raid]]'''|ストライクレイド|Sutoraiku Reido}}
|
|Hurl the Keyblade at an enemy. Select followup attack at right time for a combo. [Long-range attack. Cost: 2 MP.]
|Sora
|-bgcolor="#e6e6fa"
|{{nihongo|'''[[Ragnarok]]'''|ラグナロク|Ragunaroku}}
|
|After aerial combo, select followup attack at right time to unleash Ragnarok. [For airborne targets. Cost: 3 MP.]
|Sora
|-bgcolor="#e6e6fa"
|{{nihongo|'''[[Trinity Limit]]'''|トリニティリミット|Toriniti Rimitto}}
|
|Channel the party's remaining MP to crush surrounding foes. Minimum 3 MP. [With companions nearby. Cost: All MP.]
|Sora
|-bgcolor="#e6e6fa"
|{{nihongo|'''Rocket'''|グーフィーロケット|Gūfī Roketto|<br>lit. "Goofy Rocket"}}
|
|Leap at an airborne enemy and attack with shield. [Special attack. Cost: 1 MP.]
|Goofy
|-bgcolor="#e6e6fa"
|{{nihongo|'''Charge'''|グーフィーアタック|Gūfī Atakku|<br>lit. "Goofy Attack"}}
|
|Charge and knock out an enemy with shield. [Special attack. Cost: 1 MP.]
|Goofy
|-bgcolor="#e6e6fa"
|{{nihongo|'''Tornado'''|グーフィートルネド|Gūfī Torunedo|<br>lit. "Goofy Tornado"}}
|
|Whirl after an enemy, using shield to attack. [Special attack. Cost: 1 MP.]
|Goofy
|-bgcolor="#e6e6fa"
|{{nihongo|'''MP Gift'''|MPギフト|MP Gifuto}}
|
|Give up MP to give 3 MP to a friend. [Support skill. Cost: 1 MP.]
|Goofy
|-bgcolor="#e6e6fa"
|{{nihongo|'''[[Evolution]]'''{{FM}}|エボリューション|Eboryūshon}}
|
|
|Goofy
|}


==Evolution==
Is this a special attack, defense skill, or support skill? {{User:TheFifteenthMember/Sig1}} 18:58, 12 October 2014 (UTC)
::Don't know. I've never seen the actual description. What we have is some kind of paraphrasing.  --{{User:Neumannz/SigTemplate}} 21:44, 12 October 2014 (UTC)


== Table ==
*Raging Boar: Thrash surrounding enemies with spear, blowing them out of the way. [Special attack. Cost: 1 MP.]
*Asp's Bite: Knock out an enemy with a powerful blow. [Special attack. Cost: 1 MP.]
*Healing Herb: Recharge HP with an energizing herb. [Defense skill. Cost: 1 MP.]
*Wind Armor: Protect yourself with a cloak of air. [Defense skill. Cost: 1 MP.]
*Crescent: Jump straight up to attack enemies overhead. [Special attack. Cost: 1 MP.]
*Sandstorm: Strike at enemies while charging through them. [Special attack. Cost: 1 MP.]
*Applause!: Upstage foes with this dramatic, long-range sliding attack. [Special attack. Cost: 1 MP.]
*Blazing Fury: Blast enemies with scorching fire. [Special attack. Cost: Little MP.]
*Icy Terror: Freeze enemies with a bone-chilling blizzard. [Special attack. Cost: Little MP.]
*Bolts of Sorrow: Call lightning down to shock enemies. [Special attack. Cost: 1 MP.]
*Ghostly Scream: Summon dark spheres to crush enemies. [Special attack. Cost: 1 MP.]
*Spiral Wave: Charge at a target with a spinning attack. [Special attack. Cost: 1 MP.]
*Thunder Potion: Use potions packed with Thunder power. [Special attack. Cost: 1 MP.]
*Cure Potion: Use potions packed with Cure effect. [Defense skill. Cost: 1 MP.]
*Aero Potion: Use potions packed with Aero power. [Defense skill. Cost: 1 MP.]
*Hummingbird: Dart in to rain countless blows upon the enemy. [Special attack. Cost: 1 MP.]
*Time-Out: Freeze time for enemies, halting their movement. [Special attack. Cost: 2 MP.]
*Storm's Eye: Wrap yourself in a protective whirlwind. [Defense skill. Cost: 2 MP.]
*Ferocious Lunge: Lunge at an enemy from a distance. [Special attack. Cost: 1 MP.]
*Furious Bellow: Knock out surrounding enemies with a raging bellow. [Special attack. Cost: 1 MP.]


*Critical Plus: Increases odds of dealing critical damage. Equip more to boost effect.
{{TheSilentHero|time=08:01, 3 March 2015 (UTC)|gren=I wanted to play Kingdom Hearts Final Mix and I wanted to see when you learn each ability with the different dream weapons. But this table is a real mess. To find out which dream weapon goes with which level, you need to click on the references. So I thought I should try to improve it and I did so [[User:TheSilentHero/Sandbox|here]]. What do you think?}}
*Vortex: Close the distance to nearby enemies with this powerful spinning attack.
:I'm not very fond of how the columns are uneven width and the format is different from our other ability tables, but I can see how this would help. What if we instead copied the level-based abilities to a separate table (perhaps collapsed?), for ease of reference?
*Aerial Sweep: Leap at an airborne enemy and strike a mighty blow.
:Also, do we have the cability to make citations appear in mouseover, as on wikipedia? Or, is it possible to do that "note" variant of the cite, where it's handled differently? We could have notes KHW, KHR, KHS, etc.?{{User:KrytenKoro/Sig}} 15:41, 3 March 2015 (UTC)
*Blitz: Strike enemies ahead of you with a powerful finishing combo.
{{TheSilentHero|time=17:40, 3 March 2015 (UTC)|layton=Well, we have [[Template:Note]]. But if we're going to use notes, I think it's better to split the table in tabs for KH and FM.}}
*Scan: View an enemy's HP gauge during battle.
:Nah, I was thinking of notes that you didn't have to mouseover. Actually, something closer to notes a thru f would work best, and we could apply them throughout. Somewhat like [http://digimon.wikia.com/wiki/List_of_Digimon this], but using whatever coding wikipedia does.{{User:KrytenKoro/Sig}} 18:18, 3 March 2015 (UTC)
*Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away.
:As far as splitting the tables, I'm working on backchecking the numbers, and should have a rough draft up tonight.{{User:KrytenKoro/Sig}} 18:18, 3 March 2015 (UTC)
*MP Haste: Boosts MP recovery rate in battle, allowing more spellcasting.
*MP Rage: Recover MP whenever you're hit in battle. Heavier damage restores more MP. Equip more to boost effect.
*Berserk: Boosts attack power when HP is critically low. Combine with a weapon skill for more power.
*Second Chance: Keep 1 HP even after taking a critical hit.
*Jackpot: Receive more munny and HP/MP balls in battle. Equip to entire party to boost effect.
*Lucky Strike: Raises luck so that enemies drop rare items more often. Equip to entire party to boost effect.
*Cheer: Increases the summons' MP gauge, giving them more time and attacks per battle. Equip to entire party to boost effect.
*Second Wind: Recover from KO status quickly with HP fully restored.


Thanks to Porple, we now have hover-references!  --{{User:Neumannz/SigTemplate}} 05:31, 4 March 2015 (UTC)


== Jack, Peter, Donald, Beast ==


''get shared abilities''
Refresh my memory, does the abilities menu list the last name for any of these guys?{{User:KrytenKoro/Sig}} 15:50, 4 March 2015 (UTC)


== Invincibility changes? ==


In Everglow's video on HD 1.5 ReMIX when fighting Sephiroth, he mentions in the description that the invincibility for Sonic Blade/Rave, Strike Raid, Ars Arcanum and Ragnarok have all been changed, especially to give invincibility only on the first attacks (save for Strike Raid). Can someone please confirm this? I only have vanilla KH, and this may be changes that applied to the original Final Mix as well. --[[User:SneaselSawashiro|SneaselSawashiro]] ([[User talk:SneaselSawashiro|talk]]) 20:16, 9 December 2016 (UTC)


*Firaga: Unleashes an incredible burst of flame. Consumes a small amount of MP.
== Table copied from userspace ==
*Blizzaga: Unleashes a gust of frost. Longest range. Consumes a small amount of MP.
*Thundaga: Calls a great maelstrom of lightning to the target area. Consumes 1 MP.
*Curaga: Restores a massive amount of HP to one character. Consumes 1 MP.
*Graviga: Wrings a percentage of HP from the target. Wider area of effect than Gravira. Consumes 1 MP.
*Stopga: Prevents targets from taking action for a limited time. Widest area of effect. Consumes 2 MP.
*Aeroga: Deploys a barrier that absorbs damage. Deflects certain attacks. Consumes 2 MP.


{|class="wikitable" width="100%"
{|cellpadding=0 cellspacing=0 border=0 align="center"
|-bgcolor="#87ceeb"
|width="36%" style="text-align:center"|'''Ability'''
|width="2%" style="text-align:center"|'''AP'''
|width="40%" style="text-align:center"|'''Description'''
|width="25%" style="text-align:center"|'''Obtained'''
|-bgcolor="#e6e6fa"
|{{nihongo|'''[[Slapshot]]'''{{FM}}|スラップショット|Surappushotto}}
|
|
|
<div class="tabber" style="float:right;">
|Sora
<div class="tabbertab" title="Sora" style="float: right; background-color:white">
|-bgcolor="#e6e6fa"
<div class="tabber" style="float:right;">
|{{nihongo|'''[[Hurricane Period]]'''{{FM}}|ハリケーンピリオド|Harikēn Piriodo}}
<div class="tabbertab" title="Kingdom Hearts" style="float: right; background-color:white">
|
{|border=1 cellpadding=2 cellspacing=0 class="sortable" style="text-align:center; font-size:10px" align="center" width=525px
|
|- bgcolor="#3A3A3A"
|Sora
|width="4%" rowspan="2" style="font-size:12px; color:white; text-align:center"|'''Level'''
|-bgcolor="#e6e6fa"
|colspan="3" style="font-size:12px; color:white; text-align:center"|'''Ability'''
|{{nihongo|'''[[Ripple Drive]]'''{{FM}}|リップルドライヴ|Rippuru Doraivu}}
|- bgcolor="#3A3A3A"
|
|width="18%" style="font-size:12px; color:white; text-align:center"|'''Sword'''
|
|width="18%" style="font-size:12px; color:white; text-align:center"|'''Rod'''
|Sora
|width="18%" style="font-size:12px; color:white; text-align:center"|'''Shield'''
|-bgcolor="#e6e6fa"
|-bgcolor="#E6E6FA"
|{{nihongo|'''[[Stun Impact]]'''{{FM}}|スタンインパクト|Sutan Inpakuto}}
|6||bgcolor="#666666" colspan="3"|
|
|-bgcolor="#E6E6FA"
|
|9||Combo Plus||Scan||Guard
|Sora
|-bgcolor="#E6E6FA"
|-bgcolor="#e6e6fa"
|12||Vortex||Treasure Magnet||Scan
|{{nihongo|'''[[Leaf Bracer]]'''{{FM}}|リーフベール|Rīfu Bēru|<br>lit. "Leaf Veil"}}
|-bgcolor="#E6E6FA"
|
|15||Scan||MP Haste||Lucky Strike
|
|-bgcolor="#E6E6FA"
|Sora
|18||Blitz||Counterattack||Second Chance
|-bgcolor="#e6e6fa"
|-bgcolor="#E6E6FA"
|{{nihongo|'''[[Gravity Break]]'''{{FM}}|グラビティブレイク|Gurabiti Bureiku}}
|21||Berserk||Critical Plus||Counterattack
|
|-bgcolor="#E6E6FA"
|
|24||Counterattack||Guard||Jackpot
|Sora
|-bgcolor="#E6E6FA"
|-bgcolor="#e6e6fa"
|27||Air Combo Plus||Aerial Sweep||Treasure Magnet
|{{nihongo|'''[[Zantetsuken]]'''{{FM}}|ザンテツケン}}
|-bgcolor="#E6E6FA"
|
|30||Aerial Sweep||Treasure Magnet||bgcolor="#666666"|
|
|-bgcolor="#E6E6FA"
|Sora
|33||Treasure Magnet||MP Rage||Blitz
|-bgcolor="#E6E6FA"
|36||Guard||Berserk||MP Rage
|-bgcolor="#E6E6FA"
|39||bgcolor="#666666"| ||Lucky Strike||Treasure Magnet
|-bgcolor="#E6E6FA"
|42||bgcolor="#666666"| ||bgcolor="#666666"| ||Combo Plus
|-bgcolor="#E6E6FA"
|45||MP Haste||bgcolor="#666666"| ||Vortex
|-bgcolor="#E6E6FA"
|48||Critical Plus||Second Chance||Berserk
|-bgcolor="#E6E6FA"
|50||bgcolor="#666666" colspan="3"|
|-bgcolor="#E6E6FA"
|51||Second Chance||MP Rage||Critical Plus
|-bgcolor="#E6E6FA"
|54||bgcolor="#666666"| ||Jackpot||bgcolor="#666666"|
|-bgcolor="#E6E6FA"
|55||bgcolor="#666666" colspan="3"|
|-bgcolor="#E6E6FA"
|57||MP Rage||Vortex||Air Combo Plus
|-bgcolor="#E6E6FA"
|60||Treasure Magnet||Air Combo Plus||Aerial Sweep
|-bgcolor="#E6E6FA"
|63||Jackpot||Blitz||MP Haste
|-bgcolor="#E6E6FA"
|66||MP Rage||Combo Plus||MP Rage
|-bgcolor="#E6E6FA"
|69||Lucky Strike||Critical Plus||Critical Plus
|-bgcolor="#E6E6FA"
|72||Combo Plus||bgcolor="#666666"| ||bgcolor="#666666"|
|-bgcolor="#E6E6FA"
|75||Air Combo Plus||Air Combo Plus||Combo Plus
|-bgcolor="#E6E6FA"
|78||Critical Plus||Combo Plus||Air Combo Plus
|-bgcolor="#E6E6FA"
|81||bgcolor="#666666" colspan="3"|
|-bgcolor="#E6E6FA"
|84||colspan="3"|Combo Plus
|-bgcolor="#E6E6FA"
|87||bgcolor="#666666" colspan="3"|
|-bgcolor="#E6E6FA"
|90||colspan="3"|Critical Plus
|-bgcolor="#E6E6FA"
|93||bgcolor="#666666" colspan="3"|
|-bgcolor="#E6E6FA"
|96||colspan="3"|Combo Plus
|-bgcolor="#E6E6FA"
|99||bgcolor="#666666" colspan="3"|
|-bgcolor="#E6E6FA"
|100||bgcolor="#666666" colspan="3"|
|}
</div><div class="tabbertab" title="Final Mix" style="float: right; background-color:white">
{|border=1 cellpadding=2 cellspacing=0 class="sortable" style="text-align:center; font-size:10px" align="center" width=525px
|- bgcolor="#3A3A3A"
|width="4%" rowspan="2" style="font-size:12px; color:white; text-align:center"|'''Level'''
|colspan="3" style="font-size:12px; color:white; text-align:center"|'''Ability'''
|- bgcolor="#3A3A3A"
|width="18%" style="font-size:12px; color:white; text-align:center"|'''Sword'''
|width="18%" style="font-size:12px; color:white; text-align:center"|'''Rod'''
|width="18%" style="font-size:12px; color:white; text-align:center"|'''Shield'''
|-bgcolor="#E6E6FA"
|6||Sliding Dash||Stun Impact||Slapshot
|-bgcolor="#E6E6FA"
|9||Scan||Treasure Magnet||Berserk
|-bgcolor="#E6E6FA"
|12||Slapshot||Ripple Drive||Tech Boost
|-bgcolor="#E6E6FA"
|15||Counterattack||Scan||Guard
|-bgcolor="#E6E6FA"
|18||Tech Boost||Hurricane Blast||Stun Impact
|-bgcolor="#E6E6FA"
|21||Combo Plus||MP Haste||Scan
|-bgcolor="#E6E6FA"
|24||Guard||Air Combo Plus||Lucky Strike
|-bgcolor="#E6E6FA"
|27||Hurricane Blast||Tech Boost||Leaf Bracer
|-bgcolor="#E6E6FA"
|30||bgcolor="#666666"| ||bgcolor="#666666"| ||Treasure Magnet
|-bgcolor="#E6E6FA"
|33||Blitz||Guard||bgcolor="#666666"|
|-bgcolor="#E6E6FA"
|36||Treasure Magnet||Aerial Sweep||Second Chance
|-bgcolor="#E6E6FA"
|39||Ripple Drive||Leaf Bracer||Sliding Dash
|-bgcolor="#E6E6FA"
|42||bgcolor="#666666"| ||MP Rage||Jackpot
|-bgcolor="#E6E6FA"
|45||MP Haste||Air Combo Plus||Counterattack
|-bgcolor="#E6E6FA"
|48||Second Chance||Lucky Strike||Critical Plus
|-bgcolor="#E6E6FA"
|50||Combo Master{{KHHD}}||bgcolor="#666666"| ||bgcolor="#666666"|
|-bgcolor="#E6E6FA"
|51||Stun Impact||Sliding Dash||Hurricane Blast
|-bgcolor="#E6E6FA"
|54||bgcolor="#666666"| ||bgcolor="#666666"| ||Combo Master{{KHHD}}
|-bgcolor="#E6E6FA"
|55||bgcolor="#666666"| ||Combo Master{{KHHD}}||bgcolor="#666666"|
|-bgcolor="#E6E6FA"
|57||Vortex||Counterattack||Treasure Magnet
|-bgcolor="#E6E6FA"
|60||Aerial Sweep||Berserk||Blitz
|-bgcolor="#E6E6FA"
|63||MP Rage||Jackpot||Combo Plus
|-bgcolor="#E6E6FA"
|66||Combo Plus||bgcolor="#666666"| ||bgcolor="#666666"|
|-bgcolor="#E6E6FA"
|69||Leaf Bracer||Slapshot||Ripple Drive
|-bgcolor="#E6E6FA"
|72||Air Combo Plus||Treasure Magnet||MP Haste
|-bgcolor="#E6E6FA"
|75||Treasure Magnet||MP Rage||Critical Plus
|-bgcolor="#E6E6FA"
|78||Berserk||Blitz||Vortex
|-bgcolor="#E6E6FA"
|81||colspan="3"|Tech Boost
|-bgcolor="#E6E6FA"
|84||Critical Plus||Vortex||Aerial Sweep
|-bgcolor="#E6E6FA"
|87||MP Rage||Combo Plus||Combo Plus
|-bgcolor="#E6E6FA"
|90||Lucky Strike||Second Chance||MP Rage
|-bgcolor="#E6E6FA"
|93||Combo Plus||Combo Plus||Air Combo Plus
|-bgcolor="#E6E6FA"
|96||Air Combo Plus||Critical Plus||Combo Plus
|-bgcolor="#E6E6FA"
|99||Critical Plus||Combo Plus||Air Combo Plus
|-bgcolor="#E6E6FA"
|100||Jackpot||Critical Plus||MP Rage
|}
</div></div></div><div class="tabbertab" title="Donald" style="float: right; background-color:white">
<div class="tabber" style="float:right;">
<div class="tabbertab" title="Kingdom Hearts" style="float: right; background-color:white">
{|border=1 cellpadding=2 cellspacing=0 class="sortable" style="text-align:center; font-size:10px" align="center" width=525px
|- bgcolor="#3A3A3A"
|width="4%" style="font-size:12px; color:white; text-align:center"|'''Level'''
|width="54%" style="font-size:12px; color:white; text-align:center"|'''Ability'''
|-bgcolor="#E6E6FA"
|10||Berserk
|-bgcolor="#E6E6FA"
|15||MP Haste
|-bgcolor="#E6E6FA"
|20||MP Rage
|-bgcolor="#E6E6FA"
|25||Second Chance
|-bgcolor="#E6E6FA"
|30||Treasure Magnet
|-bgcolor="#E6E6FA"
|35||Second Wind
|-bgcolor="#E6E6FA"
|40||MP Rage
|-bgcolor="#E6E6FA"
|45||Treasure Magnet
|-bgcolor="#E6E6FA"
|50||Jackpot
|-bgcolor="#E6E6FA"
|55||Lucky Strike
|-bgcolor="#E6E6FA"
|60||bgcolor="#666666"|
|}
</div><div class="tabbertab" title="Final Mix" style="float: right; background-color:white">
{|border=1 cellpadding=2 cellspacing=0 class="sortable" style="text-align:center; font-size:10px" align="center" width=525px
|- bgcolor="#3A3A3A"
|width="4%" style="font-size:12px; color:white; text-align:center"|'''Level'''
|width="54%" style="font-size:12px; color:white; text-align:center"|'''Ability'''
|-bgcolor="#E6E6FA"
|9||Berserk
|-bgcolor="#E6E6FA"
|14||MP Haste
|-bgcolor="#E6E6FA"
|19||MP Rage
|-bgcolor="#E6E6FA"
|24||Treasure Magnet
|-bgcolor="#E6E6FA"
|29||Second Wind
|-bgcolor="#E6E6FA"
|34||Leaf Bracer
|-bgcolor="#E6E6FA"
|39||Treasure Magnet
|-bgcolor="#E6E6FA"
|44||Lucky Strike
|-bgcolor="#E6E6FA"
|49||MP Rage
|-bgcolor="#E6E6FA"
|54||Jackpot
|-bgcolor="#E6E6FA"
|59||Second Chance
|}
</div></div></div><div class="tabbertab" title="Goofy" style="float: right; background-color:white">
<div class="tabber" style="float:right;">
<div class="tabbertab" title="Kingdom Hearts" style="float: right; background-color:white">
{|border=1 cellpadding=2 cellspacing=0 class="sortable" style="text-align:center; font-size:10px" align="center" width=525px
|- bgcolor="#3A3A3A"
|width="4%" style="font-size:12px; color:white; text-align:center"|'''Level'''
|width="54%" style="font-size:12px; color:white; text-align:center"|'''Ability'''
|-bgcolor="#E6E6FA"
|9||Rocket
|-bgcolor="#E6E6FA"
|12||Jackpot
|-bgcolor="#E6E6FA"
|15||Charge
|-bgcolor="#E6E6FA"
|18||Treasure Magnet
|-bgcolor="#E6E6FA"
|21||Tornado
|-bgcolor="#E6E6FA"
|24||bgcolor="#666666"|
|-bgcolor="#E6E6FA"
|27||Lucky Strike
|-bgcolor="#E6E6FA"
|30||MP Gift
|-bgcolor="#E6E6FA"
|33||Second Wind
|-bgcolor="#E6E6FA"
|36||Second Chance
|-bgcolor="#E6E6FA"
|39||MP Rage
|-bgcolor="#E6E6FA"
|42||Treasure Magnet
|-bgcolor="#E6E6FA"
|45||MP Rage
|-bgcolor="#E6E6FA"
|48||bgcolor="#666666"|
|-bgcolor="#E6E6FA"
|51||MP Haste
|-bgcolor="#E6E6FA"
|54||Berserk
|-bgcolor="#E6E6FA"
|57||bgcolor="#666666"|
|}
</div><div class="tabbertab" title="Final Mix" style="float: right; background-color:white">
{|border=1 cellpadding=2 cellspacing=0 class="sortable" style="text-align:center; font-size:10px" align="center" width=525px
|- bgcolor="#3A3A3A"
|width="4%" style="font-size:12px; color:white; text-align:center"|'''Level'''
|width="54%" style="font-size:12px; color:white; text-align:center"|'''Ability'''
|-bgcolor="#E6E6FA"
|9||Rocket
|-bgcolor="#E6E6FA"
|12||Jackpot
|-bgcolor="#E6E6FA"
|15||Charge
|-bgcolor="#E6E6FA"
|18||Treasure Magnet
|-bgcolor="#E6E6FA"
|21||Tornado
|-bgcolor="#E6E6FA"
|24||Lucky Strike
|-bgcolor="#E6E6FA"
|27||bgcolor="#666666"|
|-bgcolor="#E6E6FA"
|30||Evolution
|-bgcolor="#E6E6FA"
|33||Second Wind
|-bgcolor="#E6E6FA"
|36||Second Chance
|-bgcolor="#E6E6FA"
|39||MP Rage
|-bgcolor="#E6E6FA"
|42||MP Gift
|-bgcolor="#E6E6FA"
|45||Berserk
|-bgcolor="#E6E6FA"
|48||MP Haste
|-bgcolor="#E6E6FA"
|51||Treasure Magnet
|-bgcolor="#E6E6FA"
|54||bgcolor="#666666"|
|-bgcolor="#E6E6FA"
|57||MP Rage
|}
</div></div></div></div>
|}
|}
Originally placed in my userspace by Kryten. {{User:TheSilentHero/Sig}} 17:07, 26 April 2022 (UTC)

Latest revision as of 17:07, 26 April 2022

List[edit]

get shared abilities

  • Fire: Unleashes a small burst of flame. Consumes a small amount of MP.
  • Fira: Unleashes a potent burst of flame. Consumes a small amount of MP.
  • Firaga: Unleashes an incredible burst of flame. Consumes a small amount of MP.
  • Blizzard: Unleashes a gust of frost. Consumes a small amount of MP.
  • Blizzara: Unleashes a gust of frost. Longer range than Blizzard. Consumes a small amount of MP.
  • Blizzaga: Unleashes a gust of frost. Longest range. Consumes a small amount of MP.
  • Thunder: Calls bolts of lightning to the target area. Consumes 1 MP.
  • Thundara: Calls a powerful lightning storm to target area. Consumes 1 MP.
  • Thundaga: Calls a great maelstrom of lightning to the target area. Consumes 1 MP.
  • Cure: Restores a little HP to one character. Consumes 1 MP.
  • Cura: Restores a lot of HP to one character. Consumes 1 MP.
  • Curaga: Restores a massive amount of HP to one character. Consumes 1 MP.
  • Gravity: Wrings a percentage of HP from the target. Effective against enemies with lots of HP. Consumes 1 MP.
  • Gravira: Wrings a percentage of HP from the target. Wider area of effect than Gravity. Consumes 1 MP.
  • Graviga: Wrings a percentage of HP from the target. Wider area of effect than Gravira. Consumes 1 MP.
  • Stop: Prevents target from taking action for a limited time. Consumes 2 MP.
  • Stopra: Prevents targets from taking action for a limited time. Wider area of effect. Consumes 2 MP.
  • Stopga: Prevents targets from taking action for a limited time. Widest area of effect. Consumes 2 MP.
  • Aero: Deploys a barrier that absorbs damage. Consumes 2 MP.
  • Aerora: Deploys a barrier that absorbs damage. Damages enemies on contact. Consumes 2 MP.
  • Aeroga: Deploys a barrier that absorbs damage. Deflects certain attacks. Consumes 2 MP.

Unique, Common, Special(?)[edit]

What is the source of the categories we have on this page? Shared is clearly stated in the game, but I don't know about the others. What do the guides say? Semi-related, what comes up when you sort the ability list in the menu? --Neumannz, The Dark Falcon 05:41, 28 December 2012 (UTC)

I do not remember the guides saying anything about special/unique/common abilities. The abilities were stacked in a table of "Here it is, this is how you earn it."
The term special came from, according to the third introduction paragraph: "Sora also has a set of Special Abilities, very similar to the unique abilities, which do cost MP; in Kingdom Hearts II Final Mix these abilities are replicated for Limit Form..." Interesting enough, all special abilities are obtained outside of basic leveling up/weapon abilities.
Unique abilities, as taken from the article: "Unique abilities, including "Special attacks", "Support skills", and "Defense skills", are active abilities that represent combat techniques..."
Common abilities: "Common abilities are the passive abilities that represent personal upgrades, and have effects such as increasing the duration of a Summon, or allowing the character to regenerate MP by taking damage. Common abilities are not unique to any character..."--Xion4ever 14:04, 28 December 2012 (UTC)

Yes, but if those are in the article just because we put them there, and they aren't ever called that in-game or in-guide, then we'd be better off calling them what they are, action and support. --Neumannz, The Dark Falcon 15:27, 28 December 2012 (UTC)

All the game calls the unique abilities is "Special Attack", "Support Skill", and "Defense Skill". "Unique" and "common" are my names for the categorizations, and if they're being confused as formal names, then we can switch them for something else. However, although the game recognizes the "type" and sorts the abilities by it, no formal name is given that I know of. Maybe Shard or Erry would have some way of peering at the game code to see if a name is given there? I don't know. In any case, no, there's not a formal name for the distinction, although the distinction exists."We're werewolves, not swearwolves." (KrytenKoro) 07:53, 29 December 2012 (UTC)

So when you sort, what does it do? Does it do it automatically, or do you pick some sorting criteria? --Neumannz, The Dark Falcon 06:26, 30 December 2012 (UTC)

"Type" is one of the criteria, and it sorts all abilities (except Combo Plus and Air Combo Plus, which are annoyingly placed within the active abilities) in the order given on this article."We're werewolves, not swearwolves." (KrytenKoro) 12:10, 30 December 2012 (UTC)
This is an annoying one. "Unique" and "common" are basically misnomers, since there are plenty of "common abilities" that only Sora learns. I am all for giving them different names, either "action" and "support", or maybe "skill" and "support", if you want to move the Combo Pluses up to where the game puts them. --Neumannz, The Dark Falcon 00:43, 8 January 2013 (UTC)
Action and support is fine. I really don't like having the Combo Pluses where the game puts them, though, as it makes no sense."We're werewolves, not swearwolves." (KrytenKoro) 03:00, 8 January 2013 (UTC)
Well, if you consider it directly affects the actions Sora can makes, it somewhat fits in. But it's not an "action" per se, which is why I suggest calling it "skill" instead. --Neumannz, The Dark Falcon 03:37, 8 January 2013 (UTC)

KHHD[edit]

The Abilities list is as follows, when sorted by type (only gonna do the beginning, though):

  • EXP Zero (0 AP)
  • Dodge Roll
  • Guard
  • Counterattack
  • Combo Master (3 AP)
  • Combo Plus
  • Air Combo Plus
  • Critical Up
  • Slapshot
  • Sliding Dash
  • Aerial Sweep
  • etc...

Which brings us once again to revisit the categories we have on the page. (YAY) --Neumannz, The Dark Falcon 21:51, 26 April 2013 (UTC)

Yeah, whatever, fine. Action and support it is, make sure to note in the lead that it is an implied separation based on the list organization, not an explicit characteristic."We're werewolves, not swearwolves." (KrytenKoro) 05:40, 27 April 2013 (UTC)

"Damage Asper"[edit]

Wouldn't this be "Damage Aspir"? 70.191.168.131 07:35, 23 March 2014 (UTC)

While there doesn't seem to be any actual meaning to either "asper" or "aspir", since it's clearly a reference to Osmose, I would say, yes, it should be "Aspir". Thoughts? --Neumannz, The Dark Falcon 19:28, 23 March 2014 (UTC)
Osmose has been translated as both Aspir and Asper; while the link to Osmose is correct, the traditional translation used by FF may not be. My translation was attempting to provide a correct translation."We're werewolves, not swearwolves." (KrytenKoro) 22:00, 12 December 2014 (UTC)

Shared abilities[edit]

These work for all party members, correct? Not just Donald and Goofy. TheFifteenthMember 20:13, 5 October 2014 (UTC)

Well, I don't remember ever seeing footage of Tarzan gliding, now that I think about it... --Neumannz, The Dark Falcon 05:08, 6 October 2014 (UTC)
In that case, the information on the article is wrong. We should get a few more sources before we make a judgement though. TheFifteenthMember 19:11, 12 October 2014 (UTC)

Evolution[edit]

Is this a special attack, defense skill, or support skill? TheFifteenthMember 18:58, 12 October 2014 (UTC)

Don't know. I've never seen the actual description. What we have is some kind of paraphrasing. --Neumannz, The Dark Falcon 21:44, 12 October 2014 (UTC)

Table[edit]

GreninjaIcon%28SSB4-U%29.png
TheSilentHero used Substitute! It's not very effective... — 08:01, 3 March 2015 (UTC)
I wanted to play Kingdom Hearts Final Mix and I wanted to see when you learn each ability with the different dream weapons. But this table is a real mess. To find out which dream weapon goes with which level, you need to click on the references. So I thought I should try to improve it and I did so here. What do you think?


I'm not very fond of how the columns are uneven width and the format is different from our other ability tables, but I can see how this would help. What if we instead copied the level-based abilities to a separate table (perhaps collapsed?), for ease of reference?
Also, do we have the cability to make citations appear in mouseover, as on wikipedia? Or, is it possible to do that "note" variant of the cite, where it's handled differently? We could have notes KHW, KHR, KHS, etc.?"We're werewolves, not swearwolves." (KrytenKoro) 15:41, 3 March 2015 (UTC)
professor-layton.jpg
TheSilentHero A true gentleman leaves no puzzle unsolved! — 17:40, 3 March 2015 (UTC)
Well, we have Template:Note. But if we're going to use notes, I think it's better to split the table in tabs for KH and FM.


Nah, I was thinking of notes that you didn't have to mouseover. Actually, something closer to notes a thru f would work best, and we could apply them throughout. Somewhat like this, but using whatever coding wikipedia does."We're werewolves, not swearwolves." (KrytenKoro) 18:18, 3 March 2015 (UTC)
As far as splitting the tables, I'm working on backchecking the numbers, and should have a rough draft up tonight."We're werewolves, not swearwolves." (KrytenKoro) 18:18, 3 March 2015 (UTC)

Thanks to Porple, we now have hover-references! --Neumannz, The Dark Falcon 05:31, 4 March 2015 (UTC)

Jack, Peter, Donald, Beast[edit]

Refresh my memory, does the abilities menu list the last name for any of these guys?"We're werewolves, not swearwolves." (KrytenKoro) 15:50, 4 March 2015 (UTC)

Invincibility changes?[edit]

In Everglow's video on HD 1.5 ReMIX when fighting Sephiroth, he mentions in the description that the invincibility for Sonic Blade/Rave, Strike Raid, Ars Arcanum and Ragnarok have all been changed, especially to give invincibility only on the first attacks (save for Strike Raid). Can someone please confirm this? I only have vanilla KH, and this may be changes that applied to the original Final Mix as well. --SneaselSawashiro (talk) 20:16, 9 December 2016 (UTC)

Table copied from userspace[edit]

Level Ability
Sword Rod Shield
6
9 Combo Plus Scan Guard
12 Vortex Treasure Magnet Scan
15 Scan MP Haste Lucky Strike
18 Blitz Counterattack Second Chance
21 Berserk Critical Plus Counterattack
24 Counterattack Guard Jackpot
27 Air Combo Plus Aerial Sweep Treasure Magnet
30 Aerial Sweep Treasure Magnet
33 Treasure Magnet MP Rage Blitz
36 Guard Berserk MP Rage
39 Lucky Strike Treasure Magnet
42 Combo Plus
45 MP Haste Vortex
48 Critical Plus Second Chance Berserk
50
51 Second Chance MP Rage Critical Plus
54 Jackpot
55
57 MP Rage Vortex Air Combo Plus
60 Treasure Magnet Air Combo Plus Aerial Sweep
63 Jackpot Blitz MP Haste
66 MP Rage Combo Plus MP Rage
69 Lucky Strike Critical Plus Critical Plus
72 Combo Plus
75 Air Combo Plus Air Combo Plus Combo Plus
78 Critical Plus Combo Plus Air Combo Plus
81
84 Combo Plus
87
90 Critical Plus
93
96 Combo Plus
99
100
Level Ability
Sword Rod Shield
6 Sliding Dash Stun Impact Slapshot
9 Scan Treasure Magnet Berserk
12 Slapshot Ripple Drive Tech Boost
15 Counterattack Scan Guard
18 Tech Boost Hurricane Blast Stun Impact
21 Combo Plus MP Haste Scan
24 Guard Air Combo Plus Lucky Strike
27 Hurricane Blast Tech Boost Leaf Bracer
30 Treasure Magnet
33 Blitz Guard
36 Treasure Magnet Aerial Sweep Second Chance
39 Ripple Drive Leaf Bracer Sliding Dash
42 MP Rage Jackpot
45 MP Haste Air Combo Plus Counterattack
48 Second Chance Lucky Strike Critical Plus
50 Combo Master[KH I HD]
51 Stun Impact Sliding Dash Hurricane Blast
54 Combo Master[KH I HD]
55 Combo Master[KH I HD]
57 Vortex Counterattack Treasure Magnet
60 Aerial Sweep Berserk Blitz
63 MP Rage Jackpot Combo Plus
66 Combo Plus
69 Leaf Bracer Slapshot Ripple Drive
72 Air Combo Plus Treasure Magnet MP Haste
75 Treasure Magnet MP Rage Critical Plus
78 Berserk Blitz Vortex
81 Tech Boost
84 Critical Plus Vortex Aerial Sweep
87 MP Rage Combo Plus Combo Plus
90 Lucky Strike Second Chance MP Rage
93 Combo Plus Combo Plus Air Combo Plus
96 Air Combo Plus Critical Plus Combo Plus
99 Critical Plus Combo Plus Air Combo Plus
100 Jackpot Critical Plus MP Rage
Level Ability
10 Berserk
15 MP Haste
20 MP Rage
25 Second Chance
30 Treasure Magnet
35 Second Wind
40 MP Rage
45 Treasure Magnet
50 Jackpot
55 Lucky Strike
60
Level Ability
9 Berserk
14 MP Haste
19 MP Rage
24 Treasure Magnet
29 Second Wind
34 Leaf Bracer
39 Treasure Magnet
44 Lucky Strike
49 MP Rage
54 Jackpot
59 Second Chance
Level Ability
9 Rocket
12 Jackpot
15 Charge
18 Treasure Magnet
21 Tornado
24
27 Lucky Strike
30 MP Gift
33 Second Wind
36 Second Chance
39 MP Rage
42 Treasure Magnet
45 MP Rage
48
51 MP Haste
54 Berserk
57
Level Ability
9 Rocket
12 Jackpot
15 Charge
18 Treasure Magnet
21 Tornado
24 Lucky Strike
27
30 Evolution
33 Second Wind
36 Second Chance
39 MP Rage
42 MP Gift
45 Berserk
48 MP Haste
51 Treasure Magnet
54
57 MP Rage

Originally placed in my userspace by Kryten. TheSilentHero 17:07, 26 April 2022 (UTC)