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Rising Rush: Difference between revisions

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{{game|RCO}}
{{Expand|create=Everything, additional obtainment methods}}
{{Images|animations of Rising Rush being used in-game}}
[[File:AdvancedRCO.png|right]]
{{nihongo|'''Rising Rush'''|ラッシュアッパー|Rasshu Appā|lit. "Rush Upper"}} is a technique that appears in ''[[Kingdom Hearts Re:coded]]''. It allows the user to charge through enemies and deal multiple hits, then finish by knocking them into the air.
==Mechanics==
In ''Kingdom Hearts Re:coded'', Rising Rush is an [[Attack Command]] that has a memory consumption of 15% and a reload time of 15 seconds.
==Learning Heat Storm==
===''Kingdom Hearts Re:coded''===
*[[Data-Sora]] can create Rising Rush through [[Command Conversion]].
*Data-Sora can purchase Rising Rush from [[Moogle Shop]] for 10000 munny.
{{sec-stub}}
==Recipe==
===''Kingdom Hearts Re:coded''===
Rising Rush is an Attack Command that can be converted through six different recipes.
*[[Air Spiral]] + [[Wind Dive]]
*[[Ice Storm]] + [[Wind Dive]]
*[[Spark Storm]] + [[Wind Dive]]
*[[Magnega]] + [[Curaga]]
*[[Stop]] + [[Air Spiral]]
*[[Stop]] + [[Aero]]
{{ability-stub}}
{{ability-stub}}

Revision as of 17:36, 3 April 2011

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Rising Rush (ラッシュアッパー Rasshu Appā?, lit. "Rush Upper") is a technique that appears in Kingdom Hearts Re:coded. It allows the user to charge through enemies and deal multiple hits, then finish by knocking them into the air.

Mechanics

In Kingdom Hearts Re:coded, Rising Rush is an Attack Command that has a memory consumption of 15% and a reload time of 15 seconds.

Learning Heat Storm

Kingdom Hearts Re:coded

Recipe

Kingdom Hearts Re:coded

Rising Rush is an Attack Command that can be converted through six different recipes.