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Mermaid Kick: Difference between revisions

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The '''Mermaid Kick '''is a Shared Ability in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', and it "reappears" in ''[[Kingdom Hearts II]]'' under the name '''Dolphin Kick'''.
{{nihongo|'''Mermaid Kick'''|マーメイドキック|Māmeido Kikku}} is an [[ability]] that appears in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''and ''[[Kingdom Hearts Final Mix]]''. It is a [[Abilities (Kingdom Hearts)#Shared Abilities|Shared Ability]] that allows [[Sora]] to swim faster and more powerfully by repeatedly pressing {{button|c}} ({{button|x}} in the original Japanese version). It is required to swim against the current in the [[Atlantica#Calm Depths|Calm Depths]], but it can be used anywhere in [[Atlantica]], and even in bodies of water in other worlds.


==''Kingdom Hearts''==
==Learning Mermaid Kick==
In the first ''Kingdom Hearts'', the move is learned after the first fight against [[Ursula]], and allows Sora, [[Goofy]], and [[Donald Duck]] to swim at incredible speeds by holding down {{button|c}} ({{button|x}} in the original Japanese version and ''Kingdom Hearts II Final Mix''). It is an ability that must be equipped in order to swim against an exceptionally strong current and reach Ursula for the second fight against her, thus proceeding in the storyline.
===''Kingdom Hearts'' and ''Kingdom Hearts Final Mix''===
*Sora learns Mermaid Kick after defeating [[Ursula]] in [[Atlantica#Ursula's Lair|Ursula's Lair]].


==''Kingdom Hearts II''==
==Other Appearances==
In ''Kingdom Hearts II'', however, the move is "remembered" due to events from the first game, and thus, does not need to be re-learned. However, the original properties have been lost due to the change in gameplay in the Atlantica world. Rather than continuously swimming fast, Sora does a single thrust forward followed by an upwards loop. It has no real use and is purely aesthetic.
===''Kingdom Hearts II'' and ''Kingdom Hearts II Final Mix''===
In ''Kingdom Hearts II'' and ''Kingdom Hearts II Final Mix'', the gameplay mechanics of Atlantica are simplified. In lieu of Mermaid Kick, Sora has access to {{nihongo|'''Dolphin Kick'''|ドルフィンキック|Dorufin Kikku}}, which is an action consisting of a single forward kick followed by a backflip, executed with {{button|x}}.


==Trivia==
==See Also==
Mermaid Kick is almost like a counterpart of [[Dash]], another speed ability that Sora can do in his [[Lion Form]].
*[[Dash]]
 
[[Category:Kingdom Hearts abilities]]
{{Ability-stub}}
[[Category:Abilities]]

Revision as of 19:40, 17 August 2010

Mermaid Kick (マーメイドキック Māmeido Kikku?) is an ability that appears in Kingdom Heartsand Kingdom Hearts Final Mix. It is a Shared Ability that allows Sora to swim faster and more powerfully by repeatedly pressing Circle (X in the original Japanese version). It is required to swim against the current in the Calm Depths, but it can be used anywhere in Atlantica, and even in bodies of water in other worlds.

Learning Mermaid Kick

Kingdom Hearts and Kingdom Hearts Final Mix

Other Appearances

Kingdom Hearts II and Kingdom Hearts II Final Mix

In Kingdom Hearts II and Kingdom Hearts II Final Mix, the gameplay mechanics of Atlantica are simplified. In lieu of Mermaid Kick, Sora has access to Dolphin Kick (ドルフィンキック Dorufin Kikku?), which is an action consisting of a single forward kick followed by a backflip, executed with X.

See Also