KH1 icon.png
FM1 icon.png
KH2 icon.png
FM2 icon.png

Lucky Strike: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
No edit summary
(??? The 800% was total, and you multiply it by the normal rate)
Line 1: Line 1:
{{game|KH1|FM1|KH2|FM2}}
{{game|KH1|FM1|KH2|FM2}}
{{nihongo|'''Lucky Lucky'''|ラックアップ|Rakku Appu|lit. "Luck Up"}}, also translated as '''Lucky Strike''' in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'' and ''[[Kingdom Hearts 358/2 Days]]'', is an ability which appears in ''Kingdom Hearts'' and ''[[Kingdom Hearts Final Mix]]'', ''[[Kingdom Hearts II]]'' and ''[[Kingdom Hearts II Final Mix]]'', and ''Kingdom Hearts 358/2 Days''. In all games, it increases the drop rate of items when deafeting enemies, and in ''Kingdom Hearts'' and ''Kingdom Hearts II'', this effect can be increased  by equipping multiple copies of the ability. In ''Kingdom Hearts'', "Lucky Strike" requires 3 AP to equip, while in ''Kingdom Hearts II'', "Lucky Lucky" requires 5 AP.
{{nihongo|'''Lucky Lucky'''|ラックアップ|Rakku Appu|lit. "Luck Up"}}, also translated as '''Lucky Strike''' in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'' and ''[[Kingdom Hearts 358/2 Days]]'', is an ability which appears in ''Kingdom Hearts'' and ''[[Kingdom Hearts Final Mix]]'', ''[[Kingdom Hearts II]]'' and ''[[Kingdom Hearts II Final Mix]]'', and ''Kingdom Hearts 358/2 Days''. In all games, it increases the drop rate of items, and in ''Kingdom Hearts'' and ''Kingdom Hearts II'', this effect can be increased  by equipping multiple copies of the ability. In ''Kingdom Hearts'', "Lucky Strike" requires 3 AP to equip, while in ''Kingdom Hearts II'', "Lucky Lucky" requires 5 AP.


In ''Kingdom Hearts II'', there are a maximum of seven Lucky Lucky's that can be equipped (the four belonging to the [[Sweet Memories]], [[Meteor Staff]], [[Genji Shield]], and [[Lucky Ring]], and the three belonging to the party characters). As the Lucky Lucky abilities stack exponentially, this results in an enemy's base drop rates being multiplied by 627.5%.
In ''Kingdom Hearts II'', there are a maximum of seven Lucky Lucky's that can be equipped (the four belonging to the [[Sweet Memories]], [[Meteor Staff]], [[Genji Shield]], and [[Lucky Ring]], and the three belonging to the party characters). As the Lucky Lucky abilities stack exponentially, this results in an enemy's base drop rates being multiplied by 627.5%.
<!--This information is based on the boost being 30%, and the stacking being 1.3^n. If this is wrong, please correct-->
<!--This information is based on the boost being 30%, and the stacking being 1.3^n. If this is wrong, please correct-->


In ''Kingdom Hearts II Final Mix'', Lucky Rings can in fact be synthesized, and in "Critical Mode", Roxas starts with two additional Lucky Lucky. However, Lucky Lucky was removed from the weapons which previously contained it, so only seven additional Lucky Lucky can be equipped, for a total of fourteen. Furthermore, the boosts from Lucky Lucky stack linearly instead of exponentially, so this results in a drop rate increase of only 700%. As compensation for this, Sora has an additional Lucky Lucky in [[Limit Form]], which can raise the drop rate increase to 750%.
In ''Kingdom Hearts II Final Mix'', Lucky Rings can in fact be synthesized, and in "Critical Mode", Roxas starts with two additional Lucky Lucky. However, Lucky Lucky was removed from the weapons which previously contained it, so only seven additional Lucky Lucky can be equipped, for a total of fourteen. Furthermore, the boosts from Lucky Lucky stack linearly instead of exponentially, so this results in a drop rate increase of only 800%. As compensation for this, Sora has an additional Lucky Lucky in [[Limit Form]], which can raise the drop rate increase to 850%.
<!--This is based on the boost being increased to 50%, but the stacking being linear instead of exponential. Again, if wrong, please correct-->
<!--This is based on the boost being increased to 50%, but the stacking being linear instead of exponential. Again, if wrong, please correct-->



Revision as of 04:22, 25 August 2010

Lucky Lucky (ラックアップ Rakku Appu?, lit. "Luck Up"), also translated as Lucky Strike in Kingdom Hearts and Kingdom Hearts 358/2 Days, is an ability which appears in Kingdom Hearts and Kingdom Hearts Final Mix, Kingdom Hearts II and Kingdom Hearts II Final Mix, and Kingdom Hearts 358/2 Days. In all games, it increases the drop rate of items, and in Kingdom Hearts and Kingdom Hearts II, this effect can be increased by equipping multiple copies of the ability. In Kingdom Hearts, "Lucky Strike" requires 3 AP to equip, while in Kingdom Hearts II, "Lucky Lucky" requires 5 AP.

In Kingdom Hearts II, there are a maximum of seven Lucky Lucky's that can be equipped (the four belonging to the Sweet Memories, Meteor Staff, Genji Shield, and Lucky Ring, and the three belonging to the party characters). As the Lucky Lucky abilities stack exponentially, this results in an enemy's base drop rates being multiplied by 627.5%.

In Kingdom Hearts II Final Mix, Lucky Rings can in fact be synthesized, and in "Critical Mode", Roxas starts with two additional Lucky Lucky. However, Lucky Lucky was removed from the weapons which previously contained it, so only seven additional Lucky Lucky can be equipped, for a total of fourteen. Furthermore, the boosts from Lucky Lucky stack linearly instead of exponentially, so this results in a drop rate increase of only 800%. As compensation for this, Sora has an additional Lucky Lucky in Limit Form, which can raise the drop rate increase to 850%.

Learning Lucky Lucky

Kingdom Hearts

Kingdom Hearts Final Mix

  • Sora learns Lucky Strike at level 24 with the Dream Shield, 48 with the Dream Rod, or 90 with the Dream Sword.
  • Donald Duck learns Lucky Strike at level 44.
  • Goofy learns Lucky Strike at level 24.
  • Aladdin has Lucky Strike as a default ability.
  • Ariel has Lucky Strike as a default ability.
  • Peter Pan has Lucky Strike as a default ability.

Kingdom Hearts II

Kingdom Hearts II Final Mix

  • Sora learns Lucky Lucky by raising Limit Form to level 6.
  • Roxas learns two Lucky Lucky on the Third Day in Critical Mode.
  • Limit Form has Lucky Lucky as a default ability.
  • Donald Duck learns Lucky Lucky after defeating the Nobodies at The Old Mansion.
  • Goofy learns Lucky Lucky after defeating Shenzi, Banzai, and Ed at The King's Den.
  • Jack Sparrow has Lucky Lucky as a default ability.
  • Jack Skellington has Lucky Lucky as a default ability.
  • The Lucky Ring has Lucky Lucky as its Equipment Ability.

Kingdom Hearts 358/2 Days

Rings with Lucky Strike