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Light & Darkness: Difference between revisions

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{{Game|FM2}}
{{Game|FM2}}
{{nihongo|'''Light & Darkness'''|ライト&ダーク|Raito & Dāku|lit. "Light & Dark"}} is an ability that appears in ''[[Kingdom Hearts II Final Mix]]''. It increases the user's chances of turning into Anti or [[Final Form]] when they attempt to enter a [[Drive Form]] while in battle.
{{nihongo|'''Light & Darkness'''|ライト&ダーク|Raito & Dāku|lit. "Light & Dark"}} is an [[ability]] that appears in ''[[Kingdom Hearts II Final Mix]]''. It increases the user's chances of turning into Anti or [[Final Form]] when they attempt to enter a [[Drive Form]] while in battle.


==Mechanics==
==Mechanics==
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==Learning Light & Darkness==
==Learning Light & Darkness==
===''Kingdom Hearts II Final Mix''===
===''Kingdom Hearts II Final Mix''===
*The [[Two Become One]] has Light & Darkness as its Equipment Ability.
*The [[Two Become One]] [[Keyblade]] has Light & Darkness as its Equipment Ability.


[[de:Licht & Dunkelheit]]
[[de:Licht & Dunkelheit]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts II abilities]]

Revision as of 17:26, 18 March 2020

Light & Darkness (ライト&ダーク Raito & Dāku?, lit. "Light & Dark") is an ability that appears in Kingdom Hearts II Final Mix. It increases the user's chances of turning into Anti or Final Form when they attempt to enter a Drive Form while in battle.

Mechanics

In Kingdom Hearts II Final Mix, Light & Darkness is a support ability. So long as it is active, the standard Drive Form system is deactivated, and any attempt to enter a Drive Form will redirect to AntiForm, unless it would have normally redirected to Final Form. Once Final Form is unlocked for at-will activation, Final Form will only activate if it is actually selected from the menu, meaning that for all practical terms, the other four Forms are replaced with AntiForm. However, this effect only works in battle.

Learning Light & Darkness

Kingdom Hearts II Final Mix