Game talk:Captain Hook: Difference between revisions
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(Information to review to be judged if it can be in the main page regarding Captain Hook in Chain of Memories.) |
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==Chain of Memories Gimmicks== | ==Chain of Memories Gimmicks== | ||
[[Special:Contributions/71.127.33.163|71.127.33.163]]|It should be noted that Captain Hook has two special gimmicks with his boss fight in Kingdom Hearts: Chain of Memories. Which one he uses and when Captain Hook uses it is completely random. The first gimmick is that for one card reload, all of his cards will have unknown values until they are played. The second one is that for one reload all of Captain Hook's cards become 0 cards, letting him card break anything the player throws at him. | [[Special:Contributions/71.127.33.163|71.127.33.163]]|It should be noted that Captain Hook has two special gimmicks with his boss fight in Kingdom Hearts: Chain of Memories. Which one he uses and when Captain Hook uses it is completely random. The first gimmick is that for one card reload, all of his cards will have unknown values until they are played. The second one is that for one reload all of Captain Hook's cards become 0 cards, letting him card break anything the player throws at him. | ||
:Those are the Sea Neon and Pirate Enemy Cards. {{User:TheSilentHero/Sig}} 20:53, 26 September 2014 (UTC) |
Latest revision as of 20:53, 26 September 2014
Kana[edit]
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Chain of Memories Gimmicks[edit]
71.127.33.163|It should be noted that Captain Hook has two special gimmicks with his boss fight in Kingdom Hearts: Chain of Memories. Which one he uses and when Captain Hook uses it is completely random. The first gimmick is that for one card reload, all of his cards will have unknown values until they are played. The second one is that for one reload all of Captain Hook's cards become 0 cards, letting him card break anything the player throws at him.