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Full Swing: Difference between revisions

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{{game|RCO}}
{{game|RCO}}
{{nihongo|'''Full Swing'''|フルスウィング|Furi Suwingu}} is an Overclock ability that appears in ''[[Kingdom Hearts Re:coded]]''. The ability causes [[Data-Sora]] to land critical hits less frequently, but significantly increases the resulting damage he does.
{{nihongo|'''Full Swing'''|フルスウィング|Furi Suwingu}} is an ability that appears in ''[[Kingdom Hearts Re:coded]]''. It causes the user to land critical hits less frequently, but significantly increases the resulting damage they do.
 
==Mechanics==
In ''Kingdom Hearts Re:coded'', Full Swing is an [[Overclock ability]].


==Learning Full Swing==
==Learning Full Swing==
*The [[Olympia Σ]] has Full Swing as one of its level 3 Clock Abilities.
*The [[Olympia Σ]] has Full Swing as a level 3 Clock Ability.
*The [[Metal Chocobo]] and its upgrades have Full Swing as one of their level 3 Clock Abilities.
*The [[Metal Chocobo]] and its upgrades have Full Swing as a level 3 Clock Ability.


[[Category:Kingdom Hearts coded abilities]]
[[Category:Kingdom Hearts coded abilities]]

Latest revision as of 03:27, 31 July 2014

Full Swing (フルスウィング Furi Suwingu?) is an ability that appears in Kingdom Hearts Re:coded. It causes the user to land critical hits less frequently, but significantly increases the resulting damage they do.

Mechanics[edit]

In Kingdom Hearts Re:coded, Full Swing is an Overclock ability.

Learning Full Swing[edit]

  • The Olympia Σ has Full Swing as a level 3 Clock Ability.
  • The Metal Chocobo and its upgrades have Full Swing as a level 3 Clock Ability.