Forum:The Start of Walkthrough Space: Difference between revisions
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*'''Color schemes- Yeah, I like Erry's better. I find the other versions abrasive and obnoxiously bright, and their colors aren't entirely accurate to the game. [[User:Erry/Sandbox/Walkthrough|The first one]] wiorks a lot better, and matches much more than the bright blue and black. I don't see how Erry's version could be considered "plain and bland".''' | *'''Color schemes- Yeah, I like Erry's better. I find the other versions abrasive and obnoxiously bright, and their colors aren't entirely accurate to the game. [[User:Erry/Sandbox/Walkthrough|The first one]] wiorks a lot better, and matches much more than the bright blue and black. I don't see how Erry's version could be considered "plain and bland".''' | ||
*'''MoS- MOST DEFINITELY.''' | *'''MoS- MOST DEFINITELY.''' | ||
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*Death: "depleted to 0" is an awful way to do it. It sounds...moronic. Sorry to be so frank. | |||
*Dual-bosses: The tabs idea is not a good idea. In dual-boss battles, the bosses are fought together. It doesn't make sense to try and separate their information. If needed, design a separate boss template that fits two sets of stats and images in, but there should only be one strategy there. Phased bosses should either have separate tables, or we can add like a "Strategy2=" parameter. These templates aren't supposed to be huge and go into a lot of information; we have the enemy articles already, and most of the info is not usable in the heat of battle. Honestly, the only important stats are the resistances. | |||
*FM: Canonend is a template. It helps box in sections that need to be marked separate but still be inline. | |||
*"Also, I don't really like throwing a "when you return" section randomly into the world walkthroughs. KHII doesn't talk about defeating MCP on the first visit to Space Paranoids, for example... " - The KHII Bradygames guide is the most slipshod pile of shit that has ever been released by that company. We are absolutely not freaking emulating them. Also, as I explained these sections, they would be collapsed the first time you visit the page. | |||
*"Yes, I agree with what you've said, though I feel for the purposes of the guide, linking just to the Wiki pages is a bit redundant. Why have the walkthroughs in the first place, when 3/4 of the articles' content is a walkthrough in and of itself? " - which is why I said ''appendixes''. We don't need to waste time copying and pasting the weapon and accessory infoboxes into the walkthrough space. | |||
*Bestiary: I said not a dang thing about putting the stats in every page. The enemy templates should not show up ''at all''. There should be a list of the enemies in the room, and a list of treasures in the room, possibly with a checkmark if you should have already gotten the chest. That's ''it''. And there absolutely should not be an "enemy-devoted" section of the guide, or everything I did creating the Enemy template and revising the enemy pages was worthless. | |||
*Colors: I was not criticizing you. I was notifying you that I seriously got a headache looking at the colors. They were too bright. They hurt my eyes. None of this is hyperbole. Also, the black made it worse. I was hoping for something that stood out against the blue and white more, like an orange. | |||
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Revision as of 03:04, 7 October 2011
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