Forum:More fine-tuning for Enemy template: Difference between revisions
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(Template enemy seems to be moving along just fine (Old/closed -> sleep)) |
(→top: replaced: emotion=tired → emotion=hungry) |
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{{KrytenKoro|emotion= | {{KrytenKoro|emotion=hungry|Coupl'a things. | ||
#Right now, the enemy template puts every character without a specified "company" in the original characters category. Any Disney or FF characters appearing in this category should have their company parameter filled as soon as possible. | #Right now, the enemy template puts every character without a specified "company" in the original characters category. Any Disney or FF characters appearing in this category should have their company parameter filled as soon as possible. |
Latest revision as of 22:07, 27 July 2016
Forums: Index > The Realm of Sleep > More fine-tuning for Enemy template
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Would it be possible to put bosses in both character and enemy categories? Also, I want to edit my comments from last night about the world categories, the only games there'll be an issue for are KH1 and possibly KHD, because there are already separate parameters for each location in the other games. --Neumannz, The Dark Falcon 18:25, 12 March 2012 (UTC)
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I'm alright with either of the first two options, assuming I'm reading the second one right. --Neumannz, The Dark Falcon 18:58, 12 March 2012 (UTC)
- All bosses regardless of species are listed as characters. Stretches the definition of characters but is simplest to implement.
- Only characters, character enemies, and character bosses are listed as characters. About the same time to implement for within the template, automatically lists everything using spec-characterboss as a character (including mechanisms), and requires us to hand-code all the characters categories for each Nobody, Unversed, and Heartless character.
- Character templates are activated if char parameter is *. Moderate to implement, gives full control over which template-users are considered characters, but requires us to address every page individually. AWB could be used to ease this up by doing something like:
{{Enemy
>{{Enemy|char=*
, and then typing a return by hand."We're werewolves, not swearwolves." (KrytenKoro) 20:41, 12 March 2012 (UTC)
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