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Crime & Punishment (ability): Difference between revisions

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*Final Form has Crime & Punishment as a default ability.
*Final Form has Crime & Punishment as a default ability.


[[de:Schuld & Sühne]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts II abilities]]

Revision as of 23:34, 24 October 2017

This article is about Final Form's ability.
You may be looking for the arrowguns.

Crime & Punishment (クライムペナルティ Kuraimu Penaruti?, lit. "Crime Penalty") is a technique that appears in Kingdom Hearts II. It allows the user to unleash more powerful spells by channeling them through two Keyblades at once.

Mechanics

In Kingdom Hearts II, Crime & Punishment is an action ability exclusive to Final Form. It increases the effectiveness of magic and in some cases, changes how spells perform.

  • Fire has a larger area of effect, which increases with each consecutive combo attack.
  • A regular Blizzard spell releases two projectiles, while the finisher causes Sora to be knocked back as four projectiles are shot successively, followed by another pair.
  • Thunder sends out multiple forks of lightning and the finisher increases each fork's area of effect.

Learning Crime & Punishment

Kingdom Hearts II

  • Final Form has Crime & Punishment as a default ability.