358 icon.png

Counterweight: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
No edit summary
No edit summary
Line 6: Line 6:
|katakana=カウンターウェイト
|katakana=カウンターウェイト
|image=Counterweight KHD.png
|image=Counterweight KHD.png
|size=111px
|desc=A weapon that lets you string together<br>faster, incredibly long ground combos.
|desc=A weapon that lets you string together<br>faster, incredibly long ground combos.
|str=+40
|str=+40
Line 23: Line 22:
|ability2=[[Chain Time]]
|ability2=[[Chain Time]]
|ability3=[[Heart Bonus]]
|ability3=[[Heart Bonus]]
|get=[[Duel Gear|Duel Gear ④]] (Xigbar)
|get=[[Duel Gear ④]] (Xigbar)
|char=Xigbar
|char=Xigbar
}}
}}
Line 31: Line 30:
|katakana=カウンターウェイト+
|katakana=カウンターウェイト+
|image=Counterweight KHD.png
|image=Counterweight KHD.png
|size=111px
|desc=An upgraded Counterweight.<br>Lets you string together faster,<br>incredibly long ground combos.
|desc=An upgraded Counterweight.<br>Lets you string together faster,<br>incredibly long ground combos.
|str=+50
|str=+50
Line 48: Line 46:
|ability2=[[Combo-Jump]]
|ability2=[[Combo-Jump]]
|ability3=[[Critical Boost]]
|ability3=[[Critical Boost]]
|get=[[Duel Gear|Duel Gear+ ④]] (Xigbar)
|get=[[Duel Gear+ ④]] (Xigbar)
}}
}}
</div><div class="tabbertab" title="++" style="width:234px">
</div><div class="tabbertab" title="++" style="width:234px">
Line 55: Line 53:
|katakana=カウンターウェイト++
|katakana=カウンターウェイト++
|image=Counterweight KHD.png
|image=Counterweight KHD.png
|size=111px
|desc=The ultimate Counterweight.<br>Lets you string together faster,<br>incredibly long ground combos.
|desc=The ultimate Counterweight.<br>Lets you string together faster,<br>incredibly long ground combos.
|str=+76
|str=+76
Line 73: Line 70:
|ability3=[[Critical Boost]]
|ability3=[[Critical Boost]]
|ability4=
|ability4=
|get=[[Duel Gear|Duel Gear++ ⑤]] (Xigbar)
|get=[[Duel Gear++ ⑤]] (Xigbar)
}}
}}
</div></div>
</div></div>

Revision as of 21:38, 21 February 2011

Kingdom Hearts 358/2 Days
Counterweight
"A weapon that lets you string together
faster, incredibly long ground combos."
Japanese カウンターウェイト
Stats
Strength Magic
Base Unit Ultima Base Unit
+40 +1 +60 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +9 +2 +6 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Ammo Capacity
36
Abilities
1: Chain Power
2: Chain Time
3: Heart Bonus
Obtained
Duel Gear ④ (Xigbar)
Kingdom Hearts 358/2 Days
Counterweight+
"An upgraded Counterweight.
Lets you string together faster,
incredibly long ground combos."
Japanese カウンターウェイト+
Stats
Strength Magic
Base Unit Ultima Base Unit
+50 +1 +50 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +12 +2 +7 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Ammo Capacity
36
Abilities
1: Combo Boost
2: Combo-Jump
3: Critical Boost
Obtained
Duel Gear+ ④ (Xigbar)
Kingdom Hearts 358/2 Days
Counterweight++
"The ultimate Counterweight.
Lets you string together faster,
incredibly long ground combos."
Japanese カウンターウェイト++
Stats
Strength Magic
Base Unit Ultima Base Unit
+76 +1 +24 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +12 +5 +8 +0
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Ammo Capacity
48
Abilities
1: Combo Boost
2: Combo-Jump
3: Critical Boost
Obtained
Duel Gear++ ⑤ (Xigbar)

Counterweight is a pair of Arrowguns that can be wielded by Xigbar in Kingdom Hearts 358/2 Days. It can be upgraded to Counterweight+ and Counterweight++.

Design

The body of a Counterweight Arrowgun is a thin, black ring with gold inner edges and black spikes resembling those on the Nobody logo lining its outer edge. The barrel is gold, flat, triangular, and sword-like, with two thin spikes on either of its sides. The handle and guard are black and the guard is lined by six black diamonds with pale gold edges. The Counterweights bullets are blue and the diamonds flash this color when Xigbar reloads. They produce blue sparks on contact with an enemy and gold ones on contact with anything else.

Gameplay

In the ground combo, Xigbar will cross his arms and fire one shot from each gun followed by a backflip and the same spread as the Stingray arrowguns. The Aerial Combo starts with four shots, followed back a backflip and two more, slightly larger shots. This weapon has a thirty-six round magazine.