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Code Break: Difference between revisions

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===AUTO DESTRUCT===
===AUTO DESTRUCT===
<!--GIF OF AUTO DESTRUCT-->
<!--GIF OF AUTO DESTRUCT-->
[[File:Auto Destruct (Code Break RS) KH3D.png|319px|frame|left|The Auto Destruct screen]]
[[File:Auto Destruct (Code Break RS) KH3D.png|250px|thumb|left|The Auto Destruct screen]]
'''AUTO DESTRUCT''' is composed of the fragments "AUTO" and "DESTRUCT". It can be used on turrets and large turrets. When activated, AUTO DESTRUCT immediately destroys the turret. If the turret is placed on a destructible wall, the explosion will also take out the wall, opening new paths and preventing the turret from ever respawning. Any enemies within a short distance of the turret will take damage.
'''AUTO DESTRUCT''' is composed of the fragments "AUTO" and "DESTRUCT". It can be used on turrets and large turrets. When activated, AUTO DESTRUCT immediately destroys the turret. If the turret is placed on a destructible wall, the explosion will also take out the wall, opening new paths and preventing the turret from ever respawning. Any enemies within a short distance of the turret will take damage.
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===ENERGY JAMMER===
===ENERGY JAMMER===
<!--GIF OF ENERGY JAMMER-->
<!--GIF OF ENERGY JAMMER-->
[[File:Energy Jammer (Code Break RS) KH3D.png|319px|frame|left|The Energy Jammer screen.]]
[[File:Energy Jammer (Code Break RS) KH3D.png|250px|thumb|left|The Energy Jammer screen.]]
'''ENERGY JAMMER''' is composed of the fragments "EN", "ERGY", "JAM", and "MER". It is used against the [[Commantis]] while it recharges its health. When activated, ENERGY JAMMER stop the Commantis from recharging.<!--necessary to win the battle-->
'''ENERGY JAMMER''' is composed of the fragments "EN", "ERGY", "JAM", and "MER". It is used against the [[Commantis]] while it recharges its health. When activated, ENERGY JAMMER stop the Commantis from recharging.<!--necessary to win the battle-->
{{-}}
{{-}}
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===MOVING SPARK===
===MOVING SPARK===
<!--GIF OF MOVING SPARK-->
<!--GIF OF MOVING SPARK-->
[[File:Moving Spark (Code Break RS) KH3D.png|319px|frame|left|The Moving Spark screen.]]
[[File:Moving Spark (Code Break RS) KH3D.png|250px|thumb|left|The Moving Spark screen.]]
'''MOVING SPARK''' is composed of the fragments "MOVING" and "SPARK". It can be used on Nightmares and [[Guard]]s. When activated, MOVING SPARK charges the target with energy and gives the player character<!--is there a better word for "Sora or Riku"?--> control over its movement. After a short time, or when detonated by the player character, the target explodes and damages nearby enemies.
'''MOVING SPARK''' is composed of the fragments "MOVING" and "SPARK". It can be used on Nightmares and [[Guard]]s. When activated, MOVING SPARK charges the target with energy and gives the player character<!--is there a better word for "Sora or Riku"?--> control over its movement. After a short time, or when detonated by the player character, the target explodes and damages nearby enemies.
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===PRIZE SHOT===
===PRIZE SHOT===
;Used on turrets
;Used on turrets
[[File:Prize Shot (Code Break RS) KH3D.png|319px|frame|left|The Prize Shot screen.]]
[[File:Prize Shot (Code Break RS) KH3D.png|250px|thumb|left|The Prize Shot screen.]]
'''PRIZE SHOT''': Used on turrets and large turrets to make them shoot prizes instead of lasers.
'''PRIZE SHOT''': Used on turrets and large turrets to make them shoot prizes instead of lasers.
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<!--GIF OF SWITCH TARGET-->
<!--GIF OF SWITCH TARGET-->
;Used on enemies
;Used on enemies
[[File:Switch Target (Enemy) (Code Break RS) KH3D.png|319px|frame|left|Switch Target being used against enemies.]]
[[File:Switch Target (Enemy) (Code Break RS) KH3D.png|250px|thumb|left|Switch Target being used against enemies.]]
'''SWITCH TARGET''' is composed of the fragments "SWITCH" and "TARGET". It can be used on Nightmares, Guards, and turrets. When activated, SWITCH TARGET causes the target to attack its allies instead of the player character.<!--is there a better word for "Sora, Riku, and their Spirits"?--> Any circuit lines on the target will turn from CLU's orange to Flynn's white.<!--I think it causes Guards to self-destruct?-->
'''SWITCH TARGET''' is composed of the fragments "SWITCH" and "TARGET". It can be used on Nightmares, Guards, and turrets. When activated, SWITCH TARGET causes the target to attack its allies instead of the player character.<!--is there a better word for "Sora, Riku, and their Spirits"?--> Any circuit lines on the target will turn from CLU's orange to Flynn's white.<!--I think it causes Guards to self-destruct?-->
{{-}}
{{-}}
;Used on turrets
;Used on turrets
[[File:Switch Target (Turret) (Code Break RS) KH3D.png|319px|frame|left|Switch Target being used against turrets.]]
[[File:Switch Target (Turret) (Code Break RS) KH3D.png|250px|thumb|left|Switch Target being used against turrets.]]
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{{-}}


===TRANSPORT===
===TRANSPORT===
<!--GIF OF TRANSPORT-->
<!--GIF OF TRANSPORT-->
[[File:Transport (Code Break RS) KH3D.png|319px|frame|left]]
[[File:Transport (Code Break RS) KH3D.png|250px|thumb|left]]
'''TRANSPORT''' is composed of the fragments "TR", "AN", "S", "PO", and "RT". It can be used on CLU's [[Recognizer]]s. When activated, TRANSPORT causes the target Recognizer to stop firing and become usable for transportation, indicated by its circuit lines changing color from CLU's orange to Flynn's white. Recognizers will remain commandeered on future visits to The Grid.
'''TRANSPORT''' is composed of the fragments "TR", "AN", "S", "PO", and "RT". It can be used on CLU's [[Recognizer]]s. When activated, TRANSPORT causes the target Recognizer to stop firing and become usable for transportation, indicated by its circuit lines changing color from CLU's orange to Flynn's white. Recognizers will remain commandeered on future visits to The Grid.
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===UNLOCK===
===UNLOCK===
<!--GIF OF UNLOCK-->
<!--GIF OF UNLOCK-->
[[File:Unlock (Code Break RS) KH3D.png|319px|frame|left]]
[[File:Unlock (Code Break RS) KH3D.png|250px|thumb|left]]
'''UNLOCK''' is composed of the fragments "UN", "L", "OC", and "K". It can be used on lock mechanisms at the [[Docks]].<!--Recognizers?--> When activated, UNLOCK unlocks any doors connected to the lock mechanism by circuit lines, which change color from orange to white. However, the lock must be unlocked on each visit to The Grid.
'''UNLOCK''' is composed of the fragments "UN", "L", "OC", and "K". It can be used on lock mechanisms at the [[Docks]].<!--Recognizers?--> When activated, UNLOCK unlocks any doors connected to the lock mechanism by circuit lines, which change color from orange to white. However, the lock must be unlocked on each visit to The Grid.
{{-}}


{{ability-stub}}
{{ability-stub}}
[[Category:Reality Shifts]]
[[Category:Reality Shifts]]

Revision as of 22:35, 2 January 2016

Gawrsh, aren't we here because of the picture?
Goofy B 6★ KHUX.png
This article needs some images!

Please upload a picture of gif displaying Code Break; gif displaying each suboroutine.

Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
Prime - Maleficent 6★ Medal
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Improve it by adding what you know about the following issues.

RS Sprite Code Break KH3D.png

Code Break (コードブレイク Kōdo Bureiku?) is a technique which appears in Kingdom Hearts 3D: Dream Drop Distance. It allows the user to manipulate the base code within a digital world for a variety of effects.

Mechanics

The bottom screen during Code Break.

In Kingdom Hearts 3D: Dream Drop Distance, Code Break is the Reality Shift for The Grid. Once the Reality Shift is started, a multitude of constantly-shifting letters will appear on the touch screen, which sometimes resolve into certain word fragments of a specific color. The player must use the stylus to select the word fragments which compose the desired subroutine. Once Code Break is activated, a variety of actions can occur depending on the exact subroutine chosen.

AUTO DESTRUCT

The Auto Destruct screen

AUTO DESTRUCT is composed of the fragments "AUTO" and "DESTRUCT". It can be used on turrets and large turrets. When activated, AUTO DESTRUCT immediately destroys the turret. If the turret is placed on a destructible wall, the explosion will also take out the wall, opening new paths and preventing the turret from ever respawning. Any enemies within a short distance of the turret will take damage.

DISC JAMMER

DISC_JAMMER() { BOSS = GET_BOSS() CTRL=BOSS.GET_CTRL() CTRL.HACKING CTRL.STOP_DISC }

DISC JAMMER is composed of the fragments "DISC", "JAM", and "MER". It is used against Rinzler when Sora does lots of damage to him. When activated, DISC JAMMER prevents Rinzler from attacking with his discs for a short time. During this time, Rinzler is surrounded by a red, pixelated aura.

ENERGY JAMMER

The Energy Jammer screen.

ENERGY JAMMER is composed of the fragments "EN", "ERGY", "JAM", and "MER". It is used against the Commantis while it recharges its health. When activated, ENERGY JAMMER stop the Commantis from recharging.

MOVING SPARK

The Moving Spark screen.

MOVING SPARK is composed of the fragments "MOVING" and "SPARK". It can be used on Nightmares and Guards. When activated, MOVING SPARK charges the target with energy and gives the player character control over its movement. After a short time, or when detonated by the player character, the target explodes and damages nearby enemies.

PRIZE BOX

PRIZE_BOX() { WHILE PRIZE_BOX == 0 PRIZE_BOX=SEARCH() WEND PRIZE_BOX.DROP() }

PRIZE BOX: Causes the enemy to drop an Item or Command.

PRIZE SHOT

Used on turrets
The Prize Shot screen.

PRIZE SHOT: Used on turrets and large turrets to make them shoot prizes instead of lasers.

SWITCH TARGET

Used on enemies
Switch Target being used against enemies.

SWITCH TARGET is composed of the fragments "SWITCH" and "TARGET". It can be used on Nightmares, Guards, and turrets. When activated, SWITCH TARGET causes the target to attack its allies instead of the player character. Any circuit lines on the target will turn from CLU's orange to Flynn's white.

Used on turrets
Switch Target being used against turrets.

TRANSPORT

Transport (Code Break RS) KH3D.png

TRANSPORT is composed of the fragments "TR", "AN", "S", "PO", and "RT". It can be used on CLU's Recognizers. When activated, TRANSPORT causes the target Recognizer to stop firing and become usable for transportation, indicated by its circuit lines changing color from CLU's orange to Flynn's white. Recognizers will remain commandeered on future visits to The Grid.

UNLOCK

Unlock (Code Break RS) KH3D.png

UNLOCK is composed of the fragments "UN", "L", "OC", and "K". It can be used on lock mechanisms at the Docks. When activated, UNLOCK unlocks any doors connected to the lock mechanism by circuit lines, which change color from orange to white. However, the lock must be unlocked on each visit to The Grid.