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Cards (KHCOM): Difference between revisions

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{{game|COM|REC}}
{{game|COM|REC}}
{{expand|create=see [[Talk:Playing Cards]]}}
{{expand|create=see [[Talk:Playing Cards]]}}
{{split||Battle Cards}}
{{Youmay|the cards from Kingdom Hearts: Chains of Memories|[[Kingdom Hearts Trading Card Game]]}}
{{Youmay|the cards from Kingdom Hearts: Chains of Memories|[[Kingdom Hearts Trading Card Game]]}}
[[File:To Lose and Claim Anew 01 KHReCoM.png|thumb|[[Marluxia]] holding the [[Traverse Town]] world card.]]
[[File:To Lose and Claim Anew 01 KHReCoM.png|thumb|[[Marluxia]] holding the [[Traverse Town]] world card.]]
{{Q|Cards are the hearts of your friends.|[[Marluxia]], ''[[Kingdom Hearts: Chain of Memories]]''}}
{{Q|Cards are the hearts of your friends.|[[Marluxia]], ''[[Kingdom Hearts: Chain of Memories]]''}}
'''Cards''' are used by [[Sora]] and [[Riku]] to fight and proceed through [[Castle Oblivion]] in ''[[Kingdom Hearts: Chain of Memories]]''.
'''Cards''' are the underlying mechanism theme of [[Castle Oblivion]] in ''[[Kingdom Hearts: Chain of Memories]]''. [[Sora]], [[Riku]], and others use cards to fight within and proceed through the castle.


From the battle system itself to progressing to different rooms within a world to traversing between the different available worlds, the cards serve as both the ubiquitous gameplay mechanism and the storyline progression element.
==Story==
In the entrance hall of Castle Oblivion, [[Marluxia]] gives Sora a card for [[Traverse Town]], saying that he sampled Sora's memories to make it. After Sora enters the memory projection of the town, Marluxia introduces him to the mechanics of using cards in battle, and he explains that everything in the castle is determined by cards, from fighting to progressing through the rooms of the castle.


Cards first appear when Sora begins his journey and new cards are thereafter obtained through plot events, found in the environment (for example, breaking open a barrel), bought in [[Moogle]] rooms which are unlocked by a specific [[Map Card]], or won in Battles.
In the Room of Beginnings, Sora encounters [[Leon]] who explains more about using cards in battle, including card values and stocking cards.


If playing the game as Riku, the card types and the availability of certain cards change, but the essential gameplay mechanism and method of storyline progression remains the same.
Sora obtains additional world cards from Axel and Larxene after he fights each of them for the first time. [[Naminé]] uses her powers to transform a card of the [[Destiny Islands]] into a [[lucky charm]] that is carried by the [[Riku Replica]]. After Sora defeats him in the [[11F Exit Hall]], the Replica drops the charm, which turns back into a card in Sora's hand.


==Card Types==
Meanwhile, Riku appears in the twelfth basement of the castle, where he is presented with a card for [[Hollow Bastion]]. After clearing the floor, he is confronted by [[Ansem, Seeker of Darkness|Ansem]], who introduces him to card duels and gives him a set of world cards. Riku confronts Ansem again in the B8F Exit Hall, and he gives him another set of cards.
As the gameplay mechanism and storyline progression centers around the usage of cards, there are therefore different types of cards available for Sora and/or Riku to use and these types can be divided into two categories - '''Battle Cards''' and '''Map Cards'''.


====Battle Cards====
When he reaches the third basement, Riku encounters [[Zexion]], who gives him a card for Destiny Islands. After clearing the floor, he meets up with [[Mickey Mouse]] in the B2F Entrance Hall. Mickey gives him a card for [[Twilight Town]], saying that it led him to Riku.
These cards are used during battles and depending on the type of card, they are randomly assigned value points which determine the 'strength' of a card and may cost Sora '''Card Points''' (CP) to add to a '''Deck''' if the card can be added in the first place.


'''[[Attack card]]s''' each contain one strike with the [[Keyblade]], and are colored bright red.
After speaking with Naminé, Riku decides to confront Ansem once and for all. [[DiZ]] gives him the Castle Oblivion card, which Riku uses to draw out Ansem.


'''[[Magic card]]s''' either let Sora use a spell or use a [[Summon card|summon]], and are colored bright blue.
==Card Types==
 
{{Q|Everything in this castle is ruled by cards. Whether an enemy or a door confronts you, cards are the only way to proceed.|Marluxia to Sora}}
'''[[Item card]]s''' restore attack and magic cards after use, and are colored bright green.
There are three types of cards that appear in Castle Oblivion, [[world card]]s, [[map card]]s, and [[battle card]]s.
 
'''[[Enemy card]]s''' enable a status affect, which can change Card Value, increase speed, and make Sora invulnerable to certain elements. They are colored black.
 
'''[[Friend card]]s''' are green cards that appear randomly during battles. They summon one of Sora's party members once retrieved and used.
 
'''[[Friend card#Gimmick Card|Gimmick Card]]s''' only appear during Boss Battles. These cards are colored green, like item cards, and have the Mickey Mouse insignia on the card. When used, the colors on the screen invert, and the flow of battle changes in Sora's favor, though the former does not occur in ''Kingdom Hearts Re:Chain of Memories''. For example, the floor acid disappears when battling the Parasite Cage.
 
The '''[[Reload Card]]''' is used to reload all reloadable cards. Unlike all the other cards, however, Sora must charge this card to use it. Riku, however, doesn't need to. In ''[[Kingdom Hearts Re:Chain of Memories]]'', Sora can lose his reload card when battling Marluxia's third form.
 
====Map Cards====
These Cards are used outside of the battlefield and are used to help progress the storyline by allowing movement between rooms within a floor/world and allowing movement between different floors/worlds within [[Castle Oblivion]].
 
'''[[Map Cards]]''' allow Sora to open doors that lead into unexplored rooms, or can be used to change a room that he has already opened. (Example: If Sora has already opened up a [[Calm Bounty]] room and taken the treasure, he can leave the room and strike the door again to change it to a ''new'' Calm Bounty Room, provided he has the card.) Certain Map Cards can trigger events that advance the plot while other Map Cards can open up special treasure rooms while still others can open up a Moogle Room or a save point.
 
'''[[World Cards]]''' allow Sora to proceed to the next floor in [[Castle Oblivion]]. The only exception is at the top floor, where Sora proceeds without a card into Castle Oblivion itself.
 
==Card Usage==
 
The mechanics of card usage vary depending upon both the situation they are being used in and who is using them.
 
====Card Battles====
 
By building decks of cards from the '''Battle Cards''' Sora has collected throughout his journey, Sora is able to engage enemies in card battles where, depending on how he stocks his card deck, he can choose to attack, use magic, use items, summon friends, and/or add status effects.
 
A more detailed explanation of the card battling system is given below:
 
=====Basic=====
 
Cards are needed to attack, use magic, use items, summon friends, and/or to add a status effect to Sora.  Moving, dodging, and jumping are outside of card use.
 
=====Decks=====
 
Sora can create Decks of cards to use in Battle using CP, or, Card Points. Each card has a CP cost, except for those that appear randomly in battle. If you exceed the Maximum CP, the Deck cannot be used. Riku does not have CP, as he fights with a loaded deck.
 
=====Sleights=====
 
[[Sleight]]s can be used when stocking three cards together. You must stock a certain combination of Cards, depending on Card type, Card Name, and Card Value. All cards except Enemy Cards can be stocked during battle.
 
=====Card Value=====
 
All cards used in battle (with the exception of enemy cards) have a small number in the corner, which is the card's Card Value. The higher the card value, the more versatile the card is in breaking other cards, but the more CP it costs to have. When Sleights are involved, the added Card Value of the Sleight becomes the total card value, meaning if Sora stocked three 9's, the total Card Value would be 27, the most powerful aside from 0. 0 Cards are the most powerful, and can break any card that comes before it, but can be broken by any card that comes after it. 0 cards can break Sleights, regardless of the Sleight's Card Value.
 
====Storyline Progression====
 
Cards are used to progress through the storyline and to progress through the different floors of Castle Oblivion by using them to open doors to new rooms (or re-open old doors) on a given floor/world and to open new floors/worlds.
 
=====World Cards=====
 
When Sora clears a floor/world, he is able to choose which floor/world he wants to journey to next and can choose which world he wants to go to by selecting the appropriate '''World Card'''. Sora may choose to journey to whichever world he wishes in whatever order he chooses as, for the most part, there is no set requirement or specification for which world must be encountered at what time in the game.
 
Once he has visited each of the worlds/floors once, he may return to these worlds by going to the landing/lobby area of the floor he is on and selecting the appropriate world/floor from the blue world globe on the right hand side of the lobby.  This action does not require the World Cards as he already used them to unlock the world/floor on the first run-through.
 
=====Map Cards=====


When Sora enters a world/floor, he must progress through a series of rooms to clear the world/floor by using '''Map Cards''' to open doors. The doors to these rooms are all labeled with either a number specification or a card type specification and so the Map Cards - with the exception of special room cards - are all labeled with a number value ranging from 0 to 9.
World cards open the entrance to a floor of the castle, changing it to reflect the memories contained in the card. Inside, one will encounter characters they have met in the card's world and experience events that reflect their memories of that world.


To open these doors, Sora has to first strike the door with his keyblade and then match the specifications of the given door with the appropriate Map Card(s) which can be numbers-only or a combination of numbers and a special card.
Map cards are used outside of battle to open the many rooms on the floors of Castle Oblivion. They affect the size of the rooms and the contents, including enemies, chests, and shops, and they can affect the flow of battles within the rooms. Map cards can be used to open closed rooms, or to change the contents of rooms previously explored.


For example, if a door has a requirement of 5 or higher, the Map Card used must have a number value of 5 or higher.
Battle cards are used when fighting enemies, replacing most {{c|abilities|KH}} from ''{{c|Kingdom Hearts|game}}'', including weapon skills, [[magic]], [[summon]]s, [[item]]s and passive abilities.
[[Category:Kingdom Hearts: Chain of Memories]]


==Trivia==
==Trivia==
*In ''Kingdom Hearts Chain of Memories'', the maximum amount of cards in a card deck is 52, the amount of cards in a standard deck of playing cards.
*In ''Kingdom Hearts: Chain of Memories'', the maximum amount of cards in a card deck is 52, the amount of cards in a standard deck of playing cards.


==See also==
==See also==
*[[Ending Cards]]
*[[Ending Cards]]

Revision as of 04:53, 31 May 2013

Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
Prime - Maleficent 6★ Medal
This article needs more information!

Improve it by adding what you know about the following issues.

This article is about the cards from Kingdom Hearts: Chains of Memories.
You may be looking for Kingdom Hearts Trading Card Game.
Marluxia holding the Traverse Town world card.
"Cards are the hearts of your friends."
Marluxia, Kingdom Hearts: Chain of Memories

Cards are the underlying mechanism theme of Castle Oblivion in Kingdom Hearts: Chain of Memories. Sora, Riku, and others use cards to fight within and proceed through the castle.

Story

In the entrance hall of Castle Oblivion, Marluxia gives Sora a card for Traverse Town, saying that he sampled Sora's memories to make it. After Sora enters the memory projection of the town, Marluxia introduces him to the mechanics of using cards in battle, and he explains that everything in the castle is determined by cards, from fighting to progressing through the rooms of the castle.

In the Room of Beginnings, Sora encounters Leon who explains more about using cards in battle, including card values and stocking cards.

Sora obtains additional world cards from Axel and Larxene after he fights each of them for the first time. Naminé uses her powers to transform a card of the Destiny Islands into a lucky charm that is carried by the Riku Replica. After Sora defeats him in the 11F Exit Hall, the Replica drops the charm, which turns back into a card in Sora's hand.

Meanwhile, Riku appears in the twelfth basement of the castle, where he is presented with a card for Hollow Bastion. After clearing the floor, he is confronted by Ansem, who introduces him to card duels and gives him a set of world cards. Riku confronts Ansem again in the B8F Exit Hall, and he gives him another set of cards.

When he reaches the third basement, Riku encounters Zexion, who gives him a card for Destiny Islands. After clearing the floor, he meets up with Mickey Mouse in the B2F Entrance Hall. Mickey gives him a card for Twilight Town, saying that it led him to Riku.

After speaking with Naminé, Riku decides to confront Ansem once and for all. DiZ gives him the Castle Oblivion card, which Riku uses to draw out Ansem.

Card Types

"Everything in this castle is ruled by cards. Whether an enemy or a door confronts you, cards are the only way to proceed."
—Marluxia to Sora

There are three types of cards that appear in Castle Oblivion, world cards, map cards, and battle cards.

World cards open the entrance to a floor of the castle, changing it to reflect the memories contained in the card. Inside, one will encounter characters they have met in the card's world and experience events that reflect their memories of that world.

Map cards are used outside of battle to open the many rooms on the floors of Castle Oblivion. They affect the size of the rooms and the contents, including enemies, chests, and shops, and they can affect the flow of battles within the rooms. Map cards can be used to open closed rooms, or to change the contents of rooms previously explored.

Battle cards are used when fighting enemies, replacing most abilities from Kingdom Hearts, including weapon skills, magic, summons, items and passive abilities.

Trivia

  • In Kingdom Hearts: Chain of Memories, the maximum amount of cards in a card deck is 52, the amount of cards in a standard deck of playing cards.

See also