COM icon.png
REC icon.png

Card Break

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Revision as of 21:01, 2 July 2011 by Xabryn (talk | contribs) (Adding some things about DP)
Jump to navigationJump to search
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
Prime - Maleficent 6★ Medal
This article needs more information!

Improve it by adding what you know about the following issues.

Oh no! The water! I'm in big trouble if I don't fetch it!
Fantasia Mickey B 6★ KHUX.png
This article requires cleanup or improvement.

Please help out by editing this page. Please see the Manual of Style and editing help before getting started.

Card breaks only apply to the card-based battle system of Kingdom Hearts: Chain of Memories and Kingdom Hearts Re:Chain of Memories. All cards have a certain value, which may be nullified, or "broken", by a card of equal or greater value. Cards may also be broken by another card with a value of zero. Most often this is used to break sleights (three cards stocked together to produce certain combat moves or a higher card value). However, neither combatant will attack if both play with equal numbered cards, which results in a very quick temporal stun for the one who played the card first. In Kingdom Hearts Re:Chain of Memories, successfully breaking the opponent's cards right after it is used (a "Rapid Break") will boost Riku's attack strength.

DP

Card break is essential on the archivement of Dark Points. Riku get a certain amount of DP every time he break a card, the amount of DP he gets is the value of his card minus the value of the enemy card. When he peform a Rapid Break he gets DP the same way as a normal break, plus 5 points bonus.