358 icon.png

Burnout: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
No edit summary
No edit summary
 
(32 intermediate revisions by 17 users not shown)
Line 1: Line 1:
{{Game|358}}
{{Game|358}}
{{expand|create=Attack Combo Information}}
{{tab|o-info}}
 
{{tab|Burnout}}
<div class="tabber" style="float: right;">
{{InfoWeapon358
<div class="tabbertab" title="Burnout">{{InfoWeapon358
|name=Burnout
|name=Burnout
|katakana=バーニングアウト
|katakana=バーニングアウト
|image=Burnout.png
|romaji=Bāningu Auto
|desc=
|jpname=Burning Out
|size=*
|desc= A weapon that boasts superior Magic and ground combo speed.
|str=+73
|str=+73
|strunit=+1
|strunit=+1
|ultima=+27
|mag=+41
|mag=+41
|magunit=+3
|magunit=+3
Line 15: Line 17:
|defunit=+1
|defunit=+1
|rate=+15
|rate=+15
|rateunit=+3
|rateunit=+1
|bonus=+13
|bonus=+13
|bonusunit=+3
|bonusunit=+1
|atkspd=1.3
|appgrd=1.25
|ability1=[[Fire Finish]]
|ability1=[[Fire Finish]]
|ability2=[[Magic Bracer]]
|ability2={{c|Magic Bracer|358}}
|ability3=[[Magical Strike]]
|ability3=[[Magical Strike]]
|get= Attach [[Omega Gear|Omega Gear ⑥]]
|get= [[Omega Gear ⑥]] (Axel)
|char=Axel
|char=Axel
}}</div><div class="tabbertab" title="+">{{InfoWeapon358
|v1=Blaze of Glory
|v2=Outbreak
}}
{{tab|c}}{{tab|+}}
{{InfoWeapon358
|name=Burnout+
|name=Burnout+
|katakana=バーニングアウト+
|katakana=バーニングアウト+
|image=Burnout.png
|romaji=Bāningu Auto+
|desc=
|jpname=Burning Out+
|image=Burnout
|size=*
|desc= An upgraded Burnout.<br>Boasts superior Magic and ground combo speed.
|str=+103
|str=+103
|strunit=+1
|strunit=+1
|ultima=+15
|mag=+45
|mag=+45
|magunit=+3
|magunit=+3
Line 38: Line 50:
|bonus=+12
|bonus=+12
|bonusunit=+1
|bonusunit=+1
|atkspd=1.3
|appgrd=1.25
|ability1=[[Fire Finish]]
|ability1=[[Fire Finish]]
|ability2=[[Combo Boost]]
|ability2=[[Combo Boost]]
|ability3=[[Chain Power]]
|ability3=[[Chain Power]]
|get= Attach [[Omega Gear|Omega Gear+ ⑥]]
|get= [[Omega Gear+ ⑥]] (Axel)
|char=Axel
|char=Axel
}}</div>
|v1=Blaze of Glory
</div>
|v2=Outbreak
{{nihongo|'''Burnout'''|バーニングアウト|Bāningu Auto|lit. "Burning Out"}} are weapons that can be used by [[Axel]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Burnout+'''.
}}
{{tab|c}}{{tab|c}}
The '''Burnout''' is a pair of [[Chakram]]s available to [[Axel]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Burnout+'''.


==Design==
==Design==
A Burnout chakram's main wheel is split into two equal halves, both of which have a black inner edge and a red outer one. The two halves are connected by the silver handle, which is cross-shaped. Each half has four purple spikes with the same arrowhead-like design as the spikes on the Nobody logo. All of these spikes slant in the same direction.  
A Burnout Chakram's main wheel is split into two equal halves, both of which have a black inner edge and a red outer one. The two halves are connected by the silver handle, which is cross-shaped. Each half has four purple spikes with the same arrowhead-like design as the spikes on the Nobody logo. All of these spikes slant in the same direction.  
{{AxelWeapons}}
 
==Gameplay==
The ground combo starts out with a sliding dash towards the target, slashing with a Chakram. From there, it can branch with a {{button|dsY}} combo; the caster will jump in the air, throwing the Chakram a short distance away below him. From there, the aerial combo can be used. If the {{button|dsy}} combo is not used, the combo will branch into a double slash with one Chakram. The double slash can be repeated four times, before going into the finisher. Each combo in the ground combo can be branched with the {{button|dsy}} combo, and will always go into the same thing: the caster will jump in the air, throwing the Chakram a short distance away below him. From there, the aerial combo can be used. The finisher is the same as the {{button|dsy}} combo.
 
The aerial combo starts out with two simple slashing attacks, finished with a horizontal spinning slash.
 
{{Chakram}}
{{OmegaGear}}
{{OmegaGear}}
{{Weapon-stub}}
[[fr:Épuisement]]
[[Category:Kingdom Hearts 358/2 Days weapons]]
[[de:Abbrand]]
[[Category:Chakrams]]

Latest revision as of 18:09, 12 December 2023

Kingdom Hearts 358/2 Days
Burnout
Burnout
"A weapon that boasts superior Magic and ground combo speed."
Japanese バーニングアウト
Rōmaji Bāningu Auto
Translation Burning Out
Stats
Strength Magic
Base Unit Ultima Base Unit
+73 +1 +27 +41 +3
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +15 +1 +13 +1
Attack Speed Approach Speed
Ground Air
1.3 1.25 1.0
Abilities
1: Fire Finish
2: Magic Bracer
3: Magical Strike
Obtained
Omega Gear ⑥ (Axel)
Kingdom Hearts 358/2 Days
Burnout+
Burnout
"An upgraded Burnout.
Boasts superior Magic and ground combo speed."
Japanese バーニングアウト+
Rōmaji Bāningu Auto+
Translation Burning Out+
Stats
Strength Magic
Base Unit Ultima Base Unit
+103 +1 +15 +45 +3
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +20 +3 +12 +1
Attack Speed Approach Speed
Ground Air
1.3 1.25 1.0
Abilities
1: Fire Finish
2: Combo Boost
3: Chain Power
Obtained
Omega Gear+ ⑥ (Axel)

The Burnout is a pair of Chakrams available to Axel in Kingdom Hearts 358/2 Days. It can be upgraded to Burnout+.

Design[edit]

A Burnout Chakram's main wheel is split into two equal halves, both of which have a black inner edge and a red outer one. The two halves are connected by the silver handle, which is cross-shaped. Each half has four purple spikes with the same arrowhead-like design as the spikes on the Nobody logo. All of these spikes slant in the same direction.

Gameplay[edit]

The ground combo starts out with a sliding dash towards the target, slashing with a Chakram. From there, it can branch with a Y combo; the caster will jump in the air, throwing the Chakram a short distance away below him. From there, the aerial combo can be used. If the Y combo is not used, the combo will branch into a double slash with one Chakram. The double slash can be repeated four times, before going into the finisher. Each combo in the ground combo can be branched with the Y combo, and will always go into the same thing: the caster will jump in the air, throwing the Chakram a short distance away below him. From there, the aerial combo can be used. The finisher is the same as the Y combo.

The aerial combo starts out with two simple slashing attacks, finished with a horizontal spinning slash.