Forum talk:Notes 36, (UCX, Everything): Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
m (oops)
Line 10: Line 10:
It looks to me like "Ability Cost" in the current table is "Required Gauges" in the English version-- Can someone clarify? I have a feeling Ability Cost was the original Japanese translated into a different English phrase. {{User:ANX219/Sig}} 21:20, 10 April 2016 (UTC)
It looks to me like "Ability Cost" in the current table is "Required Gauges" in the English version-- Can someone clarify? I have a feeling Ability Cost was the original Japanese translated into a different English phrase. {{User:ANX219/Sig}} 21:20, 10 April 2016 (UTC)
:Should we add Max level: Damage, gauges, cost, strength, and defense? {{User:ANX219/Sig}} 20:51, 11 April 2016 (UTC)
:Should we add Max level: Damage, gauges, cost, strength, and defense? {{User:ANX219/Sig}} 20:51, 11 April 2016 (UTC)
::That's a good question, how much stats should we have besides for LV 1 stats? --{{User:Neumannz/SigTemplate}} 22:58, 11 April 2016 (UTC)


== Medal Notes ==
== Medal Notes ==

Revision as of 22:58, 11 April 2016

Not sure where you want the information, but here is a list of the translated missions for the first 120 events, with more getting added soon. (From KHUnion on Tumblr) Eternal Flames KHD.pngChainoffirePizza Cut KHD.png 04:30, 30 September 2015 (UTC)

Kazr10 from KHInsider made a complete list of all story and event missions here. Generally speaking the difference between the story mission of [chi] and Unchained are the following:
  1. There are no item fetching or speaking to certain characters missions in Unchained, only the defeat a Heartless missions remain. Because of that the script was altered or cut so it still works, currently the story of Dwarf Woodlands is the main offender of this practice.
  2. Since the story missions in Unchained are only played out in two or three rooms/maps, most of the story mission from [chi] are consisting of 5 to 8 single parts in Unchained, sometimes new story segments are added in-between, but it's nothing major story wise, only more padding. This is even more apparent when the order you visit the world rooms/maps in Unchained is completely illogical.
  3. The 1st Anniversary event missions are incorporated into the main story, they differ quite a bit from their [chi] counterparts though.
  4. Since exploration is heavily reduced in Unchained, interaction with the Disney characters (who often have dialogue reflecting the current mission in [chi]) is also pretty low. Also, it seems that some rooms/maps can't simply be entered in Unchained (yet?).
  5. At the moment not all current missions of [chi] can be played in Unchained, they stop at ca. 70% in. --ShardofTruth 07:20, 30 September 2015 (UTC)

Ability Cost

It looks to me like "Ability Cost" in the current table is "Required Gauges" in the English version-- Can someone clarify? I have a feeling Ability Cost was the original Japanese translated into a different English phrase. yAgIogp.pngANX219 21:20, 10 April 2016 (UTC)

Should we add Max level: Damage, gauges, cost, strength, and defense? yAgIogp.pngANX219 20:51, 11 April 2016 (UTC)
That's a good question, how much stats should we have besides for LV 1 stats? --Neumannz, The Dark Falcon 22:58, 11 April 2016 (UTC)

Medal Notes

Experience granted

EXP amounts are when used on a differently typed medal. If the types match, amount is x1.5.

  • (No 223) Huey ★: +260 EXP
  • (No 224) Huey ★★: +1400 EXP
  • (No 227) Louie ★: +260 EXP
  • (No 7) Goofy Ver. A ★ LV 20/20: +1687 EXP
  • (No 31) Tidus ★ LV 1/20: +30 EXP
  • (No 38) KH Sora Ver. A ★★ LV 1/30: +40 EXP
  • (No 73) Yuna ★ LV 1/20: +30 EXP
  • (No 80) Olette ★★ LV 1/30: +40 EXP
  • (No 86) Jiminy Cricket ★★ LV 1/30: +40 EXP