Armored Ventus Nightmare: Difference between revisions

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(→‎Strategy: Night Snake : Dark Aura will always go after a locked-on opponent no matter where they are)
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|X
|X
|Dives underground and moves directly beneath the opponent, then jumps out and attacks with a Keyblade swing and whirlpool of darkness.  
|Dives underground and moves directly beneath the opponent, then jumps out and attacks with a Keyblade swing and whirlpool of darkness.  
|Temporarily turns the arena white, and removes Riku's Dream Eaters from the party (Abilities are still kept).
|Temporarily turns the arena white, and removes Riku's Dream Eaters from the party (Abilities are still kept). During that time, the Armored Ventus Nightmare cannot use Night Snake or Dark Charge.
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{{Atk|{{nihongo|'''Crawler Shot'''|クローラーショット|<br>Kurōrā Shotto}}
{{Atk|{{nihongo|'''Crawler Shot'''|クローラーショット|<br>Kurōrā Shotto}}
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|X
|Dives underground and summons three blobs of dark liquid that fly toward the opponent.
|Dives underground and summons three blobs of dark liquid that fly toward the opponent.
|Used after moving to the middle of the arena, unless at 1HP, and always starts with this attack. Temporarily turns the arena white, and removes Riku's Dream Eaters from the party (Abilities are still kept).
|Used after moving to the middle of the arena, unless at 1HP, and always starts with this attack. Temporarily turns the arena white, and removes Riku's Dream Eaters from the party (Abilities are still kept). The Armored Ventus Nightmare is invincible during this attack.
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{{Atk|{{nihongo|'''Dark Slash'''|ダークスラッシュ|<br>Dāku Surasshu}}
{{Atk|{{nihongo|'''Dark Slash'''|ダークスラッシュ|<br>Dāku Surasshu}}
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|△
|△
|Moves behind the opponent and swings the Keyblade.
|Moves behind the opponent and swings the Keyblade.
|The slide behind the opponent resembles Ventus's [[Reversal]], while the swing resembles his Counter Rush.
|The slide behind the opponent resembles Ventus's [[Reversal]], while the swing resembles his Counter Rush. Can be followed with Dark Rave.
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{{Atk|{{nihongo|'''Dark Raid'''|ダークレイド|<br>Dāku Reido}}
{{Atk|{{nihongo|'''Dark Raid'''|ダークレイド|<br>Dāku Reido}}
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|2.0 per hit
|2.0 per hit
|X
|X
|Only used at nearly 1 HP. Locks onto Riku multiple times, restores 199 HP, then charges forward 20 times in a row. Can be nullified by using [[Nightmare Clash]].
|Only used at nearly 1 HP. Locks onto Riku multiple times, restores 199 HP, then charges forward until Riku's Dream Eater Link Gauges drop to 0. Can be nullified by using [[Nightmare Clash]].
|Used after moving to the middle of the arena. The start of the series of charges is delayed in the international version of ''Kingdom Hearts Dream Drop Distance HD''. The Armored Ventus Nightmare will remain invulnerable until its first charge.<ref>KH3D HD JP Dark Charge : https://youtu.be/JjBacMIlluU?si=F6v_QtKVPQt3e6KW&t=598 - US Dark Charge https://youtu.be/Sva2dM47qk0?si=XbFtka-3hcHPt3bW&t=167</ref> It won't fall until this attack is used.
|Used after moving to the middle of the arena. The Armored Ventus Nightmare won't fall until it has used this attack. The start of the series of charges is delayed in the international version of ''Kingdom Hearts Dream Drop Distance HD''. The Armored Ventus Nightmare will remain invulnerable until its first charge.<ref>KH3D HD JP Dark Charge : https://youtu.be/JjBacMIlluU?si=F6v_QtKVPQt3e6KW&t=598 - US Dark Charge https://youtu.be/Sva2dM47qk0?si=XbFtka-3hcHPt3bW&t=167</ref><br><!-- Confirm if the following is part of Dark Charge -->Whenever Riku's Dream Eater Link Gauges fall to 0, the Nightmare will finish with a light pillar that puts his HP to 1. Riku afterwards will be left only able to use the Attack and Jump commands.
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{{Atk-c}}
{{Atk-c}}