Music Stage: Difference between revisions

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(Additional controls; using tabs unless/until we figure out something better)
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;Controls
;Controls
{{tab|o}}{{tab|PlayStation}}
*{{button|x}}, {{button|l1}}, and {{button|r1}}: Attack
*{{button|x}}, {{button|l1}}, and {{button|r1}}: Attack
*{{button|triangle}}: Activate ability crystals
*{{button|triangle}}: Activate ability crystals
*{{button|circle}}: Jump (hold to glide)
*{{button|circle}}: Jump (hold to glide)
*{{button|stickl}}: Move left and right while gliding
*{{button|stickl}}: Move left and right while gliding
{{tab|c}}{{tab|Xbox}}
*{{button|xboxa}}, {{button|xboxlb}}, and {{button|xboxrb}}: Attack
*{{button|xboxy}}: Activate ability crystals
*{{button|xboxb}}: Jump (hold to glide)
*{{button|stickl}}: Move left and right while gliding
{{tab|c}}{{tab|Nintendo Switch}}
*{{button|switcha}}, {{button|switchl}}, and {{button|switchr}}: Attack
*{{button|switchx}}: Activate ability crystals
*{{button|switchb}}: Jump (hold to glide)
*{{button|stickl}}: Move left and right while gliding
{{tab|c}}{{tab|Keyboard}}
*{{button|keyf}}, {{button|keyg}}, {{button|keyh}}, and {{button|keyctrl}}: Attack
*{{button|keyt}}: Activate ability crystals
*{{button|keyspacebar}}: Jump (hold to glide)
*{{button|keywasd}} and {{button|keyarrows}}: Move left and right while gliding
{{tab|c}}{{tab|c}}


===Memory Dive===
===Memory Dive===
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;Controls
;Controls
{{tab|o}}{{tab|PlayStation}}
*{{button|x}}, {{button|l1}}, and {{button|r1}}: Activate hit targets (hold and release for hold targets)
*{{button|x}}, {{button|l1}}, and {{button|r1}}: Activate hit targets (hold and release for hold targets)
*{{button|stickl}} and {{button|stickr}}: Activate slide targets
*{{button|stickl}} and {{button|stickr}}: Activate slide targets
{{tab|c}}{{tab|Xbox}}
*{{button|xboxa}}, {{button|xboxlb}}, and {{button|xboxrb}}: Activate hit targets (hold and release for hold targets)
*{{button|stickl}} and {{button|stickr}}: Activate slide targets
{{tab|c}}{{tab|Nintendo Switch}}
*{{button|switcha}}, {{button|switchl}}, and {{button|switchr}}: Activate hit targets (hold and release for hold targets)
*{{button|stickl}} and {{button|stickr}}: Activate slide targets
{{tab|c}}{{tab|Keyboard}}
*{{button|keyf}}, {{button|keyg}}, {{button|keyh}}, and {{button|keyctrl}}: Activate hit targets (hold and release for hold targets)
*{{button|keywasd}} and {{button|keyarrows}}: Activate slide targets
{{tab|c}}{{tab|c}}


===Boss Battle===
===Boss Battle===
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;Controls
;Controls
{{tab|o}}{{tab|PlayStation}}
*{{button|x}}, {{button|l1}}, and {{button|r1}}: Activate hit targets (hold and release for hold targets)
*{{button|x}}, {{button|l1}}, and {{button|r1}}: Activate hit targets (hold and release for hold targets)
*{{button|stickl}} and {{button|stickr}}: Activate slide targets
*{{button|stickl}} and {{button|stickr}}: Activate slide targets
*{{button|triangle}}: Activate ability crystals
*{{button|triangle}}: Activate ability crystals
{{tab|c}}{{tab|Xbox}}
*{{button|xboxa}}, {{button|xboxlb}}, and {{button|xboxrb}}: Activate hit targets (hold and release for hold targets)
*{{button|stickl}} and {{button|stickr}}: Activate slide targets
*{{button|xboxy}}: Activate ability crystals
{{tab|c}}{{tab|Nintendo Switch}}
*{{button|switcha}}, {{button|switchl}}, and {{button|switchr}}: Activate hit targets (hold and release for hold targets)
*{{button|stickl}} and {{button|stickr}}: Activate slide targets
*{{button|switchx}}: Activate ability crystals
{{tab|c}}{{tab|Keyboard}}
*{{button|keyf}}, {{button|keyg}}, {{button|keyh}}, and {{button|keyctrl}}: Activate hit targets (hold and release for hold targets)
*{{button|keywasd}} and {{button|keyarrows}}: Activate slide targets
*{{button|keyt}}: Activate ability crystals
{{tab|c}}{{tab|c}}


==Styles==
==Styles==
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===Performer===
===Performer===
{{nihongo|'''Performer'''|パフォーマー|Pafōmā}} style is a more challenging mode that adds additional performer targets. Performer targets must be hit in time using {{button|square}}, {{button|l2}}, and {{button|r2}}, with the appropriate button being displayed over the performer target. There is no penalty for missing performer targets. Successfully hitting performer targets will not increase the score or increment the chain, but instead start a performer combo, which will contribute to the Performer Bonus for extra Rhythm Points.
{{nihongo|'''Performer'''|パフォーマー|Pafōmā}} style is a more challenging mode that adds additional performer targets. Performer targets must be hit in time using additional buttons, with the appropriate button being displayed over the performer target. There is no penalty for missing performer targets. Successfully hitting performer targets will not increase the score or increment the chain, but instead start a performer combo, which will contribute to the Performer Bonus for extra Rhythm Points.
 
;Additional controls
{{tab|o}}{{tab|PlayStation}}
*{{button|square}}, {{button|l2}}, and {{button|r2}}: Activate performer targets
{{tab|c}}{{tab|Xbox}}
*{{button|xboxx}}, {{button|xboxlt}}, and {{button|xboxrt}}: Activate performer targets
{{tab|c}}{{tab|Nintendo Switch}}
*{{button|switchy}}, {{button|switchzl}}, and {{button|switchzr}}: Activate performer targets
{{tab|c}}{{tab|Keyboard}}
*{{button|keyb}}, {{button|keye}}, and {{button|keyu}}: Activate performer targets
{{tab|c}}{{tab|c}}


==Special modes==
==Special modes==