Game:Young Xehanort: Difference between revisions

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(BBS and 3D tables added. Idk if the BBS attack names are official, please correct the infos only if incorrect and add details if possible. Also noticed his attack from 3D with ice projectiles is missing.)
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In the ''Final Mix'' versions, the difficulty of the boss fight is slightly toned down. The protagonist can now escape after being ensnared by the Collision Magnet attack by Air Sliding before the second attack, therefore avoiding the lethal combos that were inescapable in the original version. In addition, Thunder Surge is even more useful, as it can easily lead into the powerful [[Rhythm Mixer]] Command Style.
In the ''Final Mix'' versions, the difficulty of the boss fight is slightly toned down. The protagonist can now escape after being ensnared by the Collision Magnet attack by Air Sliding before the second attack, therefore avoiding the lethal combos that were inescapable in the original version. In addition, Thunder Surge is even more useful, as it can easily lead into the powerful [[Rhythm Mixer]] Command Style.
 
{{Atk-o|BBS}}
;Attacks
{{Atk|'''Ethereal Blade short combo'''
*'''Ethereal Blade short combo''': Attacks with three quick strikes.
|—
*'''Ethereal Blade long combo''': Attacks with an extended sword combo.
|—
*'''Dash attack''': Transforms his blades into a spear and dashes forward, then flips backward.
|—
*'''X wave''': Jumps back and releases an X-shaped shockwave from his blades that tracks the protagonist.
|—
*'''Spear orbs''': Summons several orbs that fire spears of energy at the protagonist from every direction. This attack can continue during the Unknown's other attacks. This technique can be blocked by Aqua's [[Barrier]] commands.
|Attacks with three quick strikes.
*'''Sonic attack''': Quickly darts around the battlefield, knocking the protagonist high into the air when he hits them.
}}
*'''Whirlwind''': Summons a tornado that scatters the protagonist's deck commands when it hits them.
{{Atk|'''Ethereal Blade long combo'''
*'''[[Vanish]]''': Becomes invisible. In this state, he cannot be locked on, but he gives away his location through a faint shimmer, as well as through his Ethereal Blades.
|—
*'''[[Raging Storm]]''': Summons three vortexes of flame around himself and hovers around the battlefield. The flames stun the protagonist when they hit them. In later phases of the battle, he will combine Raging Storm with some of his other abilities, usually his Long Combo.
|—
*'''Summon copies''': Summons four copies of himself to overwhelm the protagonist. Each of them share his abilities, excluding Vanish, and there is no set pattern to their attacks. However, the copies can be easily destroyed with a clean hit.
|—
*'''[[Mega Flare]]''': Summons a huge sphere of flames that explodes, inflicting massive damage. Has a chance to inflict {{c|Ignite|status}}.
|—
*'''[[Meteor]]''': Summons a meteor to fall on the battlefield and explode.
|Attacks with an extended sword combo.
*'''Doom''': Fires a web of energy at the protagonist and starts a five-second countdown. It is Game Over when the countdown reaches 0. Rapidly tap {{button|X}} ({{button|circle}} in the Japanese releases) to break free. If this move connects, subsequent uses will make the countdown begin one number lower.
}}
*'''[[Collision Magnet]]''': Leaps into the air and casts out a lasso of energy that snares the protagonist and pulls them toward him for a quick slash. In the ''Final Mix'' version of the game, it is possible to Air Slide out of the whip.
{{Atk|'''Dash attack'''
*'''[[Renewal Barrier]]''': If the protagonist attacks him head-first without an opening, or attacks constantly with a long combo, he will parry the protagonist's attack and recover a bit of health.
|—
*'''Time reversal''': At any random moment when the protagonist deals damage to him, he could potentially stop and reverse time to the precise moment before he is hit, recovering some of his health in the process. As soon as time is restored, he uses one of his other attacks before the protagonist can react.
|—
|—
|—
|Transforms his blades into a spear and dashes forward, then flips backward.
}}
{{Atk|'''X wave'''
|—
|—
|—
|—
|Jumps back and releases an X-shaped shockwave from his blades that tracks the protagonist.
}}
{{Atk|'''Spear orbs'''
|—
|—
|—
|—
|Summons several orbs that fire spears of energy at the protagonist from every direction. This attack can continue during the Unknown's other attacks.  
|This technique can be blocked by Aqua's [[Barrier]] commands.
}}
{{Atk|'''Sonic attack'''
|—
|—
|—
|—
|Quickly darts around the battlefield, knocking the protagonist high into the air when he hits them.
}}
{{Atk|'''Whirlwind'''
|—
|—
|—
|—
|Summons a tornado that scatters the protagonist's deck commands when it hits them.
}}
{{Atk|'''[[Vanish]]'''
|—
|—
|—
|—
|Becomes invisible. In this state, he cannot be locked on, but he gives away his location through a faint shimmer, as well as through his Ethereal Blades.
|Only used at low HP.
}}
{{Atk|'''[[Raging Storm]]'''
|—
|—
|—
|—
|Summons three vortexes of flame around himself and hovers around the battlefield. The flames stun the protagonist when they hit them.  
|In later phases of the battle, he will combine Raging Storm with some of his other abilities, usually his Long Combo.
}}
{{Atk|'''Summon copies'''
|—
|—
|—
|—
|Summons four copies of himself to overwhelm the protagonist. Each of them share his abilities, excluding Vanish, and there is no set pattern to their attacks. However, the copies can be easily destroyed with a clean hit.
}}
{{Atk|'''[[Mega Flare]]'''
|—
|Ignite
|—
|—
|Summons a huge sphere of flames that explodes, inflicting massive damage. Has a chance to inflict {{c|Ignite|status}}.
}}
{{Atk|'''[[Meteor]]'''
|—
|—
|—
|—
|Summons a meteor to fall on the battlefield and explode.
}}
{{Atk|'''Doom'''
|—
|—
|—
|—
|Fires a web of energy at the protagonist and starts a five-second countdown. It is Game Over when the countdown reaches 0. Rapidly tap {{button|X}} ({{button|circle}} in the Japanese releases) to break free.  
|If this move connects, subsequent uses will make the countdown begin one number lower.
}}
{{Atk|'''[[Collision Magnet]]'''
|—
|—
|—
|—
|Leaps into the air and casts out a lasso of energy that snares the protagonist and pulls them toward him for a quick slash.  
|In the ''Final Mix'' version of the game, it is possible to Air Slide out of the whip.
}}
{{Atk|'''[[Renewal Barrier]]''':  
|—
|—
|—
|—
|If the protagonist attacks him head-first without an opening, or attacks constantly with a long combo, he will parry the protagonist's attack and recover a bit of health.
}}
{{Atk|'''Time reversal''':  
|—
|—
|—
|—
|At any random moment when the protagonist deals damage to him, he could potentially stop and reverse time to the precise moment before he is hit, recovering some of his health in the process. As soon as time is restored, he uses one of his other attacks before the protagonist can react.
}}
{{Atk-c}}


===''Kingdom Hearts 3D: Dream Drop Distance''===
===''Kingdom Hearts 3D: Dream Drop Distance''===
To provide for defense, Riku should equip [[Dark Barrier]], [[Dark Roll]], [[Counter Aura]], [[Leaf Bracer]], [[Second Chance]], [[Once More]], and [[Slow Block]]. His Command Deck should include homing attacks like [[Balloonga]], [[Firaga Burst]] and [[Dark Firaga]], as well as powerful attacks like [[Dark Aura]], [[Dark Splicer]], [[Meteor Crash]] and [[Shadowbreaker]], and healing commands like [[Curaga]]. Also, make sure to have two Spirits that have healing commands, like a [[Meow Wow]], a [[Komory Bat]] or ones that can cast Support Magic like Haste, Spirit Roar at the same time as well.
To provide for defense, Riku should equip [[Dark Barrier]], [[Dark Roll]], [[Counter Aura]], [[Leaf Bracer]], [[Second Chance]], [[Once More]], and [[Slow Block]]. His Command Deck should include homing attacks like [[Balloonga]], [[Firaga Burst]] and [[Dark Firaga]], as well as powerful attacks like [[Dark Aura]], [[Dark Splicer]], [[Meteor Crash]] and [[Shadowbreaker]], and healing commands like [[Curaga]]. Also, make sure to have two Spirits that have healing commands, that can cast Support Magic like Haste, Spirit Roar at the same time as well.


Young Xehanort is an aggressive fighter and it can be difficult to score hits on him as he can trap Riku in a flurry of combo attacks that rapidly drain his health. Dark Barrier followed by Counter Aura is an effective way of damaging him, although keep in mind that some of his attacks are not easy to block and should be evaded using Dark Roll or Shadow Slide. In Critical Mode, Xehanort can run to Riku (or not) and perform a more violent and fast combo followed by an aerial combo, which can rapidly put Riku to 1 HP and Game Over if not blocked or evaded in time. If Riku gets caught in these combos, the player shouldn't move the joystick until it ends in order for Second Chance and Once More to save him, as moving in the air cancels the enemy's combo and Xehanort purposely delays his combos to avoid these abilities, but not long enough for Riku to recover.  
Young Xehanort is an aggressive fighter and it can be difficult to score hits on him as he can trap Riku in a flurry of combo attacks that rapidly drain his health. Dark Barrier followed by Counter Aura is an effective way of damaging him, although keep in mind that some of his attacks are not easy to block and should be evaded using Dark Roll or Shadow Slide. In Critical Mode, Xehanort can run to Riku (or not) and perform a more violent and fast combo followed by an aerial combo, which can rapidly put Riku to 1 HP and Game Over if not blocked or evaded in time. If Riku gets caught in these combos, the player shouldn't move the joystick until it ends in order for Second Chance and Once More to save him, as moving in the air cancels the enemy's combo and Xehanort purposely delays his combos to avoid these abilities, but not long enough for Riku to recover.  
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If Riku is supposedly not strong enough to destroy the clock in time, he can, while dodging the attacks, restrain from attacking and wait until the Clock rewinds time, where next time it will have less health, to have a chance to finish it in time.
If Riku is supposedly not strong enough to destroy the clock in time, he can, while dodging the attacks, restrain from attacking and wait until the Clock rewinds time, where next time it will have less health, to have a chance to finish it in time.


====Attacks====
;Phase 1
;Phase 1
*{{nihongo|'''Wild Arcanum'''|ワイルドアルカナム|Wairudo Arukanamu}}: Sweeps and stabs with the Keyblade, releasing crescent-shaped waves when he sweeps. In Critical Mode he will occasionally use a faster and more brutal version of this combo and additionally approach the opponent from the air after these attacks, releasing waves while swinging the Keyblade like a whip in midair dealing huge damage.<!--Ultimania desc-->
{{Atk-o|DDD}}
*{{nihongo|'''Finish'''|フィニッシュ|Finisshu}}: Jumps and swings the Keyblade downward like a whip two times in succession, releasing a racing wave with each swing.<!--Ultimania desc-->
{{Atk|{{nihongo|'''Wild Arcanum'''|ワイルドアルカナム|Wairudo Arukanamu}}
*{{nihongo|'''Whip Wave'''|ウィップウェーブ|Wippu Wēbu}}: Swings the Keyblade like a whip three times, releasing a crescent-shaped wave with each swing.<!--Ultimania desc-->
|—
*{{nihongo|'''Flash Liner'''|フラッシュライナー|Furasshu Rainā}}: After rapidly Teleporting Lock three times, he transforms his Keyblade again into a whip, and changes its shape to something of a cage trapping Riku inside, where, if he cannot block or dodge out of it, is bombarded with spear orbs.
|—
*{{nihongo|'''Guard Impact'''|ガードインパクト|Gādo Impakuto}}: Blocks Riku's frontal attacks and retaliates. Happens if Young Xehanort has taken too much hits.
|—
*{{nihongo|'''Zero Shot'''|ゼロショット|Zero Shotto}}: Scatters a burst of Dark Projectiles. His version always inflicts the opponents with a [[Slow]] status effect.
|—
*{{nihongo|'''Teleport Lock'''|テレポロック|Terepo Rokku}}: Will frequently teleport around the battlefield. He can do this mid-combo as well, causing Riku's attacks to miss while simultaneously acting as attack cancels for him. The afterimages left by the teleports can make Riku flinch.
|Sweeps and stabs with the Keyblade, releasing crescent-shaped waves when he sweeps.  
|On Critical Mode only he will occasionally use a version of this ability that is followed up by a midair combo of sweeps and waves.
}}
{{Atk|{{nihongo|'''Finish'''|フィニッシュ|Finisshu}}:
|—
|—
|—
|—
|Jumps and swings the Keyblade downward like a whip two times in succession, releasing a racing wave with each swing.
}}
{{Atk|{{nihongo|'''Whip Wave'''|ウィップウェーブ|Wippu Wēbu}}
|—
|—
|—
|—
|Swings the Keyblade like a whip three times, releasing a crescent-shaped wave with each swing. Used generally after using Teleport Lock to the air and falling down.
}}
{{Atk|{{nihongo|'''Flash Liner'''|フラッシュライナー|Furasshu Rainā}}
|—
|—
|—
|—
|After rapidly using "Teleport Lock" three times, he transforms his Keyblade again into a whip, and changes its shape to something of a cage.
}}
{{Atk|{{nihongo|'''Guard Impact'''|ガードインパクト|Gādo Impakuto}}
|—
|—
|—
|—
|After taking too many hits, blocks Riku's frontal attacks and retaliates if the shield is hit.
}}
{{Atk|{{nihongo|'''Zero Shot'''|ゼロショット|Zero Shotto}}
|—
|Slow
|—
|—
|Scatters a burst of Dark Projectiles. His version always inflicts the opponents with a [[Slow]] status effect.
}}
{{Atk|{{nihongo|'''Teleport Lock'''|テレポロック|Terepo Rokku}}
|—
|—
|—
|—
|Will frequently teleport around the battlefield. He can do this mid-combo as well, causing Riku's attacks to miss while simultaneously acting as attack cancels for him.
}}
{{Atk-c}}
;Phase 2
;Phase 2
*{{nihongo|'''Dual-wielding Dance'''|2刀流乱舞|Nitouryū Ranbu}}: Every single one of his attacks is executed via two clones attacking simultaneously (the real Xehanort being inside the clock).
{{Atk-o|DDD}}
*{{nihongo|'''X-Blade'''|Xブレード|X-Burēdo}}: The clones simultaneously fire an X-shaped shockwave that track Riku.
{{Atk|{{nihongo|'''Dual-wielding Dance'''|2刀流乱舞|Nitouryū Ranbu}}
*{{nihongo|'''Raging Storm'''|レイジングストーム|Reijingu Sutōmu}}: The clones surround themselves in three vortexes of flame and chase down Riku.
|—
|—
|—
|—
|Two clones attack simultaneously with their blades in hand.
}}
{{Atk|{{nihongo|'''X-Blade'''|Xブレード|X-Burēdo}}
|—
|—
|—
|—
|The clones simultaneously fire an X-shaped shockwave that track Riku.
}}
{{Atk|{{nihongo|'''Raging Storm'''|レイジングストーム|Reijingu Sutōmu}}
|—
|—
|—
|—
|The clones surround themselves in three vortexes of flame and chase down Riku.
}}
{{Atk-c}}


===''Kingdom Hearts III''===
===''Kingdom Hearts III''===