Forum:Notes 43, (KHIII, gameplay notes) - Neumannz: Difference between revisions
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Some team attacks are useful for exploration, while others deal a punishing blow to enemies. Try them all and learn what they can do. | Some team attacks are useful for exploration, while others deal a punishing blow to enemies. Try them all and learn what they can do. | ||
===Grand Magic=== | |||
As you use magic to inflict damage on enemies, a gauge above the Command Menu will fill and eventually produce a situation command for the '''same magic at a higher tier'''. This is called '''grand magic'''. | |||
Grand magic does not require any MP to use. | |||
===Formchanges=== | |||
As you deal damage to enemies with your Keyblade, a gauge above the Command Menu will fill up and eventually produce a green '''formchange command'''. Press {{button|t}} to use the command. | |||
While formchanged, your combos will become more powerful and you will gain access to a devistating finishing move that can be activated by pressing {{button|t}}. | |||
The formchange will end once you use the finishing move or after a set amount of time has passed. | |||
===Attractions=== | |||
While engaging enemies, you may see a '''green circle''' appear around one of them. Attacking the marked enemies will cause an '''attraction command''' to appear. Press {{button|t}} to use the command. | |||
Attractions are wild, eye-catching attacks that strike a wide radius. Which ones appear depends largely on where you're fighting. |