Game:Lingering Will: Difference between revisions

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==Strategy==
==Strategy==
===Attacks===
{{Atk-o|KH2}}
{{Atk-m|{{nihongo|'''Drill Attack'''|ドリル攻撃|Doriru Kōgeki}}|(Weapon)|Physical|—|x1.0|△|The Lingering Will performs a three-hit combo, the finisher consisting of the Lingering Will transforming its Keyblade into a drill, and thrusting forward.|Can be blocked with Guard or Reflega.
|(Gear)|Physical|—|x0.5|△
|(Finish)|Physical|—|x1.0|△}}
{{Atk-m|{{nihongo|'''Cannon Gun'''|キャノン砲|Kyanon-hō}}|(Weapon)|Physical|—|x0.5|△|The Lingering Will transforms its Keyblade into a cannon, and fires one giant sphere of energy that follows Sora around the battlefield, causing a powerful explosion when hitting Sora.|The bullet can be deflected back at the Lingering Will by Guarding, hitting it, or casting Reflega.
|(Light Bullet)|Physical|—|x5.0|O
|(Explosion)|Physical|—|x3.0|X}}
{{Atk|{{nihongo|'''Rush Attack'''|突進攻撃|Tosshin Kōgeki}}|Physical|—|x1.5|△|The Lingering Will leaps in the air, and performs three dashing attacks.|Can be dodged or blocked.}}
{{Atk-m|{{nihongo|'''Wave Rider'''|ウェイブライダー|Weiburaidā}}|(Transformation)|Physical|—|x0.5|△|The Lingering Will transforms its Keyblade into a Keyblade Glider and dash across the field. At low health, it can create a gravitational field that draws Sora in, or shoot icicles.|Can be dodged or blocked.
|(Rush Start)|Physical|—|x1.5|△
|(Rushing)|Physical|—|x0.5/x1.0|△
|(Gravitational Field)|Physical|—|x1.0|△
|(Ice Shot)|Blizzard|—|x0.5|△}}
{{Atk|{{nihongo|'''Whip Attack'''|ムチ攻撃|Muchi Kōgeki}}|Physical|—|x1.0/x0.5|△|The Lingering Will transforms its Keyblade into a whip, and swings it around itself.|Can be blocked.}}
{{Atk|{{nihongo|'''Command Seal Attack'''|コマンド封印攻撃|Komando Fūin Kōgeki}}|Physical|Command Seal|x1.0|X|The Lingering Will casts one of two seals; an orange seal, which disables Sora's attacks, or a blue seal, which disables Sora's Magic and Items.|Can be dodged. When sealed, deplete the Lingering Will's smaller HP bar to regain commands.}}
{{Atk-m|{{nihongo|'''Command Change Attack'''|コマンド変化攻撃|Komando Henka Kōgeki}}|(Light Arrow)|Physical|Command Change|x1.0|X|The Lingering Will transforms its Keyblade into a bow, and fires three light arrows. When hit by an arrow, Sora's commands change to Release and Fall. Pressing Fall damages Sora, while pressing Release restores his commands. During Command Change, Sora takes 1 damage every 0.67 seconds. At low health, it shoots more arrows, and can create a gravitational field.|Can be dodged or blocked.
|(Gravitational Field)|Physical|—|x1.0|X}}
{{Atk|{{nihongo|'''Bit'''|ビット|Bitto}}|Physical|—|x0.25|O|The Lingering Will summons several Bits, which shoot light projectiles at Sora.|Can be dodged or blocked.}}
{{Atk-m|{{nihongo|'''Super Wild Dance'''|超乱舞|Chō Ranbu}}|(Starting Light)|Physical|—|x0.5|△|The Lingering Will enters a berserk state, and uses several powerful combo's in a row.|Can be dodged or blocked.
|(Weapon & Rush)|Physical|—|x1.0|△
|(Gear)|Physical|—|x0.25, Finish: x1.0|△
|(Shock wave)|Physical|—|x0.5|△
|(Rotating Swing)|Physical|—|x8.0|△}}
{{Atk-c}}
Sora should have [[High Jump]], [[Quick Run]], [[Dodge Roll]], [[Aerial Dodge]], and [[Glide]] all at Level 3, as well as some support abilities such as [[Once More]], and [[Second Chance]]. He should pack as much Ethers as he can, and have at least one [[Combo Plus]]. Sora should also have Decisive Pumpkin equipped for its [[Combo Boost]].
Sora should have [[High Jump]], [[Quick Run]], [[Dodge Roll]], [[Aerial Dodge]], and [[Glide]] all at Level 3, as well as some support abilities such as [[Once More]], and [[Second Chance]]. He should pack as much Ethers as he can, and have at least one [[Combo Plus]]. Sora should also have Decisive Pumpkin equipped for its [[Combo Boost]].


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It mainly attacks by transforming its Keyblade into multiple forms to assault Sora. The Lingering Will's most basic attack is when it leaps in the air, and dashes at Sora three times. The timing of the dashes are easy to predict, so avoid being hit by Dodge Rolling or [[Guard]]ing. Anticipate where its third dash will end, and attack during its third dash. The Lingering Will can sprint towards Sora and perform a three-hit combo, the finisher consisting of the Will transforming its Keyblade into a drill and thrusting it at Sora, much like Sora's own Guard Break. It isn't easy to predict when the Lingering Will is going to actually use this move after running, but Sora can easily defend himself using Guard, or [[Reflega]]. If Guard is used to block the attack, Sora must wait before attacking. If Sora starts the attack right after guarding, the Lingering Will's drill will take most of his health, and he will be knocked far away from the Lingering Will. The Lingering Will can turn its Keyblade into long whip and swing it around itself, dealing massive damage. Unfortunately, when its going to use this attack is unpredictable, but there is a very high chance that he will use it after he dashes though Sora three times, or when receiving massive damage. Sora can defend himself with Guard or Reflega, but it is a lot better to just run away and quickly get close to the Lingering Will as soon as it is landing and attack it with a new combo. However, if Sora does get hit, do not try to resist with [[Aerial Recovery]] or [[Retaliating Slash]]. Being hit by this attack will leave Sora with only 1 HP left, if Once More (and preferably Second Chance) is equipped, so don't try to use Aerial Recovery of Retaliating Slash, or Sora will fall. To get out of the attack and save HP, activating a [[Drive Form]], or using [[Trinity Limit]] with [[Donald Duck]] and [[Goofy]] are the only ways for getting some invulnerability.
It mainly attacks by transforming its Keyblade into multiple forms to assault Sora. The Lingering Will's most basic attack is when it leaps in the air, and dashes at Sora three times. The timing of the dashes are easy to predict, so avoid being hit by Dodge Rolling or [[Guard]]ing. Anticipate where its third dash will end, and attack during its third dash. The Lingering Will can sprint towards Sora and perform a three-hit combo, the finisher consisting of the Will transforming its Keyblade into a drill and thrusting it at Sora, much like Sora's own Guard Break. It isn't easy to predict when the Lingering Will is going to actually use this move after running, but Sora can easily defend himself using Guard, or [[Reflega]]. If Guard is used to block the attack, Sora must wait before attacking. If Sora starts the attack right after guarding, the Lingering Will's drill will take most of his health, and he will be knocked far away from the Lingering Will. The Lingering Will can turn its Keyblade into long whip and swing it around itself, dealing massive damage. Unfortunately, when its going to use this attack is unpredictable, but there is a very high chance that he will use it after he dashes though Sora three times, or when receiving massive damage. Sora can defend himself with Guard or Reflega, but it is a lot better to just run away and quickly get close to the Lingering Will as soon as it is landing and attack it with a new combo. However, if Sora does get hit, do not try to resist with [[Aerial Recovery]] or [[Retaliating Slash]]. Being hit by this attack will leave Sora with only 1 HP left, if Once More (and preferably Second Chance) is equipped, so don't try to use Aerial Recovery of Retaliating Slash, or Sora will fall. To get out of the attack and save HP, activating a [[Drive Form]], or using [[Trinity Limit]] with [[Donald Duck]] and [[Goofy]] are the only ways for getting some invulnerability.


The Lingering Will can also use [[Ultima Cannon]], a [[Shotlock]] that appeared in ''[[Kingdom Hearts Birth by Sleep]]''. The Lingering Will's Ultima Cannon fires one giant sphere of energy that follows Sora around the battlefield. The explosion is huge, but Sora can deflect the sphere back at the Lingering Will by guarding, hitting it, or casting Reflega. If it is charging the cannon and Sora is too far away, then Dodge Roll, or Quick Run against it to nullify the explosion. The Lingering Will can turn its Keyblade into a bow-like weapon and shoots three deadly projectiles trying to catch Sora, but keep in mind that it shoots up five when low on HP. If any of the projectiles hits Sora, his health begins to drain and the command bar changes in a manner reminiscent of Xemnas's curse from ''Kingdom Hearts Final Mix'', only showing '''Release''' and '''Fall'''. To break free of the curse, simply press '''Release'''; if '''Fall''' is pressed, Sora's health drops considerably. The projectiles can be evaded with the right timing of Dodge Roll, or Reflega, and when it turns its Keyblade back to normal form, that is the time to attack. However, if the Lingering Will's projectile hits Sora, the best way to break free from the curse is to glide away while waiting for the "Release" command.
The Lingering Will can also use an attack similar to the [[Ultima Cannon]] [[Shotlock]] that appeared in ''[[Kingdom Hearts Birth by Sleep]]''. The Lingering Will transforms its Keyblade into a cannon, and fires one giant sphere of energy that follows Sora around the battlefield. The explosion is huge, but Sora can deflect the sphere back at the Lingering Will by guarding, hitting it, or casting Reflega. If it is charging the cannon and Sora is too far away, then Dodge Roll, or Quick Run against it to nullify the explosion. The Lingering Will can turn its Keyblade into a bow-like weapon and shoots three deadly projectiles trying to catch Sora, but keep in mind that it shoots up five when low on HP. If any of the projectiles hits Sora, his health begins to drain and the command bar changes in a manner reminiscent of Xemnas's curse from ''Kingdom Hearts Final Mix'', only showing '''Release''' and '''Fall'''. To break free of the curse, simply press '''Release'''; if '''Fall''' is pressed, Sora's health drops considerably. The projectiles can be evaded with the right timing of Dodge Roll, or Reflega, and when it turns its Keyblade back to normal form, that is the time to attack. However, if the Lingering Will's projectile hits Sora, the best way to break free from the curse is to glide away while waiting for the "Release" command.


The Lingering Will can also transform its Keyblade into the [[Keyblade Glider]] used by Terra in ''Kingdom Hearts Birth by Sleep'', and move around the map extremely fast. Using Guard is the best way to defend, and if Sora is in [[Final Form]] just Glide, as his Keyblades will protect him. Sora can attack when the Lingering Will lands, though it's hard to predict when and where. In addition to its Keyblade, the Lingering Will has some magical abilities as well, such as creating an strange looking seal that either creates a blue, or orange orb above Sora's head. The orange orb prevents Sora from attacking, while the blue orb prevents Sora from using Magic or Items. In order to break free from this curse, Sora has to deplete a new, smaller bar of HP, visible when the Lingering Will has been [[Lock-On|Locked on]] to. If a blue orb in seen, attack to deplete the bar, if an orange orb is seen, use Magic, Valor Form's abilities, or Limits in [[Limit Form]]. Either way, Drive Forms are still usable. Sora can evade this move by using Dodge Roll, Quick Run, or Reflega if timed right. It is unexpected when the Lingering Will is going to use this move, but when if it teleports suddenly behind Sora, then be prepared. Another clue for Sora to dodge this attack is when the Lingering Will begins flying at high speeds and repeatedly landing right behind Sora.
The Lingering Will can also transform its Keyblade into the [[Keyblade Glider]] used by Terra in ''Kingdom Hearts Birth by Sleep'', and move around the map extremely fast. Using Guard is the best way to defend, and if Sora is in [[Final Form]] just Glide, as his Keyblades will protect him. Sora can attack when the Lingering Will lands, though it's hard to predict when and where. In addition to its Keyblade, the Lingering Will has some magical abilities as well, such as creating an strange looking seal that either creates a blue, or orange orb above Sora's head. The orange orb prevents Sora from attacking, while the blue orb prevents Sora from using Magic or Items. In order to break free from this curse, Sora has to deplete a new, smaller bar of HP, visible when the Lingering Will has been [[Lock-On|Locked on]] to. If a blue orb in seen, attack to deplete the bar, if an orange orb is seen, use Magic, Valor Form's abilities, or Limits in [[Limit Form]]. Either way, Drive Forms are still usable. Sora can evade this move by using Dodge Roll, Quick Run, or Reflega if timed right. It is unexpected when the Lingering Will is going to use this move, but when if it teleports suddenly behind Sora, then be prepared. Another clue for Sora to dodge this attack is when the Lingering Will begins flying at high speeds and repeatedly landing right behind Sora.