Protect: Difference between revisions

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(it doesn't nullify damage in FM, where did that come from?)
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In ''Kingdom Hearts: Chain of Memories'', Protect is an [[enemy card]] effect that decreases the damage taken from an opponent's physical attacks. It costs 30 CP to add to the deck and lasts for one reload.
In ''Kingdom Hearts: Chain of Memories'', Protect is an [[enemy card]] effect that decreases the damage taken from an opponent's physical attacks. It costs 30 CP to add to the deck and lasts for one reload.


In ''[[Kingdom Hearts II]]'', Protect and its advanced forms, {{nihongo|'''Protera'''|プロテラ|Purotera}}, and {{nihongo|'''Protega'''|プロテガ|Purotega}}, are {{c|support abilities|kh2}} that each have a chance of negating all damage to the user, with Protect having a 10% chance, Protera having a 20% chance, and Protega having a 40% chance.
In ''[[Kingdom Hearts II]]'', Protect and its advanced forms, {{nihongo|'''Protera'''|プロテラ|Purotera}}, and {{nihongo|'''Protega'''|プロテガ|Purotega}}, are {{c|support abilities|kh2}} that reduce damage received by the user, with Protect reducing it by 10%, Protera reducing it by 20%, and Protega reducing it by 40%.


In ''[[Kingdom Hearts Birth by Sleep]]'', Protect is a [[Dimension Link]] ability that reduces damage taken from physical attacks.<!--CHECK DESCRIPTION, PLEASE-->
In ''[[Kingdom Hearts Birth by Sleep]]'', Protect is a [[Dimension Link]] ability that reduces damage taken from physical attacks.<!--CHECK DESCRIPTION, PLEASE-->