Forum:Notes 30, (All, Tutorial Transcripts) - TheFifteenthMember: Difference between revisions
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(→358/2 Days: That's enough for tonight) |
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==358/2 Days== | ==358/2 Days== | ||
[[Forum:Notes 26, (KHD, Day-by-Day Information/Points) - Xion4ever|Obtainment/list here]] | |||
===Day 7 (Number XIV)=== | |||
*Basic Controls | |||
**Obtainment: Grey Area, post "Opening" cutscene | |||
**Information:<font color=#FFFF00>Use (directional pad image, in yellow)</font> to move around. <font color=#FFFF00>Approach someone</font> and <font color=#FFFF00> press [[File:ButtonA.png|x20px]] <!--in yellow--></font> to talk to them. | |||
===Day 8 (The Icing on the Cake)=== | |||
*How to Save | |||
**Obtainment:Grey Area, start of day | |||
**Information:<font color=#FFFF00>Press (start button, in yellow)</font> to open the <font color=#FFFF00> main menu.</font> Select <font color=#FFFF00> Save</font> from the menu to record your progress. | |||
*Reaching High Places | |||
**Obtainment: [[Mission 01]] | |||
**Information, two pages: <font color=#FFFF00>Press [[File:ButtonB.png|x20px]] <!--in yellow--></font> to jump. You can also <font color=#FFFF00>grab ledges</font> that are otherwise out of reach. (Page 1) <font color=#FFFF00>Press (directional pad, up, in yellow)</font> while hanging to <font color=#FFFF00>pull yourself up...</font> ...or press [[File:ButtonB.png|x20px]] again to drop down. (Page 2) | |||
*Adjusting the Camera | |||
**Obtainment: [[Mission 01]] | |||
**Information, two pages: <font color=#FFFF00> Press (select button in yellow)</font> to enter <font color=#FFFF00>freelook mode,</font> then <font color=#FFFF00>use (directional pad, in yellow)</font> to adjust the camera. Press any button other than (directional pad image) or (start button) to exit freelook mode. (Page 1) You can also <font color=#FFFF00>slide the stylus on the Touch Screen</font> to adjust the camera <font color=#FFFF00>on the fly.</font> Try it next time you need to look around! (Page 2) | |||
*Blocked Areas | |||
**Obtainment: [[Mission 01]] | |||
**Information: Some areas are blocked off by <font color=#FFFF00>barricades.</font> The Organization uses these to close off areas <font color=#FFFF00>unrelated to the mission.</font> | |||
*Treasure Chests | |||
**Obtainment: [[Mission 01]] | |||
**Information: <font color=#FFFF00>Press [[File:ButtonA.png|x20px]] while next to a chest</font> to open it. Chests contain a variety of helpful items. Collect as many as you can! | |||
*The Backpack | |||
**Obtainment: [[Mission 01]] | |||
**Information, two pages: Items you collect are stored in your <font color=#FFFF00>backpack.</font> To get your backpack, <font color=#FFFF00>press [[File:ButtonX.png|x20px]]</font> until the <font color=#FFFF00>Items command</font> is selected, then <font color=#FFFF00>press [[File:ButtonA.png|x20px]].</font> (Page 1) Items on the list can be <font color=#FFFF00>discarded</font>-or, in the case of recovery items, <font color=#FFFF00>used.</font> Anything you throw away will appear on the screen and can be <font color=#FFFF00>collected again.</font> (Page 2) | |||
*RTC | |||
**Obtainment: Mission 01 | |||
**Information: After a mission, you must make your way back to the <font color=#FFFF00>dark corridor</font> and <font color=#FFFF00>RTC</font> (return to the castle). The corridor's location is displayed on the <font color=#FFFF00>Touch Screen map.</font> | |||
===Day 9 (Heartless)=== | |||
*Standard Attacks | |||
**Obtainment: [[Mission 02]] | |||
**Information: <font color=#FFFF00>Press [[File:ButtonA.png|x20px]]</font> to attack with the <font color=#FFFF00>Keyblade.</font> <font color=#FFFF00>Keep pressing [[File:ButtonA.png|x20px]]</font> with the right timing to perform a devastating <font color=#FFFF00>combo!</font> | |||
*Prizes | |||
**Obtainment: Mission 02 | |||
**Information: Enemies drop <font color=#FFFF00>prizes</font> when defeated. | |||
<font color=#FFFF00>HP Prize</font> | |||
Restores HP. | |||
<font color=#FFFF00>Munny</font> | |||
Serves as cash. | |||
<font color=#FFFF00>Prize Box</font> | |||
Contains an item. | |||
*Locking On | |||
**Obtainment: Mission 02 | |||
**Information: <font color=#FFFF00>Rapidly press [[File:ButtonR.png|x20px]] twice</font> to <font color=#FFFF00>lock on</font> to an enemy. Cycle to the <font color=#FFFF00>next target</font> by <font color=#FFFF00>pressing [[File:ButtonR.png|x20px]] once.</font> Rapidly press [[File:ButtonR.png|x20px]] twice to exit lock-on mode. | |||
*Heart Points | |||
**Obtainment: Mission 02 | |||
**Information: A <font color=#FFFF00>heart</font> appears where you defeat <font color=#FFFF00>certain types of Heartless.</font> You can use these <font color=#FFFF00>heart points</font> at the <font color=#FFFF00>shop.</font> | |||
*Chaining | |||
**Obtainment: Mission 02 | |||
**Information, three pages: Defeat enemies to start a <font color=#FFFF00>chain.</font> While chaining, a <font color=#FFFF00>ring of light</font> appears around whichever enemy you lock on to. (Page 1) That ring shrinks over time and disappears. <font color=#FFFF00>Keep hitting enemies</font> to make it bigger! Defeating enemies during a chain will earn you <font color=#FFFF00>bonus heart points.</font> (Page 2) What's more, if you <font color=#FFFF00>keep a chain going long enough,</font> your <font color=#FFFF00>heart counter will begin to flash.</font> Your chain becomes <font color=#FFFF00>unbreakable</font> during this time, giving you the chance to collect tons of hearts! (Page 3) | |||
===Day 10 (Incomplete)=== | |||
*Mission Objectives | |||
**Obtainment: [[Mission 03]] | |||
**Information: Missions have a variety of <font color=#FFFF00>objectives.</font> The objective of your current mission is shown on the Touch Screen. | |||
*The Map | |||
**Obtainment: Mission 03 | |||
**Information: A <font color=#FFFF00>map of your current location</font> can be found on the Touch Screen. <font color=#FFFF00>Enemies in the area</font> also show up on the map. Use it to hunt them down. | |||
*The Mission Gauge | |||
**Obtainment: Mission 03 | |||
**Information: Make progress toward your objective, and the <font color=#FFFF00>Mission Gauge</font> will fill. Reach the <font color=#FFFF00>goal line...</font> ...and it's <font color=#FFFF00>Mission Complete!</font> But why stop there? Fill the gauge all the way, and it could pay off. | |||
===Day 11 (Keyblade)=== | |||
*Panels | |||
**Obtainment: Grey Area | |||
**Information: You can now select <font color=#FFFF00>Panels</font> from the main menu. Panels allow you to <font color=#FFFF00>customize your abilities.</font> You can only access your panels <font color=#FFFF00>before missions,</font> so make them a part of your daily routine. | |||
*Installing Panels | |||
**Obtainment: Grey Area | |||
**Information, three pages: Install <font color=#FFFF00>panels</font> you've obtained in <font color=#FFFF00>slots</font> in order to power yourself up! Move panels from your <font color=#FFFF00>stock</font> on the right side of the screen into the <font color=#FFFF00>slot window</font> on the left. (Page 1) Installed panels give you <font color=#FFFF00>new abilities,</font> or increase your level, HP, and other <font color=#FFFF00>stats.</font> Panels come in all varieties. Find the panel arrangement that works best for you! (Page 2) Having trouble with a mission? Don't be afraid to <font color=#FFFF00>press (Start button)</font> and <font color=#FFFF00>withdraw.</font> you can always try again, and sometimes a simple change to your panels can make all the difference. (Page 3) | |||
*Using Magic on Missions | |||
**Obtainment: Grey Area | |||
**Information: Need <font color=#FFFF00>magic panels</font> for a mission? Remember, you must <font color=#FFFF00>install them before you go.</font> Don't forget! Otherwise you'll be stuck without magic. | |||
*Magic | |||
**Obtainment: Mission 04 | |||
**Information: To access your magic, <font color=#FFFF00>press [[File:ButtonX.png|x20px]]</font> until the <font color=#FFFF00>Magic command</font> is selected, then <font color=#FFFF00>press [[File:ButtonA.png|x20px]].</font> You have a <font color=#FFFF00>limited number of magic casts,</font> but you can recover them by using <font color=#FFFF00>Ethers.</font> | |||
*Recovery Items | |||
**Obtainment: Mission 04 | |||
**Information, two pages: To use a recovery item, <font color=#FFFF00>use [[File:ButtonX.png|x20px]] to select the <font color=#FFFF00>Items command.</font> Choose an item, then <font color=#FFFF00>press [[File:ButtonA.png|x20px]].</font> Once you use an item, it's gone.</font> This goes for both installed items and those in your backpack. (Page 1) Items must be <font color=#FFFF00>installed in slots</font> like everything else if you want to take them along on missions. Plan in advance for tougher missions! (Page 2) | |||
*Shortcuts | |||
**Obtainment: Mission 04 | |||
**Information, two pages: Magic and recovery items can be set to a <font color=#FFFF00>shortcut menu. Hold [[File:ButtonL.png|x20px]]</font> while selecting an item or magic, then <font color=#FFFF00>press [[File:ButtonA.png|x20px]] [[File:ButtonB.png|x20px]] [[File:ButtonX.png|x20px]] [[File:ButtonY.png|x20px]]</font> to assign it to that button. (Page 1) Next, <font color=#FFFF00>close</font> the item or magic menu. <font color=#FFFF00>Hold [[File:ButtonL.png|x20px]],</font> and you will see your shortcuts. While holding [[File:ButtonL.png|x20px]], <font color=#FFFF00>press [[File:ButtonA.png|x20px]] [[File:ButtonB.png|x20px]] [[File:ButtonX.png|x20px]] [[File:ButtonY.png|x20px]]</font> to use that shortcut. Backpack items cannot be assigned. (Page 2) | |||
===Day 12 (A Closed World)=== | |||
*Control Types | |||
**Obtainment: Mission 05 | |||
**Information: <font color=#FFFF00>Type B controls</font> have been added to the <font color=#FFFF00>Config menu.</font> Type B features a <font color=#FFFF00>more flexible camera.</font> So far, you have been using Type A controls. Try both and see what clicks for you! | |||
*Recon Missions | |||
**Obtainment: Mission 05 | |||
**Information, two pages: For recon missions like this one, <font color=#FFFF00>approach recon points</font> and <font color=#FFFF00>press [[File:ButtonA.png|x20px]]</font> to examine theme. You must <font color=#FFFF00>defeat any nearby foes first.</font> Recon points you find are <font color=#FFFF00>marked on the map.</font> (Page 1) Find enough clues to make a <font color=#FFFF00>breakthrough,</font> and the <font color=#FFFF00>Mission Gauge will fill.</font> Breakthroughs reveal new recon points, allowing you to proceed with the mission. (Page 2) | |||
===Day 13 (Deeds to be Done)=== | |||
*Limit Breaks | |||
**Obtainment: [[Mission 06]] | |||
**Information: Once your <font color=#FFFF00>HP falls into the yellow range, hold [[File:ButtonA.png|x20px]]</font> and you can activate your <font color=#FFFF00>Limit Break.</font> Your attacks will deal massive damage <font color=#FFFF00>until the white line reaches the left edge</font> of your HP gauge. | |||
===Day 14 (Friends)=== | |||
*Holo-Missions | |||
**Obtainment: Grey Area | |||
**Information: Saix may stop issuing some missions after a certain date. Don't worry, though! You can always try any mission later. Just select <font color=#FFFF00>Holo-Missions</font> from the main menu. | |||
*The Holo-Mission Menu | |||
**Obtainment: Grey Area | |||
**Information: All your missions, <font color=#FFFF00>whether you choose to accept them or not,</font> are stored for you as <font color=#FFFF00>Holo-Missions.</font> See if you can complete them all! | |||
*Equipping a Weapon | |||
**Obtainment: Grey Area | |||
**Information: Installing a <font color=#FFFF00>weapon panel</font> transforms your weapon, <font color=#FFFF00>changing its appearance and abilities.</font> You can only install one weapon panel at a time. Each has a different feel, so give them all a try! | |||
*Selecting a Mission | |||
**Obtainment: Grey Area | |||
**Information, two pages: Check in with Saix to see a list of <font color=#FFFF00>currently available missions.</font> First, <font color=#FFFF00>select a mission</font> from the list. (Page 1) This will open a <font color=#FFFF00>mission brief.</font> Use (control pad) to review the summary and objectives, then <font color=#FFFF00>press [[File:ButtonA.png|x20px]]</font> to embark on the mission. (Page 2) | |||
===Day 15 (Missions)=== | |||
*Mandatory Missions | |||
**Obtainment: Grey Area | |||
**Information, two pages: Some of the missions you receive from the Organization are <font color=#FFFF00>mandatory.</font> These missions are <font color=#FFFF00>marked with a key.</font> (Page 1) Once all the mandatory missions are complete, you can <font color=#FFFF00>advance the data...</font> ... or choose to hold back until you've finished the full list of missions. (Page 2) | |||
===Day 23 (Silent Companion)=== | |||
*Link Panels | |||
**Obtainment: Grey Area | |||
**Information, two pages: You may see the work LINK next to the description of certain panels. These are called <font color=#FFFF00>link panels.</font> When you install a link panel in a slot, a <font color=#FFFF00>link zone</font> appears around it. (Page 1) If you install a <font color=#FFFF00>compatible panel</font> inside this zone, it will <font color=#FFFF00>link up.</font> Links are the key to <font color=#FFFF00>maximizing your stats.</font> Some <font color=#FFFF00>abilities</font> can only be unlocked with the <font color=#FFFF00>right link.</font> | |||
===Day 24 (Silence Broken)=== | |||
*Ring Panels | |||
**Obtainment: Grey Area | |||
**Information: Install <font color=#FFFF00>ring panels</font> to bump your stats way up. Some will even unlock <font color=#FFFF00>unique abilities.</font> Unfortunately, ring panels <font color=#FFFF00>can't be linked,</font> and you are <font color=#FFFF00>only allowed to install one.</font> | |||
===Day 25 (Two Keys)=== | |||
*Unit Panels | |||
**Obtainment: Grey Area | |||
**Information: <font color=#FFFF00>Unit panels</font> link to your weapon panels. Some release your weapon's <font color=#FFFF00>innate abilities,</font> while others <font color=#FFFF00>boost Strength, Defense, or other stats.</font> | |||
*Unlocking Slots | |||
**Obtainment: Grey Area | |||
**Information: Completing missions <font color=#FFFF00>unlocks additional panel slots.</font> More slots = more panels = more power for you. Who says hard work doesn't pay off? | |||
===Day 26 (Terminated)=== | |||
*Ranks | |||
**Obtainment: Grey Area | |||
**Information: Saix has noted your achievements and awarded you a new <font color=#FFFF00>rank.</font> Rise through the ranks to unlock <font color=#FFFF00>new items in the shop,</font> as well as <font color=#FFFF00>new missions for Mission Mode.</font> | |||
*The Moogle Shop | |||
**Obtainment: Grey Area | |||
**Information: Looks like the <font color=#FFFF00>Moogle Shop</font> is open for business! Talk to the <font color=#FFFF00>moogle</font> here in the Grey Area whenever you need the shop's services. | |||
*Shop Services | |||
**Obtainment: Grey Area | |||
**Information: At the shop, you can spend <font color=#FFFF00>heart points</font> to <font color=#FFFF00>purchase</font> panels... ... or pay <font color=#FFFF00>munny</font> to <font color=#FFFF00>synthesize</font> new panels by combining the materials you have. | |||
===Day 51 (Missing)=== | |||
*Unity Badges | |||
**Obtainment: [[Mission 17]] | |||
**Information: Find a mission's <font color=#FFFF00>Unity Badge</font> to <font color=#FFFF00>make it playable in Mission Mode.</font> Keep in mind that each mission has a <font color=#FFFF00>minimum rank.</font> You cannot select it unless all players qualify. | |||
*The Bonus Gague | |||
**Obtainment: [[Mission 17]] | |||
**Information: Complete missions to fill up the <font color=#FFFF00>Bonus Gauge.</font> The amount varies from mission to mission. Once the gauge is full, completing additional missions will earn you <font color=#FFFF00>more rewards than usual.</font> | |||
===Day 52 (Solitude)=== | |||
*Level Links (givent w/ link panel); Organization Emblems | |||
===Day 71 (Reunion)=== | |||
*Challenges & Ordeal Badges; Freebies | |||
===Day 72 (Change)=== | |||
*Pursuing Targets | |||
===Day 74 (Trio)=== | |||
*Expanding Your Backpack | |||
===Day 79=== | |||
*Stay Out of Sight | |||
===Day 97 (Transfer)=== | |||
*Storing and Retrieving Decks | |||
===Day 117=== | |||
*News from the Shop | |||
===Day 118 (Lazy Day)=== | |||
*Grandstander | |||
===Day 153 (Disjointed Days)=== | |||
*Hunting for Heartless | |||
===Day 173 (Lies)=== | |||
*Powering Up Abilities; Auto-Glide | |||
===Day 300 (Shutdown)=== | |||
*Treasure Hunt | |||
===Mission Mode=== | |||
*Gathering Gates; Mission Points; Mission Mode RTC | |||
===Player directed tutorials (aka, whenever you [freely] choose something)=== | |||
*The Holo-Mission Menu (whenever you click on holomissions section) | |||
==Birth by Sleep== | ==Birth by Sleep== |