Forum:Notes 30, (All, Tutorial Transcripts) - TheFifteenthMember
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Kingdom Hearts[edit]
Chain of Memories[edit]
Re:Chain of Memories[edit]
Kingdom Hearts II[edit]
358/2 Days[edit]
Day 7 (Number XIV)[edit]
- Basic Controls
Day 8 (The Icing on the Cake)[edit]
- How to Save
- Obtainment:Grey Area, start of day
- Information:Press (start button, in yellow) to open the main menu. Select Save from the menu to record your progress.
- Reaching High Places
- Obtainment: Mission 01
- Information, two pages: Press
to jump. You can also grab ledges that are otherwise out of reach. (Page 1) Press (directional pad, up, in yellow) while hanging to pull yourself up... ...or press
again to drop down. (Page 2)
- Adjusting the Camera
- Obtainment: Mission 01
- Information, two pages: Press (select button in yellow) to enter freelook mode, then use (directional pad, in yellow) to adjust the camera. Press any button other than (directional pad image) or (start button) to exit freelook mode. (Page 1) You can also slide the stylus on the Touch Screen to adjust the camera on the fly. Try it next time you need to look around! (Page 2)
- Blocked Areas
- Obtainment: Mission 01
- Information: Some areas are blocked off by barricades. The Organization uses these to close off areas unrelated to the mission.
- Treasure Chests
- Obtainment: Mission 01
- Information: Press
while next to a chest to open it. Chests contain a variety of helpful items. Collect as many as you can!
- The Backpack
- Obtainment: Mission 01
- Information, two pages: Items you collect are stored in your backpack. To get your backpack, press
until the Items command is selected, then press
. (Page 1) Items on the list can be discarded-or, in the case of recovery items, used. Anything you throw away will appear on the screen and can be collected again. (Page 2)
- RTC
- Obtainment: Mission 01
- Information: After a mission, you must make your way back to the dark corridor and RTC (return to the castle). The corridor's location is displayed on the Touch Screen map.
Day 9 (Heartless)[edit]
- Standard Attacks
- Obtainment: Mission 02
- Information: Press
to attack with the Keyblade. Keep pressing
with the right timing to perform a devastating combo!
- Prizes
- Obtainment: Mission 02
- Information: Enemies drop prizes when defeated.
HP Prize
Restores HP.
Munny
Serves as cash.
Prize Box
Contains an item.
- Locking On
- Heart Points
- Obtainment: Mission 02
- Information: A heart appears where you defeat certain types of Heartless. You can use these heart points at the shop.
- Chaining
- Obtainment: Mission 02
- Information, three pages: Defeat enemies to start a chain. While chaining, a ring of light appears around whichever enemy you lock on to. (Page 1) That ring shrinks over time and disappears. Keep hitting enemies to make it bigger! Defeating enemies during a chain will earn you bonus heart points. (Page 2) What's more, if you keep a chain going long enough, your heart counter will begin to flash. Your chain becomes unbreakable during this time, giving you the chance to collect tons of hearts! (Page 3)
Day 10 (Incomplete)[edit]
- Mission Objectives
- Obtainment: Mission 03
- Information: Missions have a variety of objectives. The objective of your current mission is shown on the Touch Screen.
- The Map
- Obtainment: Mission 03
- Information: A map of your current location can be found on the Touch Screen. Enemies in the area also show up on the map. Use it to hunt them down.
- The Mission Gauge
- Obtainment: Mission 03
- Information: Make progress toward your objective, and the Mission Gauge will fill. Reach the goal line... ...and it's Mission Complete! But why stop there? Fill the gauge all the way, and it could pay off.
Day 11 (Keyblade)[edit]
- Panels
- Obtainment: Grey Area
- Information: You can now select Panels from the main menu. Panels allow you to customize your abilities. You can only access your panels before missions, so make them a part of your daily routine.
- Installing Panels
- Obtainment: Grey Area
- Information, three pages: Install panels you've obtained in slots in order to power yourself up! Move panels from your stock on the right side of the screen into the slot window on the left. (Page 1) Installed panels give you new abilities, or increase your level, HP, and other stats. Panels come in all varieties. Find the panel arrangement that works best for you! (Page 2) Having trouble with a mission? Don't be afraid to press (Start button) and withdraw. you can always try again, and sometimes a simple change to your panels can make all the difference. (Page 3)
- Using Magic on Missions
- Obtainment: Grey Area
- Information: Need magic panels for a mission? Remember, you must install them before you go. Don't forget! Otherwise you'll be stuck without magic.
- Magic
- Recovery Items
- Obtainment: Mission 04
- Information, two pages: To use a recovery item, use
to select the Items command. Choose an item, then press
. Once you use an item, it's gone. This goes for both installed items and those in your backpack. (Page 1) Items must be installed in slots like everything else if you want to take them along on missions. Plan in advance for tougher missions! (Page 2)
- Shortcuts
- Obtainment: Mission 04
- Information, two pages: Magic and recovery items can be set to a shortcut menu. Hold
while selecting an item or magic, then press
to assign it to that button. (Page 1) Next, close the item or magic menu. Hold
, and you will see your shortcuts. While holding
, press
to use that shortcut. Backpack items cannot be assigned. (Page 2)
Day 12 (A Closed World)[edit]
- Control Types
- Obtainment: Mission 05
- Information: Type B controls have been added to the Config menu. Type B features a more flexible camera. So far, you have been using Type A controls. Try both and see what clicks for you!
- Recon Missions
- Obtainment: Mission 05
- Information, two pages: For recon missions like this one, approach recon points and press
to examine theme. You must defeat any nearby foes first. Recon points you find are marked on the map. (Page 1) Find enough clues to make a breakthrough, and the Mission Gauge will fill. Breakthroughs reveal new recon points, allowing you to proceed with the mission. (Page 2)
Day 13 (Deeds to be Done)[edit]
- Limit Breaks
- Obtainment: Mission 06
- Information: Once your HP falls into the yellow range, hold
and you can activate your Limit Break. Your attacks will deal massive damage until the white line reaches the left edge of your HP gauge.
Day 14 (Friends)[edit]
- Holo-Missions
- Obtainment: Grey Area
- Information: Saix may stop issuing some missions after a certain date. Don't worry, though! You can always try any mission later. Just select Holo-Missions from the main menu.
- The Holo-Mission Menu
- Obtainment: Grey Area
- Information: All your missions, whether you choose to accept them or not, are stored for you as Holo-Missions. See if you can complete them all!
- Equipping a Weapon
- Obtainment: Grey Area
- Information: Installing a weapon panel transforms your weapon, changing its appearance and abilities. You can only install one weapon panel at a time. Each has a different feel, so give them all a try!
- Selecting a Mission
Day 15 (Missions)[edit]
- Mandatory Missions
- Obtainment: Grey Area
- Information, two pages: Some of the missions you receive from the Organization are mandatory. These missions are marked with a key. (Page 1) Once all the mandatory missions are complete, you can advance the data... ... or choose to hold back until you've finished the full list of missions. (Page 2)
Day 23 (Silent Companion)[edit]
- Link Panels
- Obtainment: Grey Area
- Information, two pages: You may see the work LINK next to the description of certain panels. These are called link panels. When you install a link panel in a slot, a link zone appears around it. (Page 1) If you install a compatible panel inside this zone, it will link up. Links are the key to maximizing your stats. Some abilities can only be unlocked with the right link.
Day 24 (Silence Broken)[edit]
- Ring Panels
- Obtainment: Grey Area
- Information: Install ring panels to bump your stats way up. Some will even unlock unique abilities. Unfortunately, ring panels can't be linked, and you are only allowed to install one.
Day 25 (Two Keys)[edit]
- Unit Panels
- Obtainment: Grey Area
- Information: Unit panels link to your weapon panels. Some release your weapon's innate abilities, while others boost Strength, Defense, or other stats.
- Unlocking Slots
- Obtainment: Grey Area
- Information: Completing missions unlocks additional panel slots. More slots = more panels = more power for you. Who says hard work doesn't pay off?
Day 26 (Terminated)[edit]
- Ranks
- Obtainment: Grey Area
- Information: Saix has noted your achievements and awarded you a new rank. Rise through the ranks to unlock new items in the shop, as well as new missions for Mission Mode.
- The Moogle Shop
- Obtainment: Grey Area
- Information: Looks like the Moogle Shop is open for business! Talk to the moogle here in the Grey Area whenever you need the shop's services.
- Shop Services
- Obtainment: Grey Area
- Information: At the shop, you can spend heart points to purchase panels... ... or pay munny to synthesize new panels by combining the materials you have.
Day 51 (Missing)[edit]
- Unity Badges
- Obtainment: Mission 17
- Information: Find a mission's Unity Badge to make it playable in Mission Mode. Keep in mind that each mission has a minimum rank. You cannot select it unless all players qualify.
- The Bonus Gague
- Obtainment: Mission 17
- Information: Complete missions to fill up the Bonus Gauge. The amount varies from mission to mission. Once the gauge is full, completing additional missions will earn you more rewards than usual.
Day 52 (Solitude)[edit]
- Organization Emblems
- Obtainment:
- Information, two pages: Collect the Organization emblems scattered across the map. The emblems have rings of light around them which get smaller as time elapses, and eventually vanish. (Page 1) If you want to completely fill the Mission Gauge, you must grab the emblems with their rings intact. Recharge the rings by grabbing other emblems or defeating enemies. (Page 2)
- Level Links
- Obtainment: Grey Area; given with link panel/any time you obtain a panel with links
- Information: Some level panels don't actually raise your level. Instead, they generate a link zone. Link up normal Level Up panels to this zone to multiply the number of levels you gain!
Day 71 (Reunion)[edit]
- Challenges & Ordeal Badges
- Obtainment:
- Information, two pages: Now you can try your hand at Challenges! Find Ordeal Badges to unlock these tricky missions. Challenges show up on the Holo-Missions menu once the missions you found them in become available. (Page 1) Challenges feature special restrictions, and your performance will be judged on different factors. Perform well to earn Challenge Sigils you can trade in at shops for all kinds of freebies.
- Freebies
- Obtainment: (same requirement as for Challenges and Ordeal Badges)
- Information: You can now collect freebies at the shop. Rack up Challenge Sigils and Mission Crowns... ... to earn free stuff based on how many you've collected during Challenges and Mission Mode.
Day 72 (Change)[edit]
- Pursuing Targets
- Obtainment: Mission 21
- Information: Pursue the target by keeping him inside your blue zone. Careful! If he escapes, or you enter his red zone, you'll be caught.
Day 74 (Trio)[edit]
- Expanding Your Backpack
- Obtainment:Grey Area, after obtaining a backpack panel w/ links
- Information: Install a Backpack panel into your slots and you will be able to pick up more items during missions. This also means you can carry more stuff home.
Day 79[edit]
- Stay Out of Sight
- Obtainment: Mission 27
- Information: Careful! If you enter Lumiere's line of sight- the red zone- you'll be caught. This will force you to return to where you started. Find a way to advance without being seen.
Day 97 (Transfer)[edit]
- Storing and Retrieving Decks
- Obtainment: Grey Area
- Information: You can store your current panel arrangement in a deck... ...and then retrieve it if you need it again later. (Remember to save if you want to keep your decks!)
Day 117[edit]
- News from the Shop
- Obtainment: Grey Area
- Information: The Moogle Shop has some brand new items in stock. Take a look! You can also synthesize weapon panels now. Try to create a more powerful weapon!
- Phil's Training
- Obtainment: Mission 36
- Information: Break barrels to earn points. Chain-break them for more points! Smack one barrel into another barrel or an enemy for even MORE points!
Day 118 (Lazy Day)[edit]
- Grandstander
- Obtainment: Mission 37
- Information: Hit the ball to propel it into the air. See how many times you can hit it before it falls to the ground five times.
Day 153 (Disjointed Days)[edit]
- Hunting for Heartless
- Obtainment: Mission 45
- Information: Heartless are hiding everywhere- not just in Jack's balloons. Examine everything carefully! Give Zero a bone and he'll show you one of the Heartless's hiding places.
Day 173 (Lies)[edit]
- Powering Up Abilities
- Obtainment: Grey Area
- Information: Some ability panels come in multiple sizes. The ones with larger link zones can be powered up more... ...but that also leaves less room for other kinds of panels. Try to find the right balance.
- Auto-Glide
- Obtainment: Mission 53
- Information: You can now use Auto-Glide to fly. First, press
while jumping to float. Pressing
will take you higher. Use
to descend. You can now move freely with (directional pad image).
Day 225 (Quietude)[edit]
- Powering Up Limit Breaks
- Obtainment: Reaching "expert rank;" obtaining Final Limit panel
- Information: Install a Final Limit panel to release your Limit Break's true power. This also causes the white line in your HP gauge to rebound, increasing how long the Limit Break lasts.
Day 300 (Shutdown)[edit]
- Treasure Hunt
- Obtainment: Mission 77
- Information: Visit suspiciously-marked spots on the map and use your Keyblade to dig. Unfortunately, the map is torn and you're missing part of it... Where could the rest be?
Mission Mode[edit]
- Gathering Gates
- Obtainment: Mission 00
- Information: You can pass through Gathering Gates once all players have gathered in front of them. Standing by the gate also protects you from other players' attacks.
- Mission Points
- Obtainment: Mission 00
- Information: Defeat enemies or collect mission prizes to earn Mission Points. The player with the most at the end wins! Keep coming in first, and it might just pay off...
- Mission Mode RTC
- Obtainment: Mission 00
- Information: In Mission Mode, a countdown will occur once the dark corridor opens at the end of the mission. The mission will end when the timer reaches zero. RTC before then to earn bonus points.
Player directed tutorials (aka, whenever you [freely] choose something)[edit]
- The Holo-Mission Menu
- Obtainment: Whenever you click on Holo-Missions section from menu screen
- Information: All your missions, whether you chose to accept them or not, are stored for you as Holo-Missions. See if you can complete them all!
Birth by Sleep[edit]
- "Learn more about how to play the game"
- —The information give for selecting "Game Help" from the START Menu
Opening Tutorial[edit]
(Pause Menu)
Walk/run
Jump
/
Rotate camera
Tab
or
twice to recenter the camera
Head for the Summit!
Press
to attack the ring!
Keep attacking to string together a powerful combo!
(Pause Menu)
Press
to attack in the direction of the
yellow attack marker. Keep pressing ![]()
to string together a powerful combo!
Attack the single hanging ring!
You can earn prizes by defeating enemies
or hitting things in the field. Green prizes
restore HP. Yellow ones give you munny.
Your Command Deck contains special moves.
Use
[1] to select one, then press
to
use it once its gauge is filled.
(Pause Menu)
Your Command Deck contains special moves.
[2] Select a command
Use command
You have to wait for its gauge to fill.
You can lock on to targets so that the camera automatically keeps them in view.
Lock on by tapping
and
}
at the same time.
Once you're locked on, you can
switch targets using
or
, or tap
both at once to exit lock-on.
You found the Sliding Dash command.
Press
to open the main menu, where
you can install it in your Command Deck.
This HP Guage represents your health.
Run out of HP, and you will be defeated.[3]
Use
to defend yourself!
Press it while moving to slide...
Or press
while holding still to block.
(Pause Menu)
Use
to defend yourself.
Terra will slide if you press it while moving,
and block if you press it while stationary.
Block Ven's attacks!
This Command Gauge fills when your attacks
hit enemies. If you go a few seconds without
landing an attack, it will start to drain.[4]
Once you've filled the gauge all the way,
you can devastate opponents with the
powerful Finishcommand.
(Pause Menu)
Keep hitting enemies without interruption
to completely fill up the Command Guage,
then press
to use your Finish command.
Try it on Ventus now!
Using
commands instead of regular
attacks to fill the Command Gauge may cause
you to change Command Styles.
Command Styles make your
attacks
much more powerful.
Which Command Style you get depends on
the commands you used to fill the gauge.
You will unlock more as you progress.
Some Command Styles are tricky to
activate. Try all kinds of command
combinations!
Use your Shotlock command to hit
lots of enemies at once.
Hold down
+
and a big target circle will
appear. Use
to point the circle at one or
more enemies and lock on multiple times.
While still holding
+
, press
to
use your Shotlock, which hits enemies as many times as you locked on.
(Pause Menu)
Hold down
+
to lock on multiple times,
then, without letting go, press
to use
your Shotlock command.
Try it on Ventus now!
Shotlock attacks require Focus[5].
This Focus Gauge will drain when you
use them.
Move into the circle of light and
press
to save your progress.
Touching the circle fully restores HP.
(Pause Menu)
Move into the circle of light to restore HP,
Then press
to save. Later, these circles
will let you move between worlds.
Open the save menu!
Command Deck[edit]
Installing Commands in Your Deck[edit]
(Unlocked by selecting "Command Deck" from the START Menu for the first time.)
Install commands in your deck to use them.
Start by choosing Edit Deck.
There are different types of
commands you can install, like
battle commands and action
commands.
Get to a command faster by setting a shortcut with
.
Your current shortcut
is highlighted in yellow.
In combat, you can jump
right to your shortcut by
pressing
.[6]
Shotlock Commands[edit]
(Available from the Game Help Menu, no unlocking requirement)
Shotlock commands target many foes at once.
Hold down ![]()
to
lock onto your targets...
...then press
to
attack them all at once.
You need Focus to use your Shotlock command.
Refill this Focus
Gauge by landing
attacks on foes.
Use a leveled-up Shotlock command and lock on the
MAX number of times to perform extra attacks.
Item Command Limitations[edit]
(Available from the Game Help Menu, no unlocking requirement)
Item commands you use disappear for food.
Unlike other commands, you can only carry
a finite number of item commands into each
battle. This number is shown in your deck.
If you run out of an item, you can still keep
it installed in your deck, but you won't be
able to use it.
Leveling Up Commands[edit]
(Unlocked by selecting "Command Deck" from the START Menu for the first time.)
Commands will level up and increase in power
as you collect CP (command points).
- Defeat enemies to earn CP.
- Commands at the maximum level
are marked with a crown.
Melding Commands[edit]
(Unlocked by selecting "Meld Commands" from "Command Deck" from the START Menu for the first time.)
You can create a new new command by melding two existing ones.
The commands you meld have to
reach a high enough level first.
Use a synthesis item while melding
to add an ability to the command.
Abilities[edit]
(Unlocked by selecting "Abilities" from the START Menu for the first time.)
Abilities are bonus skills tied to commands.
Just install the command to gain its ability.
Abilities boost stats or provide special skills.
Gain a new ability by adding a
synthesis itemwhen melding commands.
Auto-Abilities[edit]
(Unlocked by selecting "Abilities" from the START Menu for the first time.)
Auto-abilities are permanent and don't have
to be installed in your deck.
You gain an auto-ability by raising a command
with that ability to the maximum level.
Evolving Your Finish Command[edit]
(Unlocked by selecting "Finish Command" from "Command Deck" from the START Menu for the first time.)
Meet certain requirements to power up your finish command.
Your Finish command may power up
in different ways depending on which
conditions you fulfill.
You can also power it up by reuniting
with friends you've D-Linked with.
Use the Finish Commands screen to change your
command or give commands new names.
Dimension Links[edit]
Borrow Your Friends' Powers![edit]
(Unlocked after receiving the Wayfinder from Aqua).
The Wayfinder allows you to Dimension Link
with friends to borrow their powers.
You will meet lots of characters throughout
the story that you can D-Link with.
How D-Linking Works[edit]
(Unlocked after leaving Land of Departure)
While D-linked, you can use the other character's commands.
Press
[7] to open your list of D-links.
This D-Link Gauge will drain
as long as you remain linked.
When the gauge runs out,
your link will be broken.
D-Linking fully
restores your HP.
Refill the gauge by collecting these D-Link prizes.
Defeating enemies while
D-Linked may cause them
to drop special emblems.
Collect the emblems to
power up the D-Link.
Adaptive Combat[edit]
Changing Command Styles[edit]
(Unlocked after defeating the Orbs of Light)
If you fill the Command Gauge by at least partly using using
deck commands, you will sometimes change Command Styles
The Command Style you get depends on
how many and which deck commands you used.
Command Board[edit]
Available under "How to Play" in the Command Board.
Basics[edit]
Power is Born Within the Heart/Getting Started[edit]
(Unlocked after ending the spar in the tutorial, later named "Getting Started" in the "How to Play" Menu)
- During your travels, you can
find new strength by playing on
the Command Board. - In this game, you roll the dice and
power up your commandsas you
make your way along the board.
You can access the Command Board
at save points or on the World Map.
The commands in your Command Deck
become your game pieces, and you
can also obtain new commands.
Welcome to the Command Board![edit]
(Unlocked by opening the Command Board for the first time)
On the Command Board, you roll the dice, move along
the panels, and try to rack up GP.
To win, be the first
back to Start with
enough for the GP Goal!
Select New Game, then choose a game board and GP Goal.
Check the instructions if you need help.
Controls[edit]
(Unlocked when it's the player's first turn)
When it's your turn, choose
what you want to do.
Check the bottom right to
see how you're all doing.
Adjusting the Camera[edit]
(Unlocked when it's the player's first turn)
: Toggle Panel View,
which lets you move the
cursor around the board.
Hold
to move faster.