Protect: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts: Chain of Memories'', "Protect" decreases the damage taken from an opponent's physical attacks. It costs 30 CP to add to | In ''Kingdom Hearts: Chain of Memories'', "Protect" is an [[enemy card]] effect that decreases the damage taken from an opponent's physical attacks. It costs 30 CP to add to the deck and lasts for one reload. | ||
In ''Kingdom Hearts II'', | In ''Kingdom Hearts II'', Protect and its upgrades, {{nihongo|'''Protera'''|プロテラ|Purotera}}, and {{nihongo|'''Protega'''|プロテガ|Purotega}}, are [[Abilities (Kingdom Hearts II)#Support abilities|Support abilities]] that each have a chance of negating all damage to the user, with "Protect" having a 10% chance, "Protera" having a 20% chance, and "Protega" having a 40% chance. | ||
In ''Kingdom Hearts Birth by Sleep'', is a [[Dimention Link]] ability that reduces damage taken from physical attacks.<!--CHECK DESCRIPTION, PLEASE--> | |||
In ''Kingdom Hearts Re:coded'', "Protect" is an [[Overclock ability]] that decreases damage taken by [[Data-Sora]] from direct attacks by 25%. | In ''Kingdom Hearts Re:coded'', "Protect" is an [[Overclock ability]] that decreases damage taken by [[Data-Sora]] from direct attacks by 25%. | ||
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==Learning Protect== | ==Learning Protect== | ||
===''Kingdom Hearts: Chain of Memories''=== | ===''Kingdom Hearts: Chain of Memories''=== | ||
*The [[Defender]] card has "Protect" as its ability. | *The [[Defender]] enemy card has "Protect" as its ability. | ||
===''Kingdom Hearts II Final Mix''=== | ===''Kingdom Hearts II Final Mix''=== |