Dichotomy: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
Dichotomy’s ground combo starts with a downward diagonal slash followed by an upward diagonal slash. The next move of the combo consists of Saïx performing a leaping upward diagonal slash. The combo then ends with a dash forward in mid-air, followed by a | Dichotomy’s ground combo starts with a downward diagonal slash followed by an upward diagonal slash. The next move of the combo consists of Saïx performing a leaping upward diagonal slash. The combo then ends with a dash forward in mid-air, followed by a 360° spinning slash. | ||
The aerial combo consists of a sideways slash, and then an upward diagonal slash, followed by a dash forward in mid-air and a | The aerial combo consists of a sideways slash, and then an upward diagonal slash, followed by a dash forward in mid-air and a 360° spinning slash. This weapon has no {{button|dsy}} combo. | ||
{{Claymore}} | {{Claymore}} | ||
{{PandoraGear}} | {{PandoraGear}} |