User:Sorceror Nobody/DaysGuide/Section III: Difference between revisions

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==Day 53==
==Day 53==
[[wikipedia:Xyzzy|Nothing happens]] this morning, so just do your usual Panel checks and be on your way.


===Mission 18: Collect Organization Emblems===
{{../Mission
|image=AgrabahLogoSmall.png
|world=Agrabah
|objct=
|clear=Iron, Panacea, Blizzard
|randm=Shining Shard / Iron / Potion
|enemy=Scarlet Tango, Loudmouth, Fire Plant
|treas=Potion<br>Ether<br>Potion<br>Potion<br><font color=#102080>Ordeal Badge</font><br><font color=#802010>Unity Badge</font>
|guide=Agrabah Gate, on the building next to the huge sand dune<br>Agrabah Gate, on the roof of the northwest building<br>The Palace, on the ledge above the gate switch<br>The Palace, in the northeast corner<br>???<br>Agrabah Gate, on the roof of the southwest building
}}
Oh crap... I've just realised that this particular type of mission is going to be a royal pain in the ass to try and guide you through. I need some schematic maps, dammit! Bear with me while I create one for this mission... While you're waiting, the tutorial tells you that your goal is to find and collect the Organization Emblems. As time passes, the greenish ring around each one shrinks, and you get less mission gauge filled if you collect a "dud" one. It's quite similar to the yellow chain ring. The emblem rings are replenished when you kill enemies as well as when you collect an emblem (regardless of the collected emblem's "value").


[[Image:SN Mission 18 map.PNG|right|thumb|w00t! ph3ar my 1337 Microsoft Paint skillz!]]
Right, it took me quite a while to do, but it's finished: here is my glorious map! Pixel-counting is an arse, but it does mean that the map is pretty damn accurate. Exactly as in the game, the darker the shade of grey an area is, the higher the floor level it represents. The optimal route to collect every emblem in the most efficient manner (by my reckoning, and subject to possible alteration) is marked by the black line. The coloured dots represent the positions of each and every one of the Organization Emblems in this mission, and they are all colour-coded according to the following simple scheme:
*'''<font color=#00b000>Green</font>''' ones are barely airborne at all – just walk through them to collect them
*'''<font color=#b0b000>Yellow</font>''' ones are raised higher into the air, and you will have to jump to reach them
*'''<font color=#b00000>Red</font>''' ones are so high that you have to drop or jump from a raised area to get them
Of course, the optimal route is of relatively little importance until you return to have a go at the "Finish in record time" challenge for this mission, but I'll discuss that particular issue in the next part of the guide.
Together, the mission summary and map should be sufficient to give pretty much complete guidance for this mission, so I'll leave you to it, shall I? Just be aware that, although it's easy enough to get mission clear by simply collecting most of the emblems passably well, in order to get the full-blown mission complete you must collect ''every single emblem'', and all of them must have the green ring intact when you collect them. If you miss any and lose time in retracing your path, seek out and kill <u>one</u> nearby Heartless to replenish the ring. Why only kill one? Because you might need "spares"!
==Day 54==
Once again, nothing much. Let's just get the final mission of this week over with.
===Mission 19: Eliminate the Deserters===
{{../Mission
|image=AgrabahLogoSmall.png
|world=Agrabah
|objct=
|clear=Shining Shard x2, Frost Shard
|randm=Shining Shard / Iron / Potion
|enemy=Deserter
|treas=Potion<br>???<br>Ether<br><font color=#102080>Ordeal Badge</font><br><font color=#802010>Unity Badge</font>
|guide=Agrabah Street, on the east-wall scaffolding<br>Agrabah Street, on the west-wall scaffolding<br>The Palace, in the northeast corner<br>???<br>The Palace, on the roof near the yellow-canopy stall
}}
Yes, another of those fun "Eliminate the [[Deserter]]s" missions. I quite like the way the mission briefing continues to call them "rare" Heartless, given that there's a set of them in almost every world in the game! You start in Agrabah Street, and the Deserters are at The Palace. There are a few more of them than in Twilight Town (I think), but they're not really any stronger than before, whereas you should be. This should pose no problem whatsoever, and I'm sure you can handle them without my help this time, yes?
==Day 71: ~Reunion~==
Xigbar decides that his pastime for the morning is to annoy Roxas, and Demyx doesn't really help matters. After this cutscene, you're given a tutorial telling you that you can finally collect Ordeal Badges and Blazons! These unlock the Challenges and SP Challenges for missions, the rewards of which are the wonderful sigils that can be traded for freebies at the Moogle Shop. Talk to Xomg now to unlock the "Redeem" option on the shop menu. Now is the time where it's really worth checking out Challenges and Mission Mode to start your sigil collection. Refer to the two relevant sections if you choose to make this diversion. The rewards will be of great value, as will the inevitable Munny, Heart Points and exp. that you'll get in the process. I will continue my guide, as always, on the assumption that you haven't put in any such extra effort. As for the other residents of the Grey Area today, Xigbar will give you a Hi-Potion, but Demyx is stingy and has nothing. Finally, Saïx has naught but a single mission for you...


{{../Nav|Section II|Section IV}}
{{../Nav|Section II|Section IV}}