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Code Break: Difference between revisions

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===AUTO DESTRUCT===
===AUTO DESTRUCT===
<!--GIF OF AUTO DESTRUCT
<!--GIF OF AUTO DESTRUCT-->
'''AUTO DESTRUCT''' is composed of the fragments "AUTO" and "DESTRUCT". It can be used on turrets and large turrets.{{fact}}<!--can we get names for these? Create articles since they are enemies?-->
'''AUTO DESTRUCT''' is composed of the fragments "AUTO" and "DESTRUCT". It can be used on turrets and large turrets.{{fact}}<!--can we get names for these? Create articles since they are enemies?-->
;Code
;Code
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===ENERGY JAMMER===
===ENERGY JAMMER===
===MOVING SPARK===
===MOVING SPARK===
<!--GIF OF MOVING SPARK
<!--GIF OF MOVING SPARK-->
'''MOVING SPARK''' is composed of the fragments "MOVING" and "SPARK". It can be used on Nightmare Dream Eaters.{{fact}}--what else?--
'''MOVING SPARK''' is composed of the fragments "MOVING" and "SPARK". It can be used on Nightmares and Guards.
;Code
;Code
:<code>MOVING_SPARK
:<code>MOVING_SPARK
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:&nbsp;CTRL.MOVING()
:&nbsp;CTRL.MOVING()
:}</code>
:}</code>
When activated, MOVING SPARK charges the target with energy and gives the player control over its movement. After a short time, the target explodes, damaging nearby enemies.--does the player trigger the explosion?--
When activated, MOVING SPARK charges the target with energy and gives the player character<!--is there a better word for "Sora or Riku"?--> control over its movement. After a short time, or when detonated by the player character, the target explodes and damages nearby enemies.
{{-}}-->
{{-}}


===PRIZE BOX===
===PRIZE BOX===
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:&nbsp;&nbsp;&nbsp;&nbsp;TAR.SWITCH(ENEMY)
:&nbsp;&nbsp;&nbsp;&nbsp;TAR.SWITCH(ENEMY)
:}</code>
:}</code>
When activated, SWITCH TARGET causes the target to attack its allies instead of the player character. Any circuit lines on the target will turn from CLU's orange to Flynn's white.<!--I think it causes Guards to self-destruct?-->
When activated, SWITCH TARGET causes the target to attack its allies instead of the player character.<!--is there a better word for "Sora, Riku, and their Spirits"?--> Any circuit lines on the target will turn from CLU's orange to Flynn's white.<!--I think it causes Guards to self-destruct?-->
{{-}}
{{-}}



Revision as of 21:00, 22 August 2012

Gawrsh, aren't we here because of the picture?
Goofy B 6★ KHUX.png
This article needs some images!

Please upload a picture of gif displaying Code Break; gif displaying each suboroutine.

Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
Prime - Maleficent 6★ Medal
This article needs more information!

Improve it by adding what you know about the following issues.

This article lacks: add mechanics, colored code, code pieces, and redirects (upper and normalcase) for each subroutine

RS Sprite Code Break KH3D.png

Code Break (コードブレイク Kōdo Bureiku?) is a technique which appears in Kingdom Hearts 3D: Dream Drop Distance. It allows the user to manipulate the base code within a digital world for a variety of effects.

Mechanics

In Kingdom Hearts 3D: Dream Drop Distance, Code Break is the Reality Shift for The Grid. Once the Reality Shift is started, a multitude of constantly-shifting letters will appear on the touch screen, which sometimes resolve into certain word fragments of a specific color. The player must use the stylus to select the word fragments which compose the desired subroutine. Once Code Break is activated, a variety of actions can occur depending on the exact subroutine chosen.

AUTO DESTRUCT

AUTO DESTRUCT is composed of the fragments "AUTO" and "DESTRUCT". It can be used on turrets and large turrets.[citation needed]

Code
AUTO_DISTRUCT
{
 IF POWER == 0 THEN
  POWER=GET_ENERGY()
 POWER *= 9999;
 EXPLOSION(POWER)
}

When activated, AUTO DESTRUCT immediately destroys the turret. If the turret is placed on a destructible wall, the explosion will also take out the wall, opening new paths and preventing the turret from ever respawning.

DISC JAMMER

ENERGY JAMMER

MOVING SPARK

MOVING SPARK is composed of the fragments "MOVING" and "SPARK". It can be used on Nightmares and Guards.

Code
MOVING_SPARK
{
 DE = GET_NIGHTMARE()
 CTRL = DE.GET_CTRL()
 CTRL.INSERT(SPARK)
 CTRL.MOVING()
}

When activated, MOVING SPARK charges the target with energy and gives the player character control over its movement. After a short time, or when detonated by the player character, the target explodes and damages nearby enemies.

PRIZE BOX

PRIZE SHOT

SWITCH TARGET

SWITCH TARGET is composed of the fragments "SWITCH" and "TARGET". It can be used on Nightmares, Guards, and turrets.

Code
SWITCH_TARGET
{
 DE = GET_NIGHTMARE()
 TAR = DE.TARGET()
 IF TAR != ENEMY THEN
    TAR.SWITCH(ENEMY)
}

When activated, SWITCH TARGET causes the target to attack its allies instead of the player character. Any circuit lines on the target will turn from CLU's orange to Flynn's white.

TRANSPORT

UNLOCK