Kingdom Hearts Dream Drop Distance HD: Difference between revisions

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==Changes from ''Kingdom Hearts 3D: Dream Drop Distance''==
==Changes from ''Kingdom Hearts 3D: Dream Drop Distance''==
*Dream Eater-related mini-games have been reworked for the PlayStation 4 controller.<ref>[http://www.khinsider.com/news/Famitsu-Interviews-Nomura-on-KINGDOM-HEARTS-3-HD-2-8-FCP-Unchained-X-6667 Famitsu interview with Tetsuya Nomura] - '''Nomura''': With Spirit Training, there are now several completely new minigames, and we have added adjustments that make it work on PS4 controls.</ref>{{?}}<!--use primary source-->
*The resolution has been increased to 1080p.
*The game now runs at 60 FPS during gameplay, while cutscenes remain at 30 FPS.<ref name="fps">[http://www.khinsider.com/news/Famitsu-Interviews-Nomura-on-KINGDOM-HEARTS-3-HD-2-8-FCP-Unchained-X-6667 Famitsu interview with Tetsuya Nomura] - '''Nomura''': Yes. In addition to PS4 trophies, the trophies from the original game are also there as a separate feature. Other than that, drop times have been extended, and some enemy reactions are currently undergoing adjustment. And, as a series-first experiment, KH3D will be in 60fps. There, it differs fundamentally from the original.</ref>{{?}}<!--use primary source-->
*The ability to play the game in stereoscopic 3D has been removed.
*Dream Eater-related mini-games have been reworked for the PlayStation 4 controller and only one screen.<ref>[http://www.khinsider.com/news/Famitsu-Interviews-Nomura-on-KINGDOM-HEARTS-3-HD-2-8-FCP-Unchained-X-6667 Famitsu interview with Tetsuya Nomura] - '''Nomura''': With Spirit Training, there are now several completely new minigames, and we have added adjustments that make it work on PS4 controls.</ref>{{?}}<!--use primary source-->
**The Balloon mini-game now uses the Touchpad - players to touch it in specific spots to pop the balloons correctly, similar to the 3DS's touchscreen.
**The Balloon mini-game now uses the Touchpad - players to touch it in specific spots to pop the balloons correctly, similar to the 3DS's touchscreen.
**The Water Barrel mini-game has been reworked into a pinball game.
**The Water Barrel mini-game has been reworked into a pinball game.
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*[[Reality Shift]]s and [[Flick Rush]] have been reworked to accommodate a single screen and controller buttons.<ref>[http://www.khinsider.com/news/Famitsu-Interviews-Nomura-on-KINGDOM-HEARTS-3-HD-2-8-FCP-Unchained-X-6667 Famitsu interview with Tetsuya Nomura] - '''Nomura''': Yes. Reality Shift is now triggered through the buttons, as you were able to try in the demo, and everything can now be achieved on one screen. Flick Rush, where Dream Eaters can battle, has also been condensed to one screen, and it now takes the form of selecting cards to use with a cursor.</ref>{{?}}<!--use primary source-->
*[[Reality Shift]]s and [[Flick Rush]] have been reworked to accommodate a single screen and controller buttons.<ref>[http://www.khinsider.com/news/Famitsu-Interviews-Nomura-on-KINGDOM-HEARTS-3-HD-2-8-FCP-Unchained-X-6667 Famitsu interview with Tetsuya Nomura] - '''Nomura''': Yes. Reality Shift is now triggered through the buttons, as you were able to try in the demo, and everything can now be achieved on one screen. Flick Rush, where Dream Eaters can battle, has also been condensed to one screen, and it now takes the form of selecting cards to use with a cursor.</ref>{{?}}<!--use primary source-->
**When activating Reality Shifts, Sora and Riku now raise their Keyblades followed by a flash of light, as opposed in the original version where they jump and dive directly into the ground.<ref>[https://youtu.be/pjyGuXBmsRM?t=4s ''Kingdom Hearts Dream Drop Distance HD'' — Demo @ Games Week 2016]</ref>
**When activating Reality Shifts, Sora and Riku now raise their Keyblades followed by a flash of light, as opposed in the original version where they jump and dive directly into the ground.<ref>[https://youtu.be/pjyGuXBmsRM?t=4s ''Kingdom Hearts Dream Drop Distance HD'' — Demo @ Games Week 2016]</ref>
*The game now runs at 60 FPS during gameplay, while cutscenes remain at 30 FPS.<ref name="fps">[http://www.khinsider.com/news/Famitsu-Interviews-Nomura-on-KINGDOM-HEARTS-3-HD-2-8-FCP-Unchained-X-6667 Famitsu interview with Tetsuya Nomura] - '''Nomura''': Yes. In addition to PS4 trophies, the trophies from the original game are also there as a separate feature. Other than that, drop times have been extended, and some enemy reactions are currently undergoing adjustment. And, as a series-first experiment, KH3D will be in 60fps. There, it differs fundamentally from the original.</ref>{{?}}<!--use primary source-->
*Textures have been improved and anti-aliasing has been added.{{fact}}
*Textures have been improved and anti-aliasing has been added.{{fact}}
*Drop times have been extended.<ref name="fps"/>{{?}}<!--use primary source-->
*Drop times have been extended.<ref name="fps"/>{{?}}<!--use primary source-->
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*The user interface has been redone with higher resolution textures, and an aesthetic more consistent with previous games.{{fact}}
*The user interface has been redone with higher resolution textures, and an aesthetic more consistent with previous games.{{fact}}
*The camera has been notably zoomed out, creating a wider field of view.{{fact}}
*The camera has been notably zoomed out, creating a wider field of view.{{fact}}
*Any user experience element that involved using two screens was reworked to only use one screen.
*The opening sequence has been reworked to fit the CGI animation, opening credits, and some of the Mickey Mouse animations from the original game onto one screen.
*The opening sequence has been reworked to fit the CGI animation, opening credits, and some of the Mickey Mouse animations from the original game onto one screen.
** The missing animations include:  
** The missing animations include: