Forum:Dream Eater attack pages: Difference between revisions

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::::If the combo exists of exactly those pieces, then it should link to them. If it's just a replacement for those pieces, it should have a see also.{{User:KrytenKoro/Sig}} 20:39, 16 December 2015 (UTC)
::::If the combo exists of exactly those pieces, then it should link to them. If it's just a replacement for those pieces, it should have a see also.{{User:KrytenKoro/Sig}} 20:39, 16 December 2015 (UTC)
Except they're not similar to commands; they're not like the menu commands from core games or deck commands. The word "command" implies an input (from the player) is needed, which isn't true here. It's mostly a nitpicked issue but we should refer to them as attacks, which is the best description of what they are. Also, I think the dispositions should be covered under obtainment. How to find and equip the ability is more relevant to obtainment than the mechanics of the actual attack itself. {{User:TheFifteenthMember/Sig1}} 21:25, 17 December 2015 (UTC)
Except they're not similar to commands; they're not like the menu commands from core games or deck commands. The word "command" implies an input (from the player) is needed, which isn't true here. It's mostly a nitpicked issue but we should refer to them as attacks, which is the best description of what they are. Also, I think the dispositions should be covered under obtainment. How to find and equip the ability is more relevant to obtainment than the mechanics of the actual attack itself. {{User:TheFifteenthMember/Sig1}} 21:25, 17 December 2015 (UTC)
::::::Find is not the same as equip. If the only thing preventing the use of a skill is the Disposition, which can be changed at will (more or less), then it should be in Mechanics. (Also, if we don't include Disposition in the obtainment of Abilities from the Ability Link, why should we include it here?)
::::::I would propose "skill" if you need a word for it. It's a decent catch-all.  --{{User:Neumannz/SigTemplate}} 22:48, 17 December 2015 (UTC)