User:Sorceror Nobody/DaysGuide/Section I: Difference between revisions

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|clear=N/A
|clear=N/A
|randm=Fire Recipe / Blazing Shard / Moonstone / Potion
|randm=Fire Recipe / Blazing Shard / Moonstone / Potion
|enemy=---
|treas=Potion
|treas=Potion
|guide=Can't miss it, because it's the mission objective
|guide=Can't miss it, because it's the mission objective
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|clear=N/A
|clear=N/A
|randm=Fire Recipe / Blazing Shard / Moonstone / Potion
|randm=Fire Recipe / Blazing Shard / Moonstone / Potion
|enemy=Shadow (1), Yellow Opera (1)
|treas=---
|treas=---
|guide=---
|guide=---
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  '''Tip #1: Pure Chwnage'''<br>Purebloods are excellent for ''starting'' chains, because although you get less hearts from an<br>unchained kill, and this doesn't matter for Purebloods. Furthermore, Purebloods typically<br>appear in large groups, so you can chain them to give a more robust chain that has a better<br>chance of remaining active until you can find some Emblem Heartless to fight.
  '''Tip #1: Pure Chwnage'''<br>Purebloods are excellent for ''starting'' chains, because although you get less hearts from an<br>unchained kill, and this doesn't matter for Purebloods. Furthermore, Purebloods typically<br>appear in large groups, so you can chain them to give a more robust chain that has a better<br>chance of remaining active until you can find some Emblem Heartless to fight.
After you finish off those Yellow Operas, you're done for the day. Marluxia does his hair-flick again, and we see a flash of his craving for the Keyblade's power that comes to a head in CoM... There's nothing more to do here, so RTC. The day ends with a Roxiloquy.
After you finish off those Yellow Operas, you're done for the day. Marluxia does his hair-flick again, and we see a flash of his craving for the Keyblade's power that comes to a head in CoM... There's nothing more to do here, so RTC. The day ends with a Roxiloquy.
Incidentally, you're probably wondering about the numbers in brackets after the enemies listed in the table above. Well, once you're back in the Grey Area, have a look in the Enemy Profiles (under Files in the main menu). By holding A while an enemy is selected, you can view what that enemy drops. Now, each enemy has up to six different drops, depending on where (and when) you fight them, so how do you figure out which "version" of that enemy you're fighting? That, dear readers, is why I number them.


==Day 10: ~Incomplete~==
==Day 10: ~Incomplete~==
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|clear=Fire x3
|clear=Fire x3
|randm=Fire Recipe / Blazing Shard / Moonstone / Potion
|randm=Fire Recipe / Blazing Shard / Moonstone / Potion
|enemy=Yellow Opera (1), Dire Plant (1)
|treas=Potion
|treas=Potion
|guide=In the junkyard (the square area in the middle-south part of Tram Common)
|guide=In the junkyard (the square area in the middle-south part of Tram Common)
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|clear=Scan, Potion, Ether
|clear=Scan, Potion, Ether
|randm=Fire Recipe / Blazing Shard / Moonstone / Potion
|randm=Fire Recipe / Blazing Shard / Moonstone / Potion
|enemy=Yellow Opera (1), Dire Plant (1)
|treas=Ether<br>Ether<br>Ether
|treas=Ether<br>Ether<br>Ether
|guide=Near the dark corridor<br>Between the eastern benches<br>Between the western benches
|guide=Near the dark corridor<br>Between the eastern benches<br>Between the western benches
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|clear=Dodge Roll, Fire
|clear=Dodge Roll, Fire
|randm=Fire Recipe / Blazing Shard / Moonstone / Potion
|randm=Fire Recipe / Blazing Shard / Moonstone / Potion
|enemy=Shadow (1), Possessor (1)
|treas=Blazing Shard
|treas=Blazing Shard
|guide=On the ledge above the dark corridor
|guide=On the ledge above the dark corridor
}}
}}
Be ready to put up with Vexens smug self-importance complex today. He wants you to perform reconnaissance, meaning that you have to look for places where a little (?) appears above Roxas's head, indicating something examinable nearby. After the inevitable tutorial, you should seek out the following three recon points (in any order):
Be ready to put up with Vexens smug self-importance complex today. He wants you to perform reconnaissance, meaning that you have to look for places where a little (?) appears above Roxas's head, indicating something examinable nearby. After the inevitable tutorial, you should seek out the following recon points (in any order):
*The accessory shop near your starting point
*The dark paving between the accessory shop and synthesis shop
*The dark paving between the accessory shop and synthesis shop
*Predictably enough, the synthesis shop
*At least two of the three shops (accessory, synthesis and clothes)
After this, Vexen will quiz you on your findings. Whenever you get a multiple choice, it matters not which you choose. However, I will tell you the "correct" answers... although the conversations are often more amusing if you choose the "wrong" answers! Firstly, answer "There are a lot of shops", followed by "This could be the centre of town". In the cutscene that follows, Vexen will reprimand Roxas for his unforgivable idiocy and give a show-offish display of deduction. To be honest, it had never occured to me personally that the town is on a mountainside, even though Vexen is admittedly correct that it is obvious if you think about it. Much as I dislike Vexen, I can't really fault him on scientific aptitude. He now sets you the task of further exploration. Follow the tram path, disposing of the Heartless you encounter en route, and investigate the following recon points:
After this, Vexen will quiz you on your findings. Whenever you get a multiple choice, it matters not which you choose. However, I will tell you the "correct" answers... although the conversations are often more amusing if you choose the "wrong" answers! Firstly, answer "There are a lot of shops", followed by "This could be the centre of town". In the cutscene that follows, Vexen will reprimand Roxas for his unforgivable idiocy and give a show-offish display of deduction. To be honest, it had never occured to me personally that the town is on a mountainside, even though Vexen is admittedly correct that it is obvious if you think about it. Much as I dislike Vexen, I can't really fault him on scientific aptitude. He now sets you the task of further exploration. Follow the tram path, disposing of the Heartless you encounter en route, and investigate any four of the following recon points:
*The shuttered entrance to the underground tunnels
*The shuttered entrance to the underground tunnels
*The large stone "steps" next to the junkyard
*The large stone "steps" next to the junkyard
*The locked door near the aforementioned "steps"
*The barricaded hole leading to the woods
*The barricaded hole leading to the woods
*The large shuttered entrance where the tram path ends
*The large shuttered entrance where the tram path ends
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==Day 13: ~Deeds to Be Done~==
==Day 13: ~Deeds to Be Done~==
Completing the trend of partnering Roxas with every member of the Castle Oblivion team, you're working with Lexaeus for your final training mission. Once again, there's nothing to be gained from talking to anyone (although Marluxia seems to be muttering something about Roxas and Xion), so you should check your panels, then head out more or less immediately.
Completing the trend of partnering Roxas with every member of the Castle Oblivion team, you're working with Lexaeus for your final training mission. Once again, there's nothing to be gained from talking to anyone, although Marluxia seems to be muttering something about Roxas and Xion, so you should check your panels and then head out more or less immediately.


===Mission 06: Learn about Limit Breaks===
===Mission 06: Learn about Limit Breaks===
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|clear=Skill Gear
|clear=Skill Gear
|randm=Fire Recipe / Blazing Shard / Moonstone / Potion
|randm=Fire Recipe / Blazing Shard / Moonstone / Potion
|enemy=Mega-Shadow (1)
|treas=---
|treas=---
|guide=---
|guide=---
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Rejoice, for today we get to work with our good friend Axel once again for Roxas's first "proper" mission. Although it's still a low-level one, you should heed Axel's advice and prep your weapon. Furthermore, the Holo-Missions are now available, allowing you to revisit old missions. If you neglected to pick up any chests earlier, now's your chance to return and remedy your failings. Naturally, you're slapped in the face with a few tutorials for your trouble. If you redo all of the training missions once each, you should get a level up, which may make it a worthwhile "detour". Now, about these panels... equip Scan, Dodge Roll, all four Fires, the Skill Gear and the Level Up if you got it, then fill any remaining slots with Potions and Ethers. You'll find that the Keyblade has changed form into the Missing Ache, giving you a boost of +5 to strength and +3 to your critical hit ratio. If you want to see what boosts a panel gives you, select it in the panel list (not the slots) and press A to pick it up. Now use the D-pad to move it to hover over a space in the slots and you'll see the boosts on your stats window. Annoyingly, you can't directly compare different weapon panels, but such is life. You just have to see what one gives, then another, then compare them separately.
Rejoice, for today we get to work with our good friend Axel once again for Roxas's first "proper" mission. Although it's still a low-level one, you should heed Axel's advice and prep your weapon. Furthermore, the Holo-Missions are now available, allowing you to revisit old missions. If you neglected to pick up any chests earlier, now's your chance to return and remedy your failings. Naturally, you're slapped in the face with a few tutorials for your trouble. If you redo all of the training missions once each, you should get a level up, which may make it a worthwhile "detour". Now, about these panels... equip Scan, Dodge Roll, all four Fires, the Skill Gear and the Level Up if you got it, then fill any remaining slots with Potions and Ethers. You'll find that the Keyblade has changed form into the Missing Ache, giving you a boost of +5 to strength and +3 to your critical hit ratio. If you want to see what boosts a panel gives you, select it in the panel list (not the slots) and press A to pick it up. Now use the D-pad to move it to hover over a space in the slots and you'll see the boosts on your stats window. Annoyingly, you can't directly compare different weapon panels, but such is life. You just have to see what one gives, then another, then compare them separately.


Now, for the first time, the Organization members lounging around in the Grey Area have freebies to give you! Larxene makes a preposterous and overly self-flattering remark, but she does at least give you a Potion afterwards. Nobody else has any freebies on this occasion, although Demyx has something "awesome" to say. As usual, talk to Saïx to start the mission.
Now, for the first time, the Organization members lounging around in the Grey Area have freebies to give you! Larxene makes a preposterous and overly self-flattering remark, but she does at least give you a Potion afterwards. Nobody else has any freebies on this occasion, although Demyx has something "awesome" to say. As usual, talk to Saïx to start the mission (freakin' tutorials!)
 
===Mission 07: Collect hearts [[Image:Kingdom_Key.png|100x25px|Key Mission]]===
{{../Mission
|image=TwilightTownCoM.png
|world=Twilight Town
|objct=
|clear=Block {2}, Shining Shard, Moonstone
|randm=Fire Recipe / Blazing Shard / Moonstone / Potion
|enemy=Shadow (), Possessor (), Yellow Opera (), Scarlet Tango (), Dire Plant (), Bulky Vendor ()
|treas=Potion<br>Potion<br>Shining Shard<br><font color=#0000c0>Ordeal Badge</font>
|guide=Station Heights, near the entrance to the Sandlot<br>Station Plaza, next to the shuttered underground entrance<br>Station Plaza, at the far end<br>???
}}
D'you see the little [[Kingdom Key]] next to the mission name above the table? Just as the game does, I'll mark "Key Missions" – those that are requisites to proceed in the story – with it. Anyway, your task today is to take out some Heartless and gather those juicy little hearts. Don't get too excited about that "Ordeal Badge", because you can't actually find it until later on.
 
Once you take control, follow the linear route. There's nothing Under the Tracks (familiar to KHII players as The Usual Spot), so ignore it and continue uphill towards Station Heights. Here, there's not much point in going downhill just at the moment (except for a chest, but we'll get that in a minute), so head towards Station Plaza at the summit of town. Halfway uphill, you'll be ambushed! At this stage, this is a mildly threatening battle. If any [[Possessor]]s latch onto you, they drain your HP. Jump, Dodge Roll or attack to shake them off. I recommend you focus on the Possessors first, then mop up any Yellow Operas that weren't caught in the crossfire, as it were. When you've cleared up the debris, you may want to swig a Potion before resuming the ascent. At Station Plaza, you can open one chest, but you'll be ambushed again as you cross the plaza. This time, you may want to eliminate the Yellow Operas first, using Fire spells if you have any left. The pesky [[Scarlet Tango]]s are fire-aligned, and must therefore be Keybladed to death instead. Mission cleared! Since there are still Heartless hanging around town, you'll probably want to double-check your HP level before backtracking. If you still have some Fires left over, I suggest you retain them. This time, go all the way to the lowest level of Station Heights, felling the dark beasts you encounter in the process. Next to the Sandlot entrance, you'll meet the elusive Bulky Vendor. Immediately target it, hit it a couple of times, and if you kept a Fire spell or two like I said, use them ASAP. With a bit of luck, you'll finish it off before it can escape. If not, no worries. We'll be back...
 
Finally, return to the dark corridor, polishing off the last few Heartless as you go. Mission complete! Axel doesn't think much of Roxas's plan to RTC and go to bed. Boo-ring! Instead, he seizes [[Captain Jack Sparrow|the opportune moment]] as a [[Hayner|bossy kid]], a [[Pence|tubby kid]] and a [[Olette|jailbait]] pass by, and introduces Roxas to the concept of "friends". This is followed inevitably by [[sea-salt ice cream]], and Axel suggests that they make this a daily meet-up after they finish missions each day. As he says, who wants to spend their days just bouncing between work and the castle? No, it's better to spend them bouncing between work, the castle, and the clock tower </sarcasm>.


Thus ends Day 14, meaning that we've come to the end of Section I of the guide. I'll see you in Section II.




{{../Nav}}
{{../Nav}}