Kingdom Hearts 358/2 Days

Omega Trinity: Difference between revisions

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{{game|358}}
{{game|358}}
{{expand|create=Everything.}}
{{tab|o-info}}
 
{{tab|Omega Trinity}}
<div class="tabber" style="float: right;">
{{InfoWeapon358
<div class="tabbertab" title="Omega Trinity">{{InfoWeapon358
|name=Omega Trinity
|name=Omega Trinity
|katakana=オメガトリニティ
|katakana=オメガトリニティ
|image=Omega_Trinity.png
|romaji=Omega Toriniti
|desc=
|desc=A weapon that lets you string together longer aerial combos with wider reach.
|str=+84
|str=+84
|strunit=+1
|strunit=+1
|ultima=+16
|mag=+0
|mag=+0
|magunit=+1
|magunit=+1
Line 18: Line 18:
|bonus=+12
|bonus=+12
|bonusunit=+3
|bonusunit=+3
|appair=1.19
|ability1=[[Offensive Block]]
|ability1=[[Offensive Block]]
|ability2=[[Chain Time]]
|ability2=[[Chain Time]]
|ability3=[[Combo-Jump]]
|ability3=[[Combo-Jump]]
|get= Attach [[Hazard Gear|Hazard Gear ⑤]]
|get=[[Hazard Gear ⑤]] (Axel)
|char=Axel
|char=Axel
}}</div><div class="tabbertab" title="+">{{InfoWeapon358
|v1=Ifrit
}}
{{tab|c}}{{tab|+}}
{{InfoWeapon358
|name=Omega Trinity+
|name=Omega Trinity+
|katakana=オメガトリニティ+
|katakana=オメガトリニティ+
|image=Omega_Trinity.png
|romaji=Omega Toriniti+
|desc=
|image=Omega Trinity
|desc= An upgraded Omega Trinity.<br>Lets you string together longer aerial combos with wider reach.
|str=+96
|str=+96
|strunit=+1
|strunit=+1
|ultima=+15
|mag=+0
|mag=+0
|magunit=+1
|magunit=+1
Line 38: Line 44:
|bonus=+10
|bonus=+10
|bonusunit=+3
|bonusunit=+3
|appair=1.19
|ability1=[[Offensive Block]]
|ability1=[[Offensive Block]]
|ability2=[[Chain Time]]
|ability2=[[Chain Time]]
|ability3=[[Combo-Air Slide]]
|ability3=[[Combo-Air Slide]]
|get= Attach [[Hazard Gear|Hazard Gear+ ⑤]]
|get=[[Hazard Gear+ ⑤]] (Axel)
|char=Axel
|char=Axel
}}</div>
|v1=Ifrit
</div>
}}
{{nihongo|'''Omega Trinity'''|オメガトリニティ|Omega Toriniti}} are weapons that can be used by [[Axel]] in ''[[Kingdom Hearts 358/2 Days]]''. Axel wields the Omega Trinity when equipped with the Hazard Gear. It can be upgraded to '''Omega Trinity+''' by using the Hazard Gear+.
{{tab|c}}{{tab|c}}
The '''Omega Trinity''' is a pair of [[Chakram]]s that can be wielded by [[Axel]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to the '''Omega Trinity+'''.
 
==Design==
An Omega Trinity Chakram's main wheel is quite a bit smaller than those on most of Axel's other Chakrams. It is black on the outer edge and gold on the inner edge. This type of Chakram sports three enormous, red spikes shaped like the spikes on the Nobody sigil around the edges (the fact that there are three likely referencing the "Trinity" part of the name), and three much shorter, black spikes in between each large one. The handle is three-pronged, again unlike most of Axel's other Chakrams, which usually have a four-pronged handle.
 
This weapon's name may be a reference to Axel's friendship with [[Xion]] and [[Roxas]], similar to Sora's Trinity Limit referencing himself, Donald, and Goofy. It also could connotate to the three spikes on the Chakrams.


This weapon's name may be a reference to his friendship with [[Xion]] and [[Roxas]], similar to Sora's Trinity Limit referencing himself, Donald and Goofy. It also could connotate to the three spikes on the chakrams.
==Gameplay==
The ground combo begins with two simple slashes going left and right. It ends with the Chakrams spinning around the caster.


==Design==
The aerial combo is two simple slashes going left and right repeated twice. It ends with the Chakrams telepathically spinning around the caster.
An Omega Trinity chakram's main wheel is quite a bit smaller than those on most of Axel's other chakrams. It is black on the outer edge and gold on the inner edge. This type of chakram sports three enormous, red spikes shaped like the spikes on the Nobody ligil around the edges (the fact that there are three likely referencing the "Trinity" part of the name), and three much shorter, black spikes in between each large one. The handle is three-pronged, again unlike most of Axel's other chakrams, which usually have a four-pronged handle.
 
{{AxelWeapons}}
{{Chakram}}
{{HazardGear}}
{{HazardGear}}
{{Weapon-stub}}
[[de:Omega-Dreieinigkeit]]
[[Category:Kingdom Hearts 358/2 Days weapons]]
[[fr:Trinité oméga]]
[[Category:Chakrams]]

Latest revision as of 18:09, 12 December 2023

Kingdom Hearts 358/2 Days
Omega Trinity
Omega Trinity
"A weapon that lets you string together longer aerial combos with wider reach."
Japanese オメガトリニティ
Rōmaji Omega Toriniti
Stats
Strength Magic
Base Unit Ultima Base Unit
+84 +1 +16 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+8 +3 +6 +1 +12 +3
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.19
Abilities
1: Offensive Block
2: Chain Time
3: Combo-Jump
Obtained
Hazard Gear ⑤ (Axel)
Kingdom Hearts 358/2 Days
Omega Trinity+
Omega Trinity
"An upgraded Omega Trinity.
Lets you string together longer aerial combos with wider reach."
Japanese オメガトリニティ+
Rōmaji Omega Toriniti+
Stats
Strength Magic
Base Unit Ultima Base Unit
+96 +1 +15 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+8 +3 +6 +1 +10 +3
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.19
Abilities
1: Offensive Block
2: Chain Time
3: Combo-Air Slide
Obtained
Hazard Gear+ ⑤ (Axel)

The Omega Trinity is a pair of Chakrams that can be wielded by Axel in Kingdom Hearts 358/2 Days. It can be upgraded to the Omega Trinity+.

Design[edit]

An Omega Trinity Chakram's main wheel is quite a bit smaller than those on most of Axel's other Chakrams. It is black on the outer edge and gold on the inner edge. This type of Chakram sports three enormous, red spikes shaped like the spikes on the Nobody sigil around the edges (the fact that there are three likely referencing the "Trinity" part of the name), and three much shorter, black spikes in between each large one. The handle is three-pronged, again unlike most of Axel's other Chakrams, which usually have a four-pronged handle.

This weapon's name may be a reference to Axel's friendship with Xion and Roxas, similar to Sora's Trinity Limit referencing himself, Donald, and Goofy. It also could connotate to the three spikes on the Chakrams.

Gameplay[edit]

The ground combo begins with two simple slashes going left and right. It ends with the Chakrams spinning around the caster.

The aerial combo is two simple slashes going left and right repeated twice. It ends with the Chakrams telepathically spinning around the caster.