Editing Yellow Opera

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{{game|KH1|FM1|COM|REC|358|KHC|RCO|KHX|UCX|DR|MOM}}
[[Image:Yellow Opera.jpg|thumb|Yellow Opera]]
{{suite}}
'''Yellow Opera''' are enemies from ''[[Kingdom Hearts (game)|Kingdom Hearts]]'' and ''[[Kingdom Hearts: Chain of Memories]]''.
{{Character
|name=Yellow Opera
|katakana=イエローオペラ
|romaji=Ierō Opera
|fr=Opéra Jaune
|de=Zikzakzipfler
|image=[[File:Yellow Opera KH.png|180px]]
|tab1=Original
|tab2=KHCOM
|image2=[[File:Yellow Opera KHCOM.png|Field sprite in ''Kingdom Hearts Chain of Memories'']]
|tab3=KHD
|image3=[[File:Yellow Opera KHD.png|140px]]
|tab4=KHX
|image4=[[File:Yellow Opera KHX.png|150px]]
|game1=Kingdom Hearts
|game2=Kingdom Hearts Chain of Memories
|game3=Kingdom Hearts 358/2 Days
|game4=Kingdom Hearts coded
|game5=Kingdom Hearts χ
|game6=Kingdom Hearts Dark Road
|game7=Kingdom Hearts Melody of Memory
|type=Emblem Heartless
|spec=Heartless
|journalKH=Spellcasting Heartless. Besides attacking with Thunder, they hurl themselves against their enemies. They absorb thunder attacks.
|journalSS=A magic-wielding Heartless that drifts through the air.<br>The Yellow Opera hurls itself at enemies or attacks with Thunder.<br>It absorbs all lightning damage.
|journal358=These small flying Heartless strike with head-butts and Thunder magic that can't be interrupted by attacking.<br><br>TIP: Lighting-based attacks can jolt you. Coming into contact with something in that state will cost you up to 10% of your max HP.
|journalCOD=Floating, spell-slinging Heartless—but don't fall for the friendly ghost act. They will zap you with Thunder magic at the first chance they get, and zoom away if you try to go after them. Good thing they don't have much HP.
|journalUX=This enemy temporarily increases its strength before unleashing an attack. Use Speed medals to eliminate it on the double!
|KHHP1=24
|KHJPHP2=90
|KHHP2=60
|KHJPATK1=14
|KHATK1=15
|KHJPATK2=31
|KHATK2=35
|KHDEF1=12
|FMDEF1=13
|KHJPDEF2=20
|KHDEF2=27
|KHMP1=14
|KHJPMP2=48
|KHMP2=43
|KHEXP1=3
|KHJPEXP2=90
|KHEXP2=60
|KHweapon=x1.0
|KHfire=x1.0
|KHbliz=x1.0
|KHthun=Absorb
|KHJPgrav=x1.0
|KHgrav=x1.0<ref>x0.8 after rescue.</ref>
|KHJPstop=x1.0
|KHstop=x1.0<ref>x0.6 after rescue.</ref>
|KHko=x1.0
|KHother=x1.0
|KHJPreward=(2) MP prize x1, (15) MP prize x1<br>(1) Munny x4<br>Ether (8%), Thunder Shard (8%), Thundara Ring (1%)
|KHreward=(2) MP prize x1, (15) MP prize x1<br>(1) Munny x4<br>Ether (1%), Thunder Shard (8%), Thundara Ring (0.5%)
|FMreward=(2) MP prize x1, (15) MP prize x1<br>(1) Munny x4<br>Ether (1%), Thunder Shard (6%), Thundara Ring (0.5%)
|KHworld=Traverse Town, Agrabah, Monstro, Hollow Bastion, Neverland, Wonderland, End of the World
|JPtab=*
|FMtab=*
|KHcup1=Phil Cup
|KHseed11=8
|KHteam11=Monkey & Magic
|KHnum11=5
|KHseed12=6
|KHteam12=Magic Alert
|KHnum12=5
|KHseed13=1
|KHteam13=Shadow Battalion
|KHnum13=4
|KHcup2=Pegasus Cup
|KHseed21=6
|KHteam21=Pots & Bolts
|KHnum21=3
|KHcup3=Hades Cup
|KHseed31=35
|KHteam31=Spiders & Magic
|KHnum31=3
|KHseed32=33
|KHteam32=Magic Force
|KHnum32=4
|KHseed33=8
|KHteam33=The Requiem
|KHnum33=2
|COMHP2=38
|COMAP2=4
|COMEXP2=7
|COMHP3=41
|COMAP3=5
|COMEXP3=12
|COMHP4=45
|COMAP4=6
|COMEXP4=16
|COMHP5=48
|COMAP5=7
|COMEXP5=21
|COM6=s
|COMHP6=52
|COMAP6=8
|COMEXP6=25
|COM12=r
|COMHP12=111
|COMAP12=12
|COMEXP12=80
|COMHP13=118
|COMAP13=13
|COMEXP13=91
|COMphys=x1.0
|COMfire=x1.0
|COMbliz=x1.0
|COMthun=Absorb
|COMneut=x1.0
|COMgrav=O
|COMstun=O
|COMstop=O
|COMwarp=O
|COMbind=O
|COMconf=O
|COMterr=O
|ReCOMHP2=33
|ReCOMAP2=5
|ReCOMEXP2=7
|ReCOMHP3=36
|ReCOMAP3=6
|ReCOMEXP3=12
|ReCOMHP4=40
|ReCOMAP4=7
|ReCOMEXP4=16
|ReCOMHP5=43
|ReCOMAP5=8
|ReCOMEXP5=21
|ReCOM6=s
|ReCOMHP6=47
|ReCOMAP6=9
|ReCOMEXP6=25
|ReCOM7=s
|ReCOMHP7=?
|ReCOMAP7=?
|ReCOMEXP7=?
|ReCOM8=s
|ReCOMHP8=?
|ReCOMAP8=?
|ReCOMEXP8=?
|ReCOM9=s
|ReCOMHP9=?
|ReCOMAP9=?
|ReCOMEXP9=?
|ReCOM10=s
|ReCOMHP10=?
|ReCOMAP10=?
|ReCOMEXP10=?
|ReCOM12=r
|ReCOMHP12=104
|ReCOMAP12=13
|ReCOMEXP12=80
|ReCOMHP13=111
|ReCOMAP13=14
|ReCOMEXP13=91
|ReCOMmagn=O
|ReCOMfree=O
|ability=Thunder Boost
|desc=Increase the strength of Thunder abilities.
|duration=1 reload
|CP=20
|COMMP=8
|ReCOMMP=12
|COMrate=3%
|duel=3
|time=4
|COMworld=Agrabah, Monstro, Castle Oblivion
|ReCOMworld=Agrabah, Monstro, Neverland, Castle Oblivion
|358heart=13
|358munny=11
|358HP=0.32
|358EXP=1.38
|358DEF=1.00
|358STUN=O
|358M1=00
|358LVL1=1
|358M2=02
|358LVL2=1
|358M3=03
|358LVL3=1
|358M4=04
|358LVL4=1
|358M5=07
|358LVL5=8
|358M6=11
|358LVL6=1
|358M7=14
|358LVL7=3
|358M8=23
|358LVL8=10
|358M9=25
|358LVL9=10
|358M10=61
|358LVL10=20
|358fire=x5.10
|358bliz=x0.40
|358thun=x-0.10
|358aero=x1.70
|358igni=x1.00
|358free=x1.00
|358jolt=x0
|358toss=x1.00
|358reward1=Moonstone (24%)
|358reward2=Moonstone (24%)
|358reward4=Moonstone (24%)
|358world=Twilight Town, Olympus Coliseum
|358match11=4
|358num11=4
|CKHDLVL1=20
|CODHP=0.31
|CODSSHP=0.51
|CODDEF=0.31
|CODEXP=1.25
|CODloc1=Traverse Town
|CODenc1=Questploration
|CODLVL1=23
|CODloc2=Wonderland
|CODLVL2=14
|CODloc3=Wonderland
|CODenc3=Questploration
|CODLVL3=23
|CODloc4=Agrabah
|CODLVL4=35
|CODSSloc1=Destiny Islands
|CODSSsec1=B
|CODSSLVL1=20
|CODSSloc2=Traverse Town
|CODSSsec2=F
|CODSSLVL2=65
|CODSSloc3=Wonderland
|CODSSsec3=C
|CODSSLVL3=14
|CODSSloc4=Agrabah
|CODSSsec4=B
|CODSSLVL4=35
|CODSSloc5=Agrabah
|CODSSsec5=D
|CODSSLVL5=50
|CODSSloc6=Hollow Bastion Part I
|CODSSsec6=B
|CODSSLVL6=78
|CODSScol6=bug
|COD3Dloc1=Wonderland
|COD3DHP1=22
|COD3DSTR1=45
|COD3DDEF1=5
|COD3DEXP1=12
|COD3Dloc2=Hollow Bastion Part II
|COD3DHP2=46
|COD3DSTR2=93
|COD3DDEF2=11
|COD3DEXP2=139
|COD3Dreward=HP prize x1-2, Munny x12
|CODlabHP=0.19
|CODlabDEF=0.31
|CODlabEXP=0.94
|CODlabloc1=Layers 2-4
|CODlabLVL1=20
|CODlabloc2=Layers 6-10
|CODlabLVL2=25
|CODlabloc3=Layers 11-13
|CODlabLVL3=27
|CODlabloc4=Layers 16-17
|CODlabLVL4=35
|CODlabloc5=Layers 21-22
|CODlabLVL5=37
|CODlabloc6=Layer 24
|CODlabLVL6=37
|CODlabloc7=Layer 27
|CODlabLVL7=40
|CODlabreward=HP prize x1-3
|CODfire=x1.00
|CODbliz=x1.00
|CODthun=x0.00
|CODaero=x1.40
|CODigni=O
|CODfree=O
|CODjolt=X
|CODtoss=O
|CODslow=O
|CODstop=O
|CODconf=O
|CODstun=O
|CODmagn=O
|CODreward=HP prize x1-4, Munny x10
|CODreward1=Thunder (1.00%)
|CODreward2=Thunder Blast (1.00%)
|CODreward3=Thunder Edge (1.00%)
|CODreward4=Thundara (0.05%)
|CODworld=Traverse Town, Wonderland, Agrabah
|CODSSworld=Destiny Islands, Traverse Town, Wonderland, Agrabah, Hollow Bastion Part I
|DRep1=Episode 1
|DRep1r=2
|DRslv1=3|DRsbp1=4
|DRslv2=13|DRsbp2=28
|DRep3=Episode 2
|DRep3r=2
|DRslv3=13|DRsbp3=28
|DRslv4=33|DRsbp4=112
|DRep5=Episode 3|DRep5r=3
|DRslv5=27|DRsbp5=75
|DRslv6=33|DRsbp6=112
|DRslv7=37|DRsbp7=129
|DRw1=Agrabah|DRw1r=4
|DRwrank1=★|DRwlv1=3|DRwbp1=4
|DRwrank2=★★|DRwlv2=13|DRwbp2=28
|DRwrank3=★★★|DRwlv3=27<ref name="LVL">33 prior to August 12, 2020.</ref>|DRwbp3=75<ref name="BP">112 prior to August 12, 2020.</ref>
|DRwrank4=★★★★|DRwlv4=37|DRwbp4=129
|DRw5=Wonderland|DRw5r=4
|DRwrank5=★|DRwlv5=3|DRwbp5=4
|DRwrank6=★★|DRwlv6=13|DRwbp6=28
|DRwrank7=★★★|DRwlv7=27<ref name="LVL" />|DRwbp7=75<ref name="BP" />
|DRwrank8=★★★★|DRwlv8=37|DRwbp8=129
|DRe1=Winning Streak
|DRelv1=6|DRebp1=7
|DRe2=Daily Challenge|DRe2r=2
|DRelv2=3|DRebp2=4
|DRelv3=13|DRebp3=28
|DRe4=<small>'''World Battle: Wonderland'''</small><br>Thunder Belt
|DRelv4=33|DRebp4=112
|DRt1=1-9
|DRtper1=1, 2, 3, 4, 5
|DRtlv1=3|DRtbp1=4
|DRt2=11-19
|DRtper2=1, 2, 3, 4, 5
|DRtlv2=13|DRtbp2=28
|DRt3=21-29
|DRtper3=1, 2, 3, 4, 5
|DRtlv3=27|DRtbp3=75
|DRt4=31-49|DRt4r=2
|DRtper4=1, 2, 3, 4, 5
|DRtlv4=33|DRtbp4=112
|DRtlv5=37|DRtbp5=129
|DRphys=Weak
|DRlightning=Resist
|DRwind=Weak
|DRattack=Magic
|DRpass1=HP +1
|DRpass2=Magic Resist +1
|DRpass3=HP +1
|DRpass4=Magic +1
|MOMattack=Normal
|MOMair1=Standard
|MOMstage={{ns|Game|Simple&nbsp;and&nbsp;Clean}}, {{ns|Game|Traverse Town (track)|Traverse&nbsp;Town}}, {{ns|Game|Hand in Hand|Hand&nbsp;in&nbsp;Hand&nbsp;(KH)}}, {{ns|Game|A&nbsp;Day&nbsp;in&nbsp;Agrabah}}, {{ns|Game|Arabian&nbsp;Dream}}, {{ns|Game|Captain&nbsp;Hook's&nbsp;Pirate&nbsp;Ship}}, {{ns|Game|Pirate's&nbsp;Gigue}}, {{ns|Game|Shrouding&nbsp;Dark&nbsp;Cloud}}, {{ns|Game|Another&nbsp;Side}}, {{ns|Game|Secret&nbsp;of&nbsp;Neverland}}, {{ns|Game|Crossing&nbsp;to&nbsp;Neverland}}, {{ns|Game|Fight&nbsp;and&nbsp;Away}}, {{ns|Game|Vector&nbsp;to&nbsp;the&nbsp;Heavens}}, {{ns|Game|Another Side|Another&nbsp;Side&nbsp;&#8209;&nbsp;Battle&nbsp;Ver.&nbsp;&#8209;}}, {{ns|Game|Hand in Hand|Hand&nbsp;in&nbsp;Hand&nbsp;(Piano&nbsp;Collections)}}, {{ns|Game|A&nbsp;Whole&nbsp;New&nbsp;World}}
}}
The '''Yellow Opera''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''.


==Design==
Yellow Opera are members of a strange family of artificial [[Heartless]]. Almost every Heartless in the family (with the exception of [[Wizard|Wizards]] and [[Bookmaster|Bookmasters]]) shares a common trait: They look very much like [[Vivi]], and all have names referring to their color and a form of music. An ''opera'' is a theatrical work combining drama, music, song and sometimes dance. In this case, the name refers to the score for such a work.
A Yellow Opera has a smooth, conical, yellow body and has a Heartless emblem is emblazoned on its chest. The top of its body flares outward and forms a jagged "collar" below the Heartless's spherical, pitch black head. It also wears a conical, orange hat that has a jagged brim and a thin, slightly bent tip. Unlike many Heartless in its family, this tip is very long and did not curl up in ''Kingdom Hearts'', though it did in ''Kingdom Hearts 358/2 Days''. Like many Heartless, the Yellow Opera has glowing yellow eyes. Its seemingly useless feet sport three small, thin toes.


Like other Heartless in its family, the Yellow Opera's name refers to a color—in this case, yellow—and a musical term—in this case, an opera, which is a theatrical work combining drama, music, song and sometimes dance, and specifically the name refers to the score for such a work here.
Yellow Opera utilize [[Thunder]] magic.  They are the fastest of their kind, and dart here and there like bees.  Like the rest of their family, Yellow Opera are most common in [[Wonderland]] once the [[Hollow Bastion]] keyhole is revealed.


==Strategy==
An interesting paradox, the plural form for ''Yellow Opera'' can be both "Yellow Opera" and "Yellow Operas."
 
A Yellow Opera has been spotted in a gameplay screeenshot of ''[[Kingdom Hearts 358/2 Days]]''.
==Journal Entry==
===''Kingdom Hearts''===
===''Kingdom Hearts''===
Yellow Opera utilize [[Thunder]] magic and absorbs any kind of Thunder magic cast on it, but are affected by all other types of magic. They are the fastest of their kind, and dart around, however their attacks are easily dodged. Like the rest of their family, Yellow Opera are most common in [[Wonderland]] once the [[Hollow Bastion]] keyhole is revealed.
===''Kingdom Hearts: Chain of Memories''===
 
[[Image:Yellow Opera-ChOfMem.png|left]]
If timed correctly, Sora can earn [[Tech Points]] in ''Kingdom Hearts''.<ref>Before Kairi's rescue, 1 and 2 Tech Points can be earned for deflecting the Yellow Opera's head charging attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref><ref>Before Kairi's rescue, additional Tech Points can be earned by casting certain Magic. For casting [[Gravity]], 2 Tech Points can be earned in ''Kingdom Hearts Final Mix''.</ref><ref>After Kairi's rescue, 12 Tech Points can be earned for deflecting the Yellow Opera's head charging attack in ''Kingdom Hearts''.</ref><ref>After Kairi's rescue, additional Tech Points can be earned by casting certain Magic. For casting [[Gravity]], 9 Tech Points can be earned in ''Kingdom Hearts''.</ref>
''"A magic-weilding Heartless that drifts through the air. The Yellow Opera hurls itself at enemies or attacks with Thunder. It absorbs all Thunder damage"''.
 
===''Kingdom Hearts Chain of Memories''===
;Deck
{{CoMDeck
|card1=Yellow Opera
|v11=O|v12=O|v14=O
|card2=Yellow Opera
|v21=O|v22=O|v24=O
|enemy=*
}}
;Attack
{{atk-o|com}}
{{atk|{{nihongo|'''Rush Attack'''|突進攻撃|<br>Tosshin Kōgeki}}|Lightning|—|x1.0{{KHCoM}}<br>x1.5{{ReCoM}}|{{sleight|Yellow Opera|com=*}}{{sleight|Yellow Opera}}|The Yellow Opera rises while covered in electricity, then swoops forward with a body slam.}}
{{atk|{{nihongo|'''Thunder'''|サンダー|<br>Sandā}}|Lightning|—|x1.5{{KHCoM}}<br>x2.0{{ReCoM}}|{{sleight|Yellow Opera|com=*}}{{sleight|Yellow Opera}}|The Yellow Opera calls down a thunderbolt on the opponent's location.}}
{{atk-c|com}}
 
===''Kingdom Hearts 358/2 Days''===
{{Atk-o|358}}
{{Atk|{{nihongo|'''Headbutt'''|頭突き|Zudzuki}}
|{{AT|att}} Lightning
|Jolt (10%)
|0.85
|△
|Charges at the enemy while emitting electricity from its head.
}}
{{Atk|{{nihongo|'''Thunder'''|サンダー|Sandā}}
|{{AT|att}} Lightning
|Jolt (70%)
|0.98
|X
|Summons a bolt of lightning that appears directly above the target after a delay.
}}
{{Atk-c}}
Yellow Operas fight mostly the same as they do in ''Kingdom Hearts''. Yellow Operas are not dangerous on their own, but may prove a nuisance while fighting other enemies with their '''Thunder''' attack, which can be easily dodged with the use of [[Dodge Roll]], so getting rid of them can be efficient due to their low health. They are weak to Fire magic, and will absorb Thunder magic.
 
===''Kingdom Hearts Re:coded''===
{{atk-o|rec}}
{{atk|{{nihongo|'''Thunder'''|サンダー|Sandā}}|{{AT|mag}} Thunder|Jolt (medium)|1.00<ref>0.88 during the 3D Shooting segment.</ref> [1.16]|X|Gathers electricity overhead while emitting lightning, then drops lightning at the opponent's location after about 1 second.}}
{{atk-c|rec}}
 
;Coliseum
{{atk-o|lab}}
{{atk-lab|{{nihongo|'''Thunder'''|サンダー|Sandā}}|Far (Single)|Thunder|0.8|90%|0%|Early|Gathers lightning overhead, then drops lightning.}}
{{atk-c|lab}}


==Notes and references==
==Card==
{{reflist}}
''[[Enemy Card#Yellow Opera|Yellow Opera (Enemy Card)]]''


{{HeartlessDirectory}}
==See Also==
*[[Red Nocturne]]
*[[Blue Rhapsody]]
*[[Green Requiem]]
*[[Black Ballade]]
{{-}}
{{enemy-stub}}
[[Category: Emblem Heartless]]
[[Category: Magic Heartless]]

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