Editing Warp Break
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In the original ''Kingdom Hearts Chain of Memories'', when Warp Break fails to inflict the status, the game will display a "Miss" text over the attack, and when used in [[Link Mode]] or against bosses that use a deck, it will instead [[stun]] the opponent (indicated by a flash), while it has no effect on bosses that do not use a deck, and in ''Kingdom Hearts Re:Chain of Memories'', it has no effect on any boss. While Warp Break is in effect, the user is immune to {{c|Blizzard|element|ice}}, and resistant to {{c|Physical|element|physical attacks}}, but weak against {{c|Neutral|element|special attacks}}. | In the original ''Kingdom Hearts Chain of Memories'', when Warp Break fails to inflict the status, the game will display a "Miss" text over the attack, and when used in [[Link Mode]] or against bosses that use a deck, it will instead [[stun]] the opponent (indicated by a flash), while it has no effect on bosses that do not use a deck, and in ''Kingdom Hearts Re:Chain of Memories'', it has no effect on any boss. While Warp Break is in effect, the user is immune to {{c|Blizzard|element|ice}}, and resistant to {{c|Physical|element|physical attacks}}, but weak against {{c|Neutral|element|special attacks}}. | ||
When used by | When used by Lexaeus, the second hit of his Continuous Attack technique stuns Riku in ''Kingdom Hearts Chain of Memories'', and the second hit of his Combo Attack technique has a 2/3 chance of stunning Riku in ''[[Kingdom Hearts Re:Chain of Memories]]''. | ||
==Learning Warp Break== | ==Learning Warp Break== |