Editing User talk:TheFifteenthMember/System Sectors

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:Well, we could include slashes, use a number and add a note saying "Number of Heartless can change" or put an X or a ? with a similar note, showing that the number is random. Thoughts? - {{User:MateusinhoEX/SigTemplate}} - 13:39, 15 June 2013 (UTC)
:Well, we could include slashes, use a number and add a note saying "Number of Heartless can change" or put an X or a ? with a similar note, showing that the number is random. Thoughts? - {{User:MateusinhoEX/SigTemplate}} - 13:39, 15 June 2013 (UTC)
::I like the first option w/ slashes and a reference. {{User:TheFifteenthMember/Sig1}} 13:47, 15 June 2013 (UTC)
::I like the first option w/ slashes and a reference. {{User:TheFifteenthMember/Sig1}} 13:47, 15 June 2013 (UTC)
:::Perfect!!! This way, if we can't get all numbers, the note is there saying that there could be more. I will take a look at the SS I have here now and add the info right now. - {{User:MateusinhoEX/SigTemplate}} - 14:28, 15 June 2013 (UTC)
==Research Conclusion==
OK, some points:
*'Defeat X Heartless' is the only challenge that varies so there's no need to bother checking anything else.
*The enemies in each sector stays the same. I know this by doing a few sectors repeatedly and always getting the same enemies.
*Viruses, Eliminators and Gold Tricholomas have three cases:
:#They will always appear on a floor (like in the case of a Gold Tricholoma appearing when the challenge is to defeat one).
:#They may appear on a floor.
:#They won't appear on a floor.
I may have missed them with the second type so I'm going to do another run-through of all the sectors for good measure.
*There's no point including the amount of Bugged Enemies since it's always different. {{User:TheFifteenthMember/Sig1}} 20:15, 29 August 2013 (UTC)
*Also, ''every'' non-system reward doubles in price each time bought so the 'Cost Increase' column isn't needed. {{User:TheFifteenthMember/Sig1}} 20:37, 30 August 2013 (UTC)

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