User:Xelias0/DissidiaKH/Xaldin
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Scenario
TBD
Battle
Xaldin is the Double Danger, using ground Brave attacks that use the power of Wind to Air-Toss foes and aerial Brave attacks that mostly work as anti-ground attacks. His Jump Brave Attacks chain into a much more powerful Brave to HP Attack.
Attacks
Brave Attacks
Move | Type | CP (Mastery) | AP to Mastery | Obtained | Description |
---|---|---|---|---|---|
Lindworm | Ground | 30 (15) | 160 | Initial | Performs a combined stab with all spears. Has a great range, and is powerful. |
Aero Shield (Ground) | Ground | 30 (15) | 160 | Initial | Surrounds self with a wind shield for a few seconds. Counters most minor magic projectiles, and deals Brave damage when touching the opponent. Deals Wind damage. |
Spear Cyclone | Ground | 30 (15) | 160 | Level 2 | Summons multiple spinning spears around Xaldin, striking multiple times.<br\/>Additional Effect : Absorb |
Aeroga (Ground) | Ground | 30 (15) | 160 | Level 19 | Sends a tornado as a shield in front of user. Deals Wind damage. |
Jump | Ground | 30 (15) | 160 | Initial | Deals a powerful descending hit. Can be elongated by holding the Circle button. |
Aero Shield (Midair) | Aerial | 30 (15) | 160 | Initial | Surrounds self with a wind shield for a few seconds. Counters most minor magic projectiles, and deals Brave damage when touching the opponent. Deals Wind damage. |
High Jump | Aerial | 30 (15) | 160 | Level 8 | Jumps above the opponent and deals a powerful descending hit. Can be elongated by holding the Circle button. |
Aeroga (Midair) | Aerial | 30 (15) | 160 | Level 26 | Sends a tornado as a shield in front of user. Deals Wind damage. |
Hyper Jump | Aerial | 30 (15) | 160 | Level 31 | Warps above the opponent and deals a powerful descending hit. Can be elongated by holding the Circle button. |
Brave to HP Attacks
Move | Type | CP (Mastery) | AP to Mastery | Obtained | Description |
---|---|---|---|---|---|
Dragon Dive A | Aerial | 40 (20) | 300 | Jump | Surrounds self with wind, performing an even deadlier jump attack.<br\/>Additional Effect : Wall Rush) |
Dragon Dive B | Aerial | 40 (20) | 300 | High Jump | Surrounds self with wind, performing an even deadlier jump attack.<br\/>Additional Effect : Wall Rush) |
Dragon Dive C | Aerial | 40 (20) | 300 | Hyper Jump | Surrounds self with wind, performing an even deadlier jump attack.<br\/>Additional Effect : Wall Rush) |
HP Attacks
Move | Type | CP (Mastery) | AP to Mastery | Obtained | Description |
---|---|---|---|---|---|
Aero Blast (Ground) | Ground | 40 (20) | 300 | Initial | Charges a powerful sphere of wind. If fully charged, the sphere gains homing properties. |
Vortex (Ground) | Ground | 40 (20) | 300 | Level 35 | Deals a powerful, relatively close-ranged combo with spears. |
Aero Blast (Midair) | Aerial | 40 (20) | 300 | Initial | Charges a powerful sphere of wind. If fully charged, the sphere gains homing properties. |
Aether Rain | Aerial | 40 (20) | 300 | Level 13 | Summons several spears from the skies to strike down the enemy. |
Vortex (Midair) | Aerial | 40 (20) | 300 | Level 43 | Deals a powerful, relatively close-ranged combo with spears. |
Ex Mode
Xaldin's Ex Mode is called Dragonreign : Xaldin glows in a bright, blue aura. His attacks gain more range, and the number of jumps he has is doubled.
Xaldin's Ex Burst is called Dragoon Storm : Xaldin attacks the enemy, and you have to spin the analog stick very quickly. If you don't manage to do so, Xaldin will simply jump at the enemy. If you do, then Xaldin will turn his lances into a giant dragon which will spit a maelstrom of wind at the enemy.
Ability List
Ability | Type | CP (Mastery) | AP to Mastery | Obtained | Description |
---|---|---|---|---|---|
Ground Evasion | Action | 10 (5) | 60 | Initial | On the ground, push R + X to evade opponent's attack. |
Anti-Counter | Action | 20 (10) | 60 | Master Ground Evasion | When attacking, if your attack is blocked, you perform automatically a Ground Evasion instead of staggering. |
Midair Evasion | Action | 10 (5) | 60 | Initial | In the air, push R + X to evade opponent's attack. |
Ground Block | Action | 10 (5) | 40 | Initial | On the ground, push R to guard against foe's attack. |
Midair Block | Action | 10 (5) | 40 | Initial | In the air, push R to guard against foe's attack. |
Aerial Recovery | Action | 10 (5) | 80 | Initial | When tumbling through the air, press R + X to break fall. |
Air Dash | Action | 10 (5) | 100 | Level 4 | While Quickmoving, press Triangle to dash toward opponent. Hold button to extend range. |
Reverse Air Dash | Action | 10 (5) | 100 | Level 18 | While Quickmoving, press Triangle to dash away from opponent. Hold button to extend range. |
Omni Air Dash | Action | 40 (20) | 300 | Level 40 | Press R + Triangle to dash in any direction. Hold button to extend range. |
Free Air Dash | Action | 30 (15) | 200 | Initial | Press R + Triangle to dash toward opponent. Hold button to extend range. |
Reverse Free Air Dash | Action | 30 (15) | 200 | Level 29 | Press R + Triangle to dash away from opponent. Hold button to extend range. |
Combo + | Action | 10 (5) | 80 | Level 6 | On the ground, push Circle at the end of a physical combo to add one more hit to the combo. |
Midair Combo + | Action | 10 (5) | 80 | Level 12 | In the air, push Circle at the end of a physical combo to add one more hit to the combo. |
Midair Combo ++ | Action | 20 (10) | 120 | Master Midair Combo + | In the air, push Circle at the end of a physical combo to add one more hit to the combo. |
Jump Boost + | Action | 10 (5) | 80 | Level 18 | Increases jump strength. |
Jump Boost ++ | Action | 20 (10) | 120 | Master Jump Boost + | Increases jump strength even more. |
Jump Boost +++ | Action | 20 (10) | 120 | Master Jump Boost ++ | Maximizes jump strength. |
Double Jump + | Action | 10 (5) | 80 | Level 41 | Increases number of jumps. |
Double Jump ++ | Action | 20 (10) | 120 | Master Double Jump + | Increases number of jumps even more. |
Double Jump +++ | Action | 30 (15) | 160 | Master Double Jump ++ | Maximizes number of jumps. |
Levitation + | Action | 10 (5) | 80 | Level 56 | In the air, hold X to slow your fall. |
Aero Boost + | Extra | 30 (15) | 140 | Level 68 | Increases the duration of Aero Shield. |
Aero Boost ++ | Extra | 40 (20) | 180 | Master Aero Boost + | Increases even more the duration of Aero Shield. |
Aero Finish | Extra | 40 (20) | 200 | Level 77 | May inflict Air-Toss with normal attacks. |
Wind Defense +5% | Extra | 30 (15) | 180 | Level 72 | Reduces damage dealt by Wind attacks by 5% |
Wind Defense +10% | Extra | 40 (20) | 200 | Master Wind Defense +5% | Reduces damage dealt by Wind attacks by 10% |
Exp to Bravery | Extra | 20 (0) | 180 | Level 100 | Bravery is gained instead of Exp. |
Exp to HP | Extra | 20 (0) | 180 | Level 100 | HP is gained instead of Exp. |
Exp to Ex Force | Extra | 20 (0) | 180 | Level 100 | Ex Force is gained instead of Exp. |
Quotes
In Battle
- "Take this !" (While using Lindworm)
- "Wind, guard me !" (While using Aero Shield)
- "Kneel !" (While using Spear Cyclone)
- "Wind, come !" (While using Aeroga)
- "The end !" (While using Jump)
- "Bid farewell !" (While using High Jump)
- "Face despair !" (While using Hyper Jump)
- "Disappear !" (While using Dragoon Dive)
- "Wind - Shatter !" (While using Aero Blast)
- "This will cost you." (While using Vortex)
- "No holds barred !" (While using Aether Rain)
- "You don't know when to quit." (While entering Ex Mode)
- "Feed your anger !" (While beginning Ex Burst)
- "Away with you !" (While ending imperfect Ex Burst)
- "You shall wear... the face of despair !" (While ending perfect Ex Burst)
Equipment and Accessories
Exclusive Gear
Name | Level | Stats | Effects |
---|---|---|---|
Asura Gear | Exclusive | ATK +19, BRV +120, DEF +17, HP +640 | Extra Jump, Aerial Critical +, Wind Damage +15% |
Battlegen
Target | Condition | Recommended Level | Reward |
---|---|---|---|
Xaldin | Successful HP Attack. | Level 7 | Zephyr Shard |
Xaldin | Ex Burst Hit | Level 22 | Zephyr Stone |
Xaldin | Inflict Break | Level 91 | Zephyr Gem |
Xaldin | Inflict Break | Level 100 | Zephyr Crystal |