User:Xelias0/DissidiaKH/Xaldin

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Scenario

TBD

Battle

xaldincard.png

Xaldin is the Double Danger, using ground Brave attacks that use the power of Wind to Air-Toss foes and aerial Brave attacks that mostly work as anti-ground attacks. His Jump Brave Attacks chain into a much more powerful Brave to HP Attack.

Attacks

Brave Attacks

Move Type CP (Mastery) AP to Mastery Obtained Description
Lindworm Ground 30 (15) 160 Initial Performs a combined stab with all spears. Has a great range, and is powerful.
Aero Shield (Ground) Ground 30 (15) 160 Initial Surrounds self with a wind shield for a few seconds. Counters most minor magic projectiles, and deals Brave damage when touching the opponent. Deals Wind damage.
Spear Cyclone Ground 30 (15) 160 Level 2 Summons multiple spinning spears around Xaldin, striking multiple times.<br\/>Additional Effect : Absorb
Aeroga (Ground) Ground 30 (15) 160 Level 19 Sends a tornado as a shield in front of user. Deals Wind damage.
Jump Ground 30 (15) 160 Initial Deals a powerful descending hit. Can be elongated by holding the Circle button.
Aero Shield (Midair) Aerial 30 (15) 160 Initial Surrounds self with a wind shield for a few seconds. Counters most minor magic projectiles, and deals Brave damage when touching the opponent. Deals Wind damage.
High Jump Aerial 30 (15) 160 Level 8 Jumps above the opponent and deals a powerful descending hit. Can be elongated by holding the Circle button.
Aeroga (Midair) Aerial 30 (15) 160 Level 26 Sends a tornado as a shield in front of user. Deals Wind damage.
Hyper Jump Aerial 30 (15) 160 Level 31 Warps above the opponent and deals a powerful descending hit. Can be elongated by holding the Circle button.

Brave to HP Attacks

Move Type CP (Mastery) AP to Mastery Obtained Description
Dragon Dive A Aerial 40 (20) 300 Jump Surrounds self with wind, performing an even deadlier jump attack.<br\/>Additional Effect : Wall Rush)
Dragon Dive B Aerial 40 (20) 300 High Jump Surrounds self with wind, performing an even deadlier jump attack.<br\/>Additional Effect : Wall Rush)
Dragon Dive C Aerial 40 (20) 300 Hyper Jump Surrounds self with wind, performing an even deadlier jump attack.<br\/>Additional Effect : Wall Rush)

HP Attacks

Move Type CP (Mastery) AP to Mastery Obtained Description
Aero Blast (Ground) Ground 40 (20) 300 Initial Charges a powerful sphere of wind. If fully charged, the sphere gains homing properties.
Vortex (Ground) Ground 40 (20) 300 Level 35 Deals a powerful, relatively close-ranged combo with spears.
Aero Blast (Midair) Aerial 40 (20) 300 Initial Charges a powerful sphere of wind. If fully charged, the sphere gains homing properties.
Aether Rain Aerial 40 (20) 300 Level 13 Summons several spears from the skies to strike down the enemy.
Vortex (Midair) Aerial 40 (20) 300 Level 43 Deals a powerful, relatively close-ranged combo with spears.

Ex Mode

Xaldin's Ex Mode is called Dragonreign : Xaldin glows in a bright, blue aura. His attacks gain more range, and the number of jumps he has is doubled.

Xaldin's Ex Burst is called Dragoon Storm : Xaldin attacks the enemy, and you have to spin the analog stick very quickly. If you don't manage to do so, Xaldin will simply jump at the enemy. If you do, then Xaldin will turn his lances into a giant dragon which will spit a maelstrom of wind at the enemy.

Ability List

Ability Type CP (Mastery) AP to Mastery Obtained Description
Ground Evasion Action 10 (5) 60 Initial On the ground, push R + X to evade opponent's attack.
Anti-Counter Action 20 (10) 60 Master Ground Evasion When attacking, if your attack is blocked, you perform automatically a Ground Evasion instead of staggering.
Midair Evasion Action 10 (5) 60 Initial In the air, push R + X to evade opponent's attack.
Ground Block Action 10 (5) 40 Initial On the ground, push R to guard against foe's attack.
Midair Block Action 10 (5) 40 Initial In the air, push R to guard against foe's attack.
Aerial Recovery Action 10 (5) 80 Initial When tumbling through the air, press R + X to break fall.
Air Dash Action 10 (5) 100 Level 4 While Quickmoving, press Triangle to dash toward opponent. Hold button to extend range.
Reverse Air Dash Action 10 (5) 100 Level 18 While Quickmoving, press Triangle to dash away from opponent. Hold button to extend range.
Omni Air Dash Action 40 (20) 300 Level 40 Press R + Triangle to dash in any direction. Hold button to extend range.
Free Air Dash Action 30 (15) 200 Initial Press R + Triangle to dash toward opponent. Hold button to extend range.
Reverse Free Air Dash Action 30 (15) 200 Level 29 Press R + Triangle to dash away from opponent. Hold button to extend range.
Combo + Action 10 (5) 80 Level 6 On the ground, push Circle at the end of a physical combo to add one more hit to the combo.
Midair Combo + Action 10 (5) 80 Level 12 In the air, push Circle at the end of a physical combo to add one more hit to the combo.
Midair Combo ++ Action 20 (10) 120 Master Midair Combo + In the air, push Circle at the end of a physical combo to add one more hit to the combo.
Jump Boost + Action 10 (5) 80 Level 18 Increases jump strength.
Jump Boost ++ Action 20 (10) 120 Master Jump Boost + Increases jump strength even more.
Jump Boost +++ Action 20 (10) 120 Master Jump Boost ++ Maximizes jump strength.
Double Jump + Action 10 (5) 80 Level 41 Increases number of jumps.
Double Jump ++ Action 20 (10) 120 Master Double Jump + Increases number of jumps even more.
Double Jump +++ Action 30 (15) 160 Master Double Jump ++ Maximizes number of jumps.
Levitation + Action 10 (5) 80 Level 56 In the air, hold X to slow your fall.
Aero Boost + Extra 30 (15) 140 Level 68 Increases the duration of Aero Shield.
Aero Boost ++ Extra 40 (20) 180 Master Aero Boost + Increases even more the duration of Aero Shield.
Aero Finish Extra 40 (20) 200 Level 77 May inflict Air-Toss with normal attacks.
Wind Defense +5% Extra 30 (15) 180 Level 72 Reduces damage dealt by Wind attacks by 5%
Wind Defense +10% Extra 40 (20) 200 Master Wind Defense +5% Reduces damage dealt by Wind attacks by 10%
Exp to Bravery Extra 20 (0) 180 Level 100 Bravery is gained instead of Exp.
Exp to HP Extra 20 (0) 180 Level 100 HP is gained instead of Exp.
Exp to Ex Force Extra 20 (0) 180 Level 100 Ex Force is gained instead of Exp.

Quotes

In Battle

  • "Take this !" (While using Lindworm)
  • "Wind, guard me !" (While using Aero Shield)
  • "Kneel !" (While using Spear Cyclone)
  • "Wind, come !" (While using Aeroga)
  • "The end !" (While using Jump)
  • "Bid farewell !" (While using High Jump)
  • "Face despair !" (While using Hyper Jump)
  • "Disappear !" (While using Dragoon Dive)
  • "Wind - Shatter !" (While using Aero Blast)
  • "This will cost you." (While using Vortex)
  • "No holds barred !" (While using Aether Rain)
  • "You don't know when to quit." (While entering Ex Mode)
  • "Feed your anger !" (While beginning Ex Burst)
  • "Away with you !" (While ending imperfect Ex Burst)
  • "You shall wear... the face of despair !" (While ending perfect Ex Burst)

Equipment and Accessories

Exclusive Gear

Name Level Stats Effects
Asura Gear Exclusive ATK +19, BRV +120, DEF +17, HP +640 Extra Jump, Aerial Critical +, Wind Damage +15%

Battlegen

Target Condition Recommended Level Reward
Xaldin Successful HP Attack. Level 7 Zephyr Shard
Xaldin Ex Burst Hit Level 22 Zephyr Stone
Xaldin Inflict Break Level 91 Zephyr Gem
Xaldin Inflict Break Level 100 Zephyr Crystal